teppy

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  • Gambling MMO Dragon's Tale prepares for beta

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2013

    Gambling? On the internet? Perish the thought! Or don't perish it, because eGenesis would like to invite you to give it a try. The maker of A Tale in the Desert announced that it will begin the beta for Dragon's Tale on July 12th. Dragon's Tale isn't your traditional internet casino, however. There are quests, leveling, a mentor system, and a political system similar to A Tale in the Desert. It looks as though there will be plenty of minigames that swing between luck and skill, including cow tipping, fishing, and maze running. Players can use credit cards and Bitcoins to gamble, and the client will be available on Windows, Linux, and OSX. Lead Designer Andrew Tepper hopes that Dragon's Tale will create a bonding experience between players: "The first thing that stuck me about online gambling today is that it's a pretty lonely experience, typically one player in a web browser, watching a 2-D slot machine. I've taken what I've learned in the last 15 years building MMOs and for the first time applied that to gambling. I've created an intensely social world where players can explore the game world together, share techniques, and rely on each other as they level up by completing gambling quests." [Source: eGenesis press release]

  • The Game Archaeologist seals up 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2012

    You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before we head forward. And so it is for The Game Archaeologist. 2011 marks the second year I've been doing this column, and it's been one of my personal favorite series to write. Every week I'm learning more and more about the history of the MMO genre, and I'm encouraged to see just how much passion and interest there are for the titles that started it all and got us to where we are today. So before we head into 2012, let's take one last glimpse back at the road we've traveled. If you've missed out on any of these columns or want to revisit your favorite classic MMO, I've compiled a huge list of everything I talked about this year, from histories to interviews to player stories. There's also a special request for you (yes, you) at the end of this column, so do me a favor and hit that jump!

  • The Game Archaeologist and the Classic MMOs in November

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2011

    It's seemed like every time I turned around in November, a spritely old-timer of an MMO was showing that it wasn't quite out of the running just yet. I mean, heck, we actually got word of a big change to Battleground Europe, prompting millions to throw their hands up and exclaim, "World War II Online is still actually online? Holy donkeys!" In a way, I think these older MMOs get a free pass to escape the craziness of having to compete with more modern titles, and as such, they're more confident in their position and freer to pursue whatever is best for the game. You know, instead of trying to ape World of Warcraft (which probably aped them first in the great circle of apes). So what's been going on with our favorite classic MMOs last month? Let's cast our UltraVision™ back on the events of November to see what's been up with four games and their communities.

  • The Game Archaeologist spins A Tale in the Desert: A talk with Teppy

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2011

    I have to say, I have nothing but admiration for lone wolf-style developers who decide to pish-posh giant studio teams and massive budgets and jump into the game-making mosh pit anyway. Andrew "Teppy" Tepper is one of these visionaries who had an idea for a unique MMO and took it to fruition. I mean, most of us come up with "totally tubular" notions for online games, but how many of us make it happen? Outside of a couple of doodles on a Post-It, that is. In our second week covering the fascinating sandbox world of A Tale in the Desert, The Game Archaeologist had the pleasure of sitting down with Teppy to get his perspective on how one man bootstrapped his way into the MMO world. He also dishes on the team's next MMO project, which we'll be talking more about on Massively later this week. So what's it like to create the ultimate sandbox in Egypt of all places? Teppy, take it away!