tamriel-infinium

Latest

  • Tamriel Infinium: Look! A video not about Elder Scrolls Online PvP

    by 
    Larry Everett
    Larry Everett
    01.24.2014

    I know that I've been hypercritical of The Elder Scrolls Online marketing strategy. For the longest time it's felt as if we have been hearing about PvP and nothing but PvP. From the launch announcement trailer to the Emperor skill line, most of advertising for the game has seemed like one big PvP push. Maybe it was. In the first Tamriel Infinium of the year, I predicted that we would see a greater push for PvE content in future ESO advertising, but then all we heard about after that was news about the sub model and more PvP. I wasn't crying in a corner, but I admit that I was disappointed. (OK, maybe I was crying in a corner.) Because I've been critical of ZeniMax's marketing, I should praise the studio when it does something right. And the video the team released on Wednesday was amazing. Don't get the wrong impression when I say amazing. I wasn't knocked out of my chair, but I did find myself completely engaged with the video. That, I think, is more important than feeling a rush of adrenaline following the destruction of a huge keep or the explosion of a Daedric beast. Although a rush might make someone artificially excited about the game, an informative and engaging video will make people want to stick to the game for the long haul. Let me break down this video for you.

  • Tamriel Infinium: What to do in The Elder Scrolls Online besides PvP

    by 
    Larry Everett
    Larry Everett
    01.17.2014

    As a part of my series of articles that explain some of the core features of The Elder Scrolls Online, I want to talk about what most people would consider obvious activities in the MMOs, but because of the way ZeniMax has advertised the game up to this point, many casual followers have come to believe that ESO will not have much in the way of PvE activities. Of course, players will level up via PvE, but beyond that, is there anything to do? What about group activities while you're leveling up? Are there endgame group activities? Is there raiding? Although I like PvP, much of my focus in MMOs is PvE-related. I enjoy story, exploration, and group activities. Save for the group activities, that's what The Elder Scrolls is to me. Exploring every ruin and cave or finding a hidden cult or hearing the NPCs talk about how they each took arrows to their knees defines the series for me. I don't think I could call a game Elder Scrolls without attaching defining PvE moments. I believe the developers at ZeniMax understand this, which is why they have hired some amazing voice actors to the game and why much of the website advertising revolves around the lore of the game. But is it enough to tell us what the game is about, and will ZeniMax finally show us?

  • Tamriel Infinium: Elder Scrolls Online combat 101

    by 
    Larry Everett
    Larry Everett
    01.10.2014

    As I had mentioned in previous articles, it's become apparent that readers don't have a clear picture of The Elder Scrolls Online. I can certainly understand where this comes from; the advertisers have held back a lot of specific information about ESO. Although we have had one trailer that included in-game footage, it didn't really give us a good taste of what it feels like to play the game. It certainly didn't show what the game has to offer beyond PvP. Although PvP will likely be a lot of fun in ESO, I know that not everyone will pick up or wants to pick up the game strictly for that reason. This week, I would like to dive into a bit of the combat basics. Creative Director Paul Sage and his crew have given multiple demos showing the combat of ESO, and even a few of our own reporters have hopped onto a demo PC at a convention or two to experience the game firsthand. I certainly suggest you read those write-ups if you're looking for the overall experience because today I'm talking about combat specifically. How does it work, and more importantly, what will it feel like?

  • Tamriel Infinium: The Elder Scrolls Online predictions for 2014

    by 
    Larry Everett
    Larry Everett
    01.03.2014

    Normally, in an article like this I would attempt to predict when a given game will actually launch, but ZeniMax has already told us that The Elder Scrolls Online will release on April 4th, 2014. I guess the next question is whether I believe that it will actually launch on that date. I do because it's far too perfect from a marketing standpoint, and if history tells us anything, ZeniMax is not afraid to launch a buggy title. However, the June release date for the console version of the game might be a bit more flexible. It's possible that it will take two to three months to convert the game from the PC/Mac version to the console version, but I think it's more likely that the PC/Mac launch will serve as a testing ground for the console release. If the PC/Mac launch works out well, then we will certainly see an early June launch for consoles, but if there are issues, don't be surprised when that release date shifts to July. Still, I do think that July would be a hard stop; anything later would likely cost ZeniMax far too much money. I enjoy making predictions. I'm not always right, but that doesn't mean it's not fun giving it a shot. Just remember, my predictions are my personal opinions reflective of information released by ZeniMax regarding ESO. I do not have super-sight nor a dev in my pocket, so your guess could be as good as mine. In fact, after I make my predictions, I'd like to read yours in the comments.

  • Tamriel Infinium: The year before launching the Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    12.27.2013

    Based on the comments for this column a couple of weeks ago, it became apparent to me that many readers have very little idea about what to expect when the Elder Scrolls Online launches. And I guess with the big push of information about PvP, it would seem that that is all ESO has to offer. In some people's minds, that might still hold true. I admit that I believe PvP might be the thrust of the max-level game, but ESO will offer different things to do as you level up as well as when you hit max level. Today, for my year-end review of ESO, I will attempt to paint a picture of the Elder Scrolls Online game based on what we know so far. I think you'll find that the game does have more to offer than PvP, but ultimately, I'll let you decide if it's enough.

  • Tamriel Infinium: Marketing, modeling, and modding the Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    12.20.2013

    I knew Massively readers would have a lot to say regarding the release date for the Elder Scrolls Online and how it measures up against other upcoming MMOs, but I had no idea about the breadth of topics that would come up. We heard the old standard, that nothing will ever beat the two-ton gorilla, World of Warcraft. Other readers argued that other games releasing about the same time are so much better. But what I'm most interested in is in the deeper discussions about why one franchise would choose one date while another would choose to wait. And because I included the launch-day-announcement video, readers had an opportunity to give their input on the aesthetics of the game as well as the overall expected performance. These topics also sparked discussion on modding for ESO. I love all these topics and frankly couldn't settle on one to talk about this week. So I'm just going to hit on them all: marketing, modeling, and modding.

  • Tamriel Infinium: The Elder Scrolls Online is no April Fools' joke

    by 
    Larry Everett
    Larry Everett
    12.13.2013

    Usually for this Elder Scrolls Online column, I bury the weekly question somewhere in the middle of the article or tag it at the end, but this week, I want to begin with the question. What do you think of the ESO release date? For those of you who missed Wednesday's announcement, here it is again: ZeniMax set the release date for April 4th, 2014 (4-4-14, isn't that quaint?). The date is smack-dab in the middle of the spring sales season, not the mid-June definition of spring many gamers feared. That also means that we sit less than five months away from stepping foot into the online world of Tamriel. Are we ready for it? Is ZeniMax ready for it? I know people who are in the beta have claimed that the game needs to cook for another year, at least. True or not, that state seems to be far too popular for MMO players to say so that they can be "right" when the game "fails" three months after launch. Although I believe there is some merit to statements like that, there are always reasons companies pick specific dates for releases. Today, let's talk about some of those reasons, and let's also examine the newly released trailer. What do these two things tell us about the game to come?

  • Tamriel Infinium: The true meaning of The Elder Scrolls Online skill lines

    by 
    Larry Everett
    Larry Everett
    12.06.2013

    I have always thought it presumptuous to declare that anyone can know the true meaning of anything. However, I believe that players might be led slightly astray by the latest Elder Scrolls Online video. I don't think that the ESO creators were lying because I do believe that it is distinctly possible to take on nearly any role no matter the class or race choice. However, as in every other MMO in existence, only certain combinations will reign supreme, and unfortunately, I also suspect that if you wish to fill a specific role, you will have to pick specific classes. Thanks to some of the data fan sites have gathered from convention playthroughs, we can guestimate which combinations will fill which roles the best. In order to understand where I'm coming from, let's explore how the progression system works. The minimalistic user interface for ESO displays four components related to your skills. Your health bar depletes every time an enemy lands a hit. The magicka bar indicates the amount of spell-slinging power you have. The stamina bar depletes when you perform a physical action like dodging or swinging your axe. Then you also have the toolbar, which gives you five active ability slots and an ultimate slot. When you reach a certain level, you will be able to actively switch between two toolbars based on your weapon. Your weapon, armor, and skills determine which role you play in a group.

  • Tamriel Infinium: Elder Scrolls Online stories inside Elder Scrolls Online stories

    by 
    Larry Everett
    Larry Everett
    11.29.2013

    I admit it: I've spent hours in Skyrim and Oblivion doing nothing but reading the dusty books on the shelves of some dank dungeon. A lot of those stories repeat themselves, but I'm still amazed at the amount of time the writers put into the legends and lore of the series of games. For instance, if you'd like to know how Tamriel came to be, you can pick up The Annotated Anuad, the genesis story of Nirn, in Skyrim, Oblivion, or Morrowind. The book has little to do with any of those games, and the absolute truth of that book is suspect considering it's a "children's book." But it's a testament to how much time the writers put into developing the lore surrounding the Elder Scrolls. We know that The Elder Scrolls Online will also contain its own share of books and lore-packed tomes. Maybe you even spent time reading some while you were in beta this past weekend. Unfortunately, we can't gab about that, but we did get a taste of some of the stories thanks to the interactive map on the official website. Over the last couple of days, I've read each piece in this map, and surprisingly, I found some completely new stuff. Let me tell you about my top six.

  • Tamriel Infinium: Where does ESO fit in Elder Scrolls history?

    by 
    Larry Everett
    Larry Everett
    11.22.2013

    Where does the Elder Scrolls Online fit in the Elder Scrolls universe? I could tell you that it starts 2E 583, but in the grand scheme of things that really doesn't mean anything unless you're a huge Elder Scrolls lore nut. If I told you that it was 324 years before the start of the classic Elder Scrolls era, that might mean more to you. If I told you that it was 723 years before Arena or 757 years before Oblivion or 958 years before Skyrim, it might mean a bit more to you. But those dates are really distant and don't have any real relevance to your character. No one alive during ESO lives to see Skyrim's timeframe except the immortals. MMOs with existing intellectual properties, like Lord of the Rings Online or Star Wars: The Old Republic, struggle with keeping the game engaging for those who are interested in the lore and keeping it from interfering with the established timeline. LotRO interweaves the MMO plot with the classic story of Frodo and the fellowship traveling to Mordor to destroy the One Ring. SWTOR takes a similar approach to ESO by setting the MMO far in a past that contains very little established lore. However, unlike these other MMOs, Elder Scrolls Online actually plays a significant role in the history of Tamriel. To understand this significance, we have to talk about Tiber Septim and the eight Divines.

  • Tamriel Infinium: An Elder Scrolls Online community connection

    by 
    Larry Everett
    Larry Everett
    11.15.2013

    The primary reason I play the MMOs I play stems from the people I play with and the community as a whole. The Elder Scrolls, being a well-established intellectual property, already has a well-established community. MMO players, like many of you who read Massively, have their own culture and community as well. With the Elder Scrolls Online, we see a melding of these two communities, but not necessarily in the same places. Some sites tend to be MMO-focused, as I try to be in this column; others focus on the Elder Scrolls. I've mentioned Tamriel Foundry from time to time. This site started in August last year as a theory-crafting and mechanics site for ESO. But it's blossomed into a large community that focuses on many parts of the ESO landscape, from lore and classes to guilds and armoring. Although founder Andrew "Atropos" Clayton and his team have been writing articles for well over a year now, the recent articles have touched on some solid mechanics and gameplay issues. But given the growth and nature of the community there, the team has branched out to cover more than just the mechanics of the game and has covered a bit of lore as well. Let me highlight a few of my favorite bits, and then we will tackle a statement from a Massively community member.

  • Tamriel Infinium: The critical elements of Elder Scrolls Online character creation

    by 
    Larry Everett
    Larry Everett
    11.08.2013

    When I think of The Elder Scrolls Online character creation or MMO character creation in general, my thoughts usually extend beyond the mechanical idea of what my avatar looks like. I'm usually contemplating motivation, history, and skillset as well. When I'm creating a pen and paper character, the actual appearance of the character is secondary to what the character could do or where he came from. Of course, I always end up drawing the character, but the art was born on the character sheet. MMOs, and frankly most RPGs, do character creation backward. They usually start with the appearance of the character when it should start with some sort of history or class. But there are some very important elements that every MMO character creation screen should have and still more that I'd like to see specifically in ESO.

  • Tamriel Infinium: What you need to know about Daedra in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    11.01.2013

    Who are the scariest monsters in The Elder Scrolls Online? With Halloween being yesterday, it might be appropriate to talk about some of the quintessential spooky monsters found in ESO. The traditional fantasy monsters like dragons and orcs, obviously, found their way into the Elder Scrolls universe, but traditional scary-movie monsters find a home in Tamriel, too. We've seen vampires, and ZeniMax even did a write-up on werewolves. However, I want to talk about devils, or as they are called in ESO, Daedra. You might argue that Daedra aren't devils. They have been compared to Greco-Roman gods and demigods. I'll accept that opinion, but they carry too many demon-like qualities for me to believe some of them aren't at least comparable to those evil creatures, especially when you consider the variety of creatures that fall under the category of demons. Because Daedra are so essential to the world of Elder Scrolls, we should probably know as much about them as we can.

  • Tamriel Infinium: Does The Elder Scrolls Online revolve around PvP?

    by 
    Larry Everett
    Larry Everett
    10.25.2013

    At the conventions this summer, the ZeniMax staff gave us only a taste of what The Elder Scrolls Online will offer us in the PvE department. Massively's staff appeared to enjoy that PvE side of the game well enough, but why didn't ZeniMax show off PvP? Probably because that part of the game is not complete enough for public consumption. But if rumors are to be believed, beta testers have begun testing the PvP systems that will eventually appear in the launched game. And developers have begun to talk about the ESO PvP systems extensively, although we still don't know a whole lot. After examining our limited knowledge of ESO PvP, I have to wonder whether PvP is still the primary focus of endgame (though even if it's not the primary focus, it will likely consume a large chunk of development resources all the same). We already know many of the systems coming at launch and one that will be introduced shortly after, so let's break them down a bit.

  • Tamriel Infinium: Selling your wares in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    10.18.2013

    When it comes to the economy of MMOs, I usually run the other way. I admit that I'm not an economist, nor would I consider myself a crafter by any stretch. But I'm not completely ignorant of how important in-game trading is for the overall health of an MMO. If the auction house or player stores are consistently stocked, then there is an organic element to the larger game. I find that exciting, and despite my aversion to crafting, I do enough material-gathering and playing the trading game to appreciate the finer details of a healthy, growing game economy. Until recently, we have heard only bits and pieces of how the Elder Scrolls Online economy will work. Developers claim to have a robust crafting system, and given the history of the single-player Elder Scrolls games, I can accept that. But how do I get my wares into the hands of other players? Gameplay Designer Nick Konkle spoke to Shoddy Cast about that very thing. Surprisingly, he revealed quite a bit, and although it's a very interesting listen, I don't think any MMO has tried anything like it. I'm scared and very intrigued.

  • Tamriel Infinium: Horizontal vs. vertical progression and the Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    10.11.2013

    The week before last, I talked about a hybrid penalty, and I've realized that I did so without actually talking about how progression is slated to work in Elder Scrolls Online. Because ESO wants to emulate the existing Elder Scrolls games in an MMO, we see many of the same ideas ported directly from the single-player game into the online game. This includes training up in a specific weapon and armor, weapon swapping, and skill-based progression. And if you have played other games' skill-based or non-linear progression systems, then you know about the difficulties of balance. ESO, like other games before it, tackles this imbalance by limiting the number of abilities available to a player at a given time. Skill progression also takes an interesting turn in ESO as well, and I'm not exactly sure how to define it. Most MMOs follow a vertical progression tree in which you place the game's version of skill points in an upward-growing tree or pyramid, with skills following a guided path to the best skill of a given tree at the top. Usually the limitations placed on these trees are based on level, which gives you a finite number of earnable skill points. I call this vertical progression. Although any good class skill system will have some branches to the side, usually the ultimate goal is to reach the top of the tree to gain the best abilities in that given class. Thankfully, Elder Scrolls Online takes a different approach.

  • Tamriel Infinium: The Orcs in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    10.04.2013

    It takes a special person to play a character who's considered ugly by our human standards. But people have been playing "ugly" player races since EverQuest with its Ogres and Trolls, for instance. Sometimes the avatars we "normal" people find strange actually end up being some of the most interesting characters to play. Such is the case with the Orcs in the Elder Scrolls Online. Admittedly, I never played an Orc in an Elder Scrolls game, but the more I study them, the more I'm intrigued by the race. To the larger world of Tamriel, the Orcs are considered barbaric, fierce, and bestial not only because of their appearance but also because of their tribal nature. Despite this, Orcs remain extraordinary loyal and actually very progressive regarding gender rank and respect. But where did this Pariah Folk come from and why do many other races look down on them?

  • Tamriel Infinium: Hybrid penalty, Elder Scrolls Online?

    by 
    Larry Everett
    Larry Everett
    09.27.2013

    The Elder Scrolls Online intends to do some shaking up of the traditional MMO combat system. Other MMOs have done this same thing in the past with varying degrees of success. Class balance, however, seems to be the ever-present issue with any game that has to deal with cooperative or conflictive multiplayer gameplay, even more so if the game attempts to do both like most MMORPGs. With the fast-action, limited ability, skill-based combat system ESO intends to produce, how do the developers at ZeniMax best prevent one of the most dreaded by-products: the hybrid penalty?

  • Tamriel Infinium: The Nightblade is The Elder Scrolls Online's pirate

    by 
    Larry Everett
    Larry Everett
    09.20.2013

    Yesterday marked the official 11th anniversary of Talk-Like-A-Pirate Day. And since I write this column a day before its released, that would be today for me. So ahoy, maties, and all that. Although there are pirates in Elder Scrolls lore, I think we should talk about the biggest pirate-like class in the Elder Scrolls Online: the Nightblade. Most likely, this will be the first class I will try. I'm excited about this class mostly because of the fast action combat of ESO and the diverse DPS that the class appears to bring to the playing field. Oh, yeah, and who doesn't like to turn invisible? From the reports coming out of PAX and other conventions, the Nightblade appears to be the first rogue class that I've seen that has some strong viability in a PvE setting, but of course, the class still plays wonderfully in PvP. Stick with me as I break down my thoughts on the class as we know it.

  • Tamriel Infinium: The Elder Scrolls Online holiday special

    by 
    Larry Everett
    Larry Everett
    09.13.2013

    While scouring the interwebs to find different stories and trending topics, I ran across an older article on Tamriel Foundry that asked a question about events in The Elder Scrolls Online. MMOs and events go hand in hand; that's one of the amazing perks of playing a game with active developers. Usually these events coincide with real-life events, Halloween, and winter holidays are usually the most active among the various MMO developers. Of course, since most MMOs take place in a fictional universe, you can't come right out and say "World of Warcraft celebrates Easter!" Besides alienating all those people who don't happen to celebrate Easter, you'd also blatantly break the imaginary fourth wall. So instead, WoW celebrates the feast of Noblegarden, which contains many western springtime traditions without explicitly calling the event an Easter event. Of course, World of Warcraft isn't the only one to do this. Guild Wars 2 has Wintersday for a pseudo-Christmas and the Shadow of the Mad King for Halloween. Both of the Star Wars MMOs (Star Wars: The Old Republic and Star Wars Galaxies) celebrated the much-detested Wookiee Life Day. Inspired by the Tamriel Foundry article, I set out to find my own holidays that I think would be fun to celebrate in in ESO in conjunction with real life holidays. Here are my top five that were not mentioned by the other article.