terra-nova

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  • Class-action lawsuit filed against IGE

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.31.2007

    Speaking of lawsuits, Terra Nova is reporting that there's been class-action lawsuit filed in Florida against IGE for... well, I'll let you read for yourself:The case involves IGE's calculated decision to reap substantial profits by knowingly interfering with and substantially impairing the intended use and enjoyment associated with consumer agreements between Blizzard Entertainment and subscribers to its virtual world called World of Warcraft.The lawsuit seeks both monetary damages and a stop IGE's gold farming activities. (If you just can't get enough legalspeak, you can take a look at the entire text of the lawsuit here, via Terra Nova.) Now, I have to admit that I am not a lawyer and cannot tell you whether this lawsuit has any substance to it. However, I can assure you that over here at WoW Insider we'll be looking for any updates on this -- so we can pass them right on to you.

  • Monopoly and MMO currency conversion

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.23.2006

    The advent of MMO currency being worth more then the binary code it is printed on, assured it was only a matter of time before somebody figured out a currency converter based on the classic fake currency: Monopoly money. Over at intellectual blog TerraNova they created the table you see above. The base value of Monopoly money is defined because replacement packs of Monopoly cash cost $3.50 USD, there are $15,140 worth of Monopoly currency in the pack, so it comes out to $ 0.000231176 USD. The rest of the chart is based on the writers research.

  • One man, 40 characters

    by 
    Jennie Lees
    Jennie Lees
    06.02.2006

    A thought experiment, of sorts, over at the forums: could you control 40 characters at once, enough for endgame raids or PvP all by yourself?Inspired by this video of a mage-heavy raid downing Ragnaros, player Xzin (who currently plays five characters at once) wonders about the logistics and feasibility of upping that to 40. Given the time it would take to level 35 more characters to 60 and gear them up for MC, I can only conclude that Xzin will have to really want this challenge in order to put the money and time in. As Terra Nova debates, perhaps it's an issue of human-computer interface design and control; taking charge of 40 different characters is far more akin to a real-time strategy challenge than MMO play. Still, there are always people who want to beat the game in new and interesting directions; as he's planning to keep everything above-board, good luck to him.

  • Cultural Borrowing in Warcraft

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.18.2006

    Terra Nova has an interesting article about the "cultural borrowing" that takes place in World of Warcraft - the way certain races in Azeroth have characteristics shared with social and ethnic groups from the real world.  However, I do wonder whether the characterization is really a negative one when the different factions (both the primitive Horde and the refined Alliance) are shown with equal strength  and capability.  Regardless, the article does present some very interesting food for thought.

  • MMOs: the near and distant future [Update 1]

    by 
    Jennie Lees
    Jennie Lees
    05.01.2006

    Academic blog Terra Nova is asking a big and important question -- what does the future of massively multiplayer games hold? Arguing that current games like World of Warcraft are the best the current-gen has to offer, what's around the corner for next-gen MMOs?A few buzzwords that are floating around the comments thread: middleware; user-created content; no grinding; item-based revenue; user-hosted MMOs; dynamically-changing worlds; non-high-fantasy-themed games; customisation; co-operative control of vehicles; massive-scale MMOs; celebrities; console platforms.That's a lot of theorising, and a lot of potential for new MMOs. Whether new games get personal with localised, user-hosted mini-worlds, or create their own celebrities with ingame content creation that ties into a large-scale international world, there are some exciting possibilities around the corner.[Update: reinserted mysterious vanishing end-of-post.]

  • Who are the gender-benders?

    by 
    Jennie Lees
    Jennie Lees
    03.21.2006

    Academic MMO weblog Terra Nova is looking at gender-bending in cyberspace at the moment, delving into the phenomenon by asking the simple question "Who's doing it?". While many men who play female characters use the "nice ass" line--if they're going to be staring at a pixellated posterior all day, it might as well be a pretty one--Terra Nova tries to go beyond this by looking at the personalities of gender-bending players.The comments on the post are also interesting, covering identity tourism, transgender and GLBT issues as well as adding several more accounts of gender-bending (or not) into the mix.

  • The daily grind: when playing turns into work

    by 
    Jennie Lees
    Jennie Lees
    03.07.2006

    There's an interesting back-and-forth discussion over at Terra Nova on the subject of gameplay and labour; as the boundaries between work and play become blurred, what are the issues and where will the trend lead? Unless you're a pro gamer or gold farmer, playing games is unlikely to net you any real-world salary, and yet many of us log into MMOs to continue our "daily grind". A serious commitment to World of Warcraft, for example, can leave one with a raid schedule more gruelling than a day job. The boundary blurs elsewhere, too, when you carry out a complicated task in-game that you couldn't do in real life. The difference is that by playing a game, you have control over what you do, rather than relinquishing the reins to an employer. Perhaps this will lead to higher self-employment and entrepreneurship amongst gamers--certainly worlds like Second Life let you work in-game for real cash. A warning, though--once the game becomes a job, the roles may reverse, leaving real life as the fun distraction.

  • Nerf the naughty

    by 
    Jennie Lees
    Jennie Lees
    02.13.2006

    This idea from Terra Nova would certainly help clean up Barrens chat: nerfing characters as a penalty for bad behaviour in-game. If you use an alt to misbehave, then they'll all lose a level every time you break the bounds of decency.Key problems with this idea include inconsistency between GMs (we've already seen the trouble one slightly misguided GM can cause) and the systematic targeting of players; if you really want to hurt someone, get everyone you know to report them and suddenly they'll be back at level 0.As Terra Nova's commenters observe, social pressure and access control (making the players ashamed to misbehave, and banning them) are the most effective ways to control behaviour at the moment. However, if you lost a little bit of xp every time you called someone "gay" in general chat, you might well be less inclined to bigotry in public--the idea's got some potential.

  • Massively multiplayer single player gaming

    by 
    Jennie Lees
    Jennie Lees
    02.08.2006

    The PlayOn project has been quietly gathering data about how we play World of Warcraft for the past eight months, across five representative servers, and their findings are neatly summarised over at Terra Nova. By looking at the time spent in groups, and the social interactions embodied in guilds, they've found some interesting results:

  • Are the Horde evil?

    by 
    Jennie Lees
    Jennie Lees
    12.29.2005

    Academic weblog Terra Nova has a furiously raging debate going on with one of its recent posts, "The Horde is Evil". The original poster, Edward Castronova, claims that the Horde races are inherently evil -- "One element of this is the fact that the words 'troll' and 'orc' and 'undead' have implied evil creatures for as long as those words have been in use in the English language (since the 9th century in the case of 'orc'). No one, not even mighty Blizzard, can un-do the meaning of a word in a matter of a few years." -- and that we should consciously be aware of the evil inherent in a "bad" character when we play it.The comments thread is filled with denials, mainly from Horde players, citing examples such as Shrek the ogre and the Tauren race's inherent nobility as refutations of this hypothesis. It's an interesting point to think about. If you play Horde, do you do so because you like the power-driven, warmongering, "evilness" of the races? Or as an antidote to the Alliance's sickly-sweet blathering about the Light? Or perhaps just as an experiment, to explore the whole game?