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If there is one concept I would love to see struck from every MMO past, present, and future, it's raid progression. "Progression" even sounds like slow, tedious, unrewarding work, and since I already have a job, I kinda like my video games to be about having fun rather than about spending my even...

July 23rd 2012 at 8:00am 0 Comments
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For every person I see cheering the rise of accessible games, I see another lamenting the "dumbing down" of MMOs. And while I've always liked a good challenge, it seems to me that "challenge" is usually conflated with "tedium" -- most MMO "challenges" test my patience, not my skill. I can unders...

December 5th 2011 at 7:00am 0 Comments
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Picture this: it's Saturday afternoon, and you're absolutely determined that you're going to spend some time leveling up in your game of choice. It could be World of Warcraft, it could be Star Trek Online, it could be anything. But you log in, and you note that before you go to town, you just need...

November 5th 2010 at 8:00am 0 Comments
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Animal Crossing: Wild World for the DS loves guilting its players. Turn the game off before saving? Mr. Resetti shows up to give you a piece of his mind. Go several months without playing the game? Your once-beautiful town will be overrun with weeds that you'll have to pluck one by one if you want...

November 26th 2007 at 12:01am 0 Comments