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Let's start this post off with a bit of a warning: a Terminator MMO has not been announced, and this has nothing to do with the Terminator iPhone "MMO" announced last year. This is merely playing off of some speculation over at Ten Ton Hammer regarding a story at IncGamers. Apparently, when IncGamer...

January 26th 2009 at 4:00pm 0 Comments
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As Tabula Rasa approaches its final lap, the community retrospectives continue to arise, showcasing the best and worst that the game had to offer. Over at Ten Ton Hammer, they've compiled a short run-down which chronicles the rise and fall of NCsoft's failed sci-fi shooter.Beginning in August of 20...

January 21st 2009 at 4:00pm 0 Comments
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Now that Earthrise's closed beta process is in full swing and we all eagerly await the status of our applications, Masthead has given us a new batch of screenshots to gawk over. In these shots over at Ten Ton Hammer, we see some of the wasteland areas of Old Town, and its mutant rodent inhabitants....

January 7th 2009 at 5:00pm 0 Comments
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Or are they just waiting for a savior, a la World of Warcraft? Yesterday we covered a recent interview done by Ten Ton Hammer with representatives of Trion World Group, the developers behind the upcoming SCI-FI channel MMORPG, that covered the viability of science fiction MMOs. While they are qui...

January 2nd 2009 at 8:00am 0 Comments
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Now that Tabula Rasa will be closing in two months, many of us are remembering a similar situation in 2007 with NCsoft's Auto Assault. The game's development team at NetDevil was fairly outspoken at the time about what they felt was a savable game, yet NCsoft saw it as a business decision. One of th...

December 20th 2008 at 4:00pm 0 Comments
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As the story spread across the blogosphere yesterday concerning the website http://days-since-cheyenne-mountain-employees-have-been-paid.com, we at Massively remained interested, yet apprehensive on something that was little more than an anonymous url. Yet today we're happy to report on an actual r...

December 5th 2008 at 11:30am 0 Comments
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In a recent interview with Ten Ton Hammer, ArenaNet's Bobby Stein explains a great deal about the process of creating such an intriguing storyline as we have in Guild Wars. The company's Writing Team Lead speaks candidly about how they were able to concentrate the plot into the most efficient and in...

November 11th 2008 at 12:00pm 0 Comments
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Since Warhammer Online's launch, we haven't heard much out of the normally very vocal Creative Director for Mythic, Paul Barnett. Yet, in a recent interview at Ten Ton Hammer, Barnett speaks out about a few topics that are near and dear to his heart; most notably, the psychology of player races in...

October 28th 2008 at 4:00pm 0 Comments
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Have you ever wondered what goes through the mind of a game music composer as they write the theme for our favorite games? Why was this particular piece chosen for this part of the game? Was it written with the game's lore in mind, or written beforehand, and just added to the game afterwards? In the...

October 8th 2008 at 10:00am 0 Comments
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In a recent interview with Ten Ton Hammer, Champions Online's lead designer Randy Mosiondz divulged some of the first specs of information about the game's previously mentioned Omega System. Apparently the end-game system is being designed with the goal of offering content for solo, small groups an...

September 27th 2008 at 5:00pm 0 Comments
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We've said before that the main source of information on Star Trek Online at this point is hints and implications peppered through interviews with Cryptic Studios' Jack Emmert. The latest of those interviews is lighter on details than were previous conversations, but it's still worth a read.Speakin...

August 27th 2008 at 1:00pm 0 Comments