temptation

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  • Officers' Quarters: Prodigal raiders

    by 
    Scott Andrews
    Scott Andrews
    07.25.2011

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. As Oscar Wilde once wrote, "I can resist everything except temptation." There will come a time when raiders in your guild are tempted to leave and join another group. Many things can prompt this desire: struggles in a new raiding tier, unhappiness over loot, personal issues with other raiders, scheduling conflicts, and so on. Losing raiders is part of the game, unfortunately. But what do you do, one guild leader asks, when they change their mind? Hi, First I need to probably intended to apologize for the very poor English and I hope the text is understandable. To read English texts is not my problem just write is not as good. I am the founder of a small Raid guild. Guild was founded by myself and two friends. Since we have found no guild on our server, which could meet our requirements, we have decided to take matters into their own hands. The goal was to create a small raid guild for 10 man content and fill available spaces possible only with talented players. We only raid twice a week and still want to complete the content successfully, both NHC and HC. Currently we have set 11/12 and 1 / 13. The real problem is as follows. Since we are the last 2 weeks Nefarian failed for various reasons is currently not possible to move forward. The Guild Board is of the opinion that we have before tackling other HM only complete once the content on NHC. The equipment of the raid member is above average, and thus should Nefarian actually be a problem. In the last week we learned that two members have applied for another guild, which has put in 25 man content already 7 / 13 and is four times a week raiding.

  • Two Worlds expansion to tempt you in 2008

    by 
    Ross Miller
    Ross Miller
    11.29.2007

    Sure, Two Worlds may not have the best reviews or consumer confidence right now, but that doesn't make it beyond salvation (just look at the now-awesome Boom Boom Rocket). An expansion for the game, dubbed The Temptation, is coming second quarter 2008. According to WorthPlaying (pictures), Temptation has what you'd expect from an expansion: new areas, new baddies, new abilities and better AI. The real question is will Temptation tempt you to (re)visit Two Worlds next year?

  • Thieves balk at 13-inch CRT television, refuse to steal

    by 
    Darren Murph
    Darren Murph
    01.27.2007

    Although we've seen our fair share of zany criminals pulling off (or at least attempting to) incredible feats in order to snag a few good pieces of electronic kit, it seems that our era has all but eliminated the value previously associated with low-end, old fashioned electronics. Sure, there's a few folks out there shopping for bulky, cumbersome, and cheap 13-inch CRT televisions, but in numerous dodgy neighborhoods in and around Canada, researchers simply couldn't convince thieves to take one. In a ploy to track a thief from the moment the crime happened to where it ended up, the crafty schemers discretely installed a GPS device in the TV, and then proceeded to leave the functioning set in various unlocked cars around less-than-amicable boroughs for thieves to jump on. After nearly a month of trying to get a single thief in all of Canada to jack this thing, their attempts proved overwhelmingly futile. So while there's no exact moral to this story, we'll just assume that potential larcenists might be a tad more apt to pass on by your crib if you're caught watching snow-filled soaps on a 1982 RCA than say, a $10,000 plasma, but you already knew that, eh?[Thanks, Camperton]