tank-proving-grounds

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  • The Light and How to Swing It: Proving yourself at the gold-level tank Proving Grounds

    by 
    Matt Walsh
    Matt Walsh
    09.22.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. As soon as 5.4 launched, one of my biggest goals (aside from the obvious one of getting the legendary cloak) was to go out and grab gold in the tank Proving Grounds before my co-tank could. I'm sure all of you can appreciate the impulse. While I wouldn't say gold is hugely difficult (especially now that I've taken some furtive steps into Endless, it feels like a walk in the park in contrast), it's become obvious in hindsight that I made some errors in my first few gold attempts and made finally overcoming that particular challenge more difficult than it needed to be. Thankfully I think I've learned from my mistakes here, and now, like an Afterschool Special, I can impart some useful knowledge on how best to approach Proving Grounds and go for the gold.

  • Lichborne: Proving grounds, proc rate bugs, and more patch 5.4 news

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.30.2013

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Patch 5.4 continues on the test server, introducing new class changes, new features, and more. Today, we'll keep looking at what the latest changes are, both those specific to death knights and those that affect death knights. Do proving grounds prove useful to death knights? What's the latest one weird bug that does weird things for death knights? Read on for the answers to these and other questions. A ghoulish energy While most of the major death knight class changes appeared done a few weeks ago, Blizzard just dropped another one that should be a nice game changer for unholy death knights. Gnaw and Leap, as well as their Dark Transformation equivalents, no longer have an energy cost. This means more energy available for Claw, and the ability for death knights to use those two skills freely without having to worry that they won't have the energy.