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Ready to make your mark on the world of Mortal Online? Your time is now. The game's latest patch implements the territory control system, allowing guilds to war over choice bits of land, build keeps and cities, and generally shape the landscape into what they want to see. There's even a trailer...

September 11th 2014 at 9:00pm 0 Comments
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Do you want some land in Mortal Online? Then why beat around the bush? Why not just reach out and take it? The game's territory control system is arriving soon, and the developers have offered an introductory guide at the system to give players a better look at how everything will fit together. Pl...

September 4th 2014 at 4:30pm 0 Comments
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If you've been frustrated by bad client performance with Mortal Online, then you'll be glad to hear that developer Star Vault has isolated the problem: It's Gordo the Carniverous Sea Slug (as seen above) who is eating your packets and pings with wild abandon. In all seriousness, the team has pinpo...

August 4th 2014 at 11:00am 0 Comments
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A new pre-alpha patch has not only squashed several nasty bugs in Gloria Victis but added a pair of promising systems: territory capture and sea travel. Territory capture is exactly what you are thinking right now. Player nations can conquer territory for both bragging rights and (more importantly...

August 3rd 2014 at 2:00pm 0 Comments
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One of the biggest goals you can reach for in many sandbox MMOs is building your own empire and controlling a small corner of the game world. For much of EVE Online's lifetime, that privilege was reserved for the powerful few leaders of the game's large territorial alliances, which carve up vast sw...

June 22nd 2014 at 6:00pm 0 Comments
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If you're gearing up for Early Enrollment in Pathfinder Online, you'll be pleased to know that your experience will be a bit more robust than planned. When the development team looked at the minimum viable early access product, it didn't appear indicative of what the game was supposed to be in the...

June 19th 2014 at 5:30pm 0 Comments
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Guilds in Black Gold Online have plenty to do. Sure, there are the usual social aspects of guilds, but there's also a constantly amplifying race for technological progress combined with territory control. The latest development blog on the official site discusses how guilds can advance and grow i...

May 27th 2014 at 5:00pm 0 Comments
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Greek indie dev Aventurine has just announced that the much-foreshadowed territory control update for PvP sandbox Darkfall: Unholy Wars arrives today. The studio hopes to draw upon its "sandbox PvP and massive-battles heritage" for the update, which allows players to claim, hold, and control "areas...

April 7th 2014 at 7:00pm 0 Comments
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When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a...

December 29th 2013 at 6:00pm 0 Comments
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Ever miss the old MMO days when crafting had meaning? When your friend could join up with you and on day one you could both go somewhere pretty cool, and just having that extra person could make things a smidge easier? Wish you could go back to those days without dealing with mindless grinds? Sandb...

December 19th 2013 at 6:00pm 0 Comments
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Berlin-based studio Sandbox Interactive released a new dev blog today revealing a number of details regarding Player-vs-Player and Guild-vs-Guild combat in its upcoming title Albion Online. In Albion, much of the game world will be up for grabs, and guilds can claim territories in order to harvest...

November 21st 2013 at 5:00pm 0 Comments
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It's always nice when new updates come close on the heels of launch. Sure, you've had only a little time to play and haven't yet explored all of the launch content, but updates give you the feeling of a game that keeps getting updated rather than one that's stagnant. Dragon's Prophet has only been...

October 30th 2013 at 1:00pm 0 Comments