taking-a-stand

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  • The Road to Mordor: Anatomy of a failed quest

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2011

    After last week's column on the 10 most memorable quests in Lord of the Rings Online, I had a couple of people ask for the polar opposite: the 10 worst quests. While I know that there are many -- stupid Sara Oakheart escort! -- they don't stick in my mind the way the best ones do. However, I think it's worthwhile to examine one such quest to see how game design can fail the player in small but meaningful ways. The quest in question? Rise of Isengard's Taking a Stand, which, coincidentally, was the only quest I've done this past week, and not because I was super-busy but because every time I'd log in I'd hit my head against it, try it a half-dozen times, and then give up out of frustration. Rinse and repeat. Since it was part of a chain and I am trying to do all the quests in RoI, skipping it wasn't a possibility. It had to be done, and it stood between me and the remainder of the content like a bully that's four times my size and has no compunction against shoving me to the ground. So what was it about Taking a Stand that failed me so badly? And what could Turbine learn from this quest for future reference? Hit the jump as I break it down, piece by stupid piece.