talent-tree-changes

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  • Warlords of Draenor: Understanding Draenor Perks

    by 
    Anne Stickney
    Anne Stickney
    04.12.2014

    What's the point of a Draenor Perk? It's a question that seems to be fairly common among players, ever since the bonuses were mentioned in the patch notes for patch 6.0. As players level from 90 to 100, each level will bring with it a perk. Each class and spec has nine perks, and by the time you hit level 100, you'll have them all. However, the order that you receive these perks is completely random. You can't choose the perk, the perk chooses you. Wowhead dug up the full list of Draenor Perks for each spec and class, and the perks themselves seem to be pretty much the same -- bonus damage or a boost to specific player abilities. In many cases, it's just a flat percent damage boost. This seems all well and good, but players seem to be confused about the point of the perk system, since it looks a lot like something that was deliberately culled from the game a few years ago.

  • Mists' talent system revamp: Hit or miss?

    by 
    Olivia Grace
    Olivia Grace
    04.25.2013

    We've had the new talent system now for eight months, and it's had time to settle in, so it seems that it's an appropriate time to see whether it has been a success in its objectives, to assess the pros and cons of the new system. In case you forgot, Wrath of the Lich King featured 71 talent points, which were distributed over three trees, resulting in some entertaining builds, and no requirement to place the last talent in the tree. The Burning Crusade was similar, but with 10 fewer points, and slightly smaller trees as a result. By the time Cataclysm rolled around, adding an additional five levels, there was concern about this system being bloated, daunting, and unnecessarily complex. So, with Cataclysm came a simplification: 31-point talent trees. At the time, Zarhym explained the change as follows: Zarhym We'd rather have a simpler design with a lot of depth, than a complicated but shallow design. The goal for Cataclysm remains to remove a lot of the passive (or lame) talents, but we don't think that's possible with the current tree size. To resolve this, we're reducing each tree to 31-point talents. source Cata also added a requirement that you get to the end talent of your main tree before moving onto the next, effectively removing the hybrid builds that had occasionally surfaced. But that change clearly wasn't enough, as most readers of WoW Insider will recall, there was a further revamp at the start of Mists, moving to the current system. It was a far more drastic change, too, with the disappearance of the talent trees we'd grown used to seeing. But was it a change for the better?

  • Mists of Pandaria: The myth of the talent tree choice

    by 
    Fox Van Allen
    Fox Van Allen
    10.31.2011

    Blizzard played up the Cataclysm expansion as a groundbreaking expansion that would change everything, but the truth is that the Shattering was nothing compared to what is happening to class talent trees in the new Mists of Pandaria expansion. Those giant talent trees we visited every two levels are gone, replaced with six separate choices spread across the course of 90 levels. To be fair, there are a lot of terrific ideas in what Blizzard is planning to do with our talent trees. Removed are the choices that everyone should make. And yes, Blizzard did say that in Cataclysm, but this time, the designers mean it. What shadow priest doesn't take Vampiric Touch? What balance druid doesn't invest that crucial talent point to take Moonkin Form? But ultimately, if the goal here is to make things easier on the players, to make this a choice that players don't need to extensively research, Blizzard totally missed the mark.

  • Spiritual Guidance: Raid-ready 4.0.1 shadow priesting in 10 easy steps

    by 
    Fox Van Allen
    Fox Van Allen
    10.13.2010

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, your shadow-specced host Fox Van Allen copies Dawn Moore's latest column word for word and pastes it into Auto-Tune. After all those sour, holy-flavored notes are removed, what comes out is better than anything Jason Derulo could ever hope to achieve: priesting, perfected. If you're a regular reader of Spiritual Guidance -- and I hope you are, because it's your page views that give me my special, magical powers -- then you know how excited I've been for patch 4.0.1. I've been beating it over your head for weeks. Well, I can't tease you with it anymore, because that fabled new frontier of shadow priesting is finally here. It plays an awful lot like a new season of your favorite sitcom: entirely recognizable as that which you love, but with a few new twists. In patch 4.0.1, you create massive numbers of copies of yourself simply by moving around, your shadowfiend is on a variable timer and Betty White is your new anthropology teacher. (Change is confusing sometimes. Roll with it.) With the way everything just changed overnight, it's all too easy for a shadow priest to feel in over his head. Worry not, though -- the magnificent (though self-aggrandizing) Fox Van Allen has you covered with a comprehensive, ten-step checklist to get yourself raid re-ready for 4.0.1. New stat values, new gemming guidelines and even new enchanting info -- it's all here, and it's all after the break.

  • The Daily Quest: Oh so talented

    by 
    Anne Stickney
    Anne Stickney
    07.19.2010

    Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Talents! Everyone's still chattering away about the new 31-point talent system, and with the Twitter developer chat last Friday, a few questions were answered -- but even more were raised. Let's take a look at a few more posts regarding the new talent systems and various reactions to it: Empowered Fire shares some thoughts on mage talents. Borsked chats about the newly pruned restoration tree for shaman. Warcraft Hunters Union has some words about the developer Twitter chat in regards to hunters. Honor's Code simply says "Holy Power, Batman!" Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.

  • Arcane Brilliance: What Cataclysm will mean to Mages, part 2

    by 
    Christian Belt
    Christian Belt
    08.30.2009

    Welcome to the latest edition of Arcane Brilliance, the weekly Mage column and internet meeting place for IHATEWARLOCKS. If you can't remember what that acronym stands for, you can check last week's column, about two paragraphs from the end. If you can't be bothered, it doesn't matter. The name says it all, really. When I was growing up, way back at the dawn of time, in the late eighties, I didn't have access to a lot of games. It wasn't like it is now, where I have an unplayed backlog of quality electronic entertainment so deep my house reeks of shrinkwrap and unfulfilled potential. No, back then, I remember saving my pennies for an entire summer with an eye on getting a new game, then going to the game store and having a choice between Lufia and 7th Saga. I chose 7th Saga (mostly because you could be a robot in that one), and even though time hasn't been particularly kind to that game, it still holds a special place in my heart. You know why? Because I played it. I played the crap out of it, and when I finished it, I started over and played it again. And the next time I saved up enough money for another game, or tricked a relative into buying one for me, I snagged Lufia, and repeated the process. With the really great games--the Chrono Triggers, the Secrets of Mana, the Shining Forces--I played them so many times I came to the point where my fondest wish was that I could discover a way to excise them from my brain...to selectively forget I'd ever played them so I could plug them back in and experience their unique joys afresh. Yes, back in the late eighties and early nineties, we were pretty starved for games. But the ones we had, we loved. What does this have to do with anything? Nothing really, just thought I'd share. Ok fine. Read on, I promise I'll find a flimsy way to tie it in to the actual subject of this week's column.