Tetsuya Mizuguchi

Latest

  • Lumines Supernova dropping on PSN Dec. 23

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.19.2008

    Rejoice, fellow and completely willing synesthesia sufferers! Q Entertainment has replaced its vague "Winter" release window for Lumines Supernova in favor of something more precise. The rhythmic block dropper will be available on the North American* PlayStation Network on Tuesday, December 23rd, just in time to drown out those obnoxious family members who only bother to drop by when there's a free Christmas dinner involved. Ignoring them should be particularly easy given the bevy of distractions packed into Lumines Supernova's $15 package: 40 skins; a new "Dig Down" mode; a Sequencer mode for creating your own background music; Time Attack and Skin Edit modes; Puzzle and Mission levels; Trophies; and a local 2-player Battle mode for those sharing types who ignore the "mine" in Lumines. And hey, don't forget the LittleBigPlanet skin, which will join a free "Holiday Pack" of 20 additional skins. The latter is available for a limited time only -- just like Christmas. %Gallery-31089% *Europe, you're getting it in "Early 2009." :(

  • Rumors: Rez sequel, Spielberg's LMNO on hold and more from EGM

    by 
    Ross Miller
    Ross Miller
    12.10.2008

    Beyond Gears of War 3 for 2010, the January 2009 issue of the future-uncertain EGM contains a handful of other rumors to pique your interest (via NeoGAF). Top of that list? A spiritual sequel to Rez is coming from creator Tetsuya Mizuguchi, who can't make an actual sequel beacuse the IP is owned by Sega. Mizuguchi's Q Entertainment recently announced a music-infused project codenamed "QJ" for Wii, though it may be unrelated.Additionally, the issue also asserted that Spielberg's mysterious EA Project LMNO is on hold at the moment. At the end of October, EA denied speculation that there had been layoffs related to the title. The remaining rumor-mongering includes a new Rifts-licensed game in 2010 (the last one was on N-Gage) and a large co-publisher for Tecmo's PlayStation 3 exclusive Quantum Theory.

  • Synaesthesia imminent: New Mizuguchi music game announced for Wii

    by 
    JC Fletcher
    JC Fletcher
    12.02.2008

    Okay, we're doing our best to calm down enough to type this out coherently. Atari has announced a new music game, tentatively titled QJ, for the Wii. According to the very short announcement, the game is being developed by Q? Entertainment founder Tetsuya Mizuguchi. We can assume from the title that his company is the official developer. Either that or it's tied in to the website.That's all the information we have, but it's enough to make us FREAK OUT. While still at Sega, Mizuguchi was responsible for the pioneering music/shooting game Rez and the incredibly awesome dance-rhythm game Space Channel 5. To celebrate, let's all enjoy the Mizuguchi-produced "Heavenly Star" by Genki Rockets!

  • Lumines Supernova to fall this fall on PSN

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.03.2008

    We're doubtful the release of Lumines Supernova on PSN this fall will be met with the sort of stellar explosion the game's title implies, but a revered action puzzler -- with "block-dropping beats" to back it up -- can only be a good thing for PlayStation 3's downloadable games service. Still, there's not much about Supernova that could justify a purchase for current owners of one (or more!) of the franchise's iterations aside from a pair of new modes: Dig Down Mode: Using the falling blocks, erase squares from a playfield already filled with blocks as you dig down to the bottom. Show off your digging skills as your completion time is ranked based on clearing 20 consecutive stages. Sequencer Mode: Create your own background music using the sound loops provided in the "Sound Bank" -- drums, bass, synthesizer 1, synthesizer 2, and effects each come with 20 different loops. In addition, Supernova will feature 40 unlockable skins in Challenge Mode, plus Skin Edit, Time Attack, and Puzzle / Mission modes, and a 2-player versus mode. Q Entertainment has yet to set a firm release date or price for Lumines Supernova, but it does appear to be a more complete game than the core experience on Xbox Live Arcade. %Gallery-31089%

  • The Genki Rockets promote new album in Shibuya

    by 
    Andrew Yoon
    Andrew Yoon
    07.07.2008

    Fans of Tetsuya Mizuguchi's Lumines games should be familiar with The Genki Rockets. The group of unnamed artists, including Mizuguchi himself, has performed a number of Lumines tracks, the most familiar of which is "Heavenly Star." The group is preparing a new album, creatively titled Genki Rockets 1. To promote their new album, the group played a show at the Shibuya Apple Store and performed various songs from Lumines II.Songs from their performance will be available on iTunes later next month.

  • Tetsuya Mizuguchi doesn't rule out Wii for next project

    by 
    David Hinkle
    David Hinkle
    06.12.2008

    But, he doesn't exactly say his next project will be on Nintendo's console, either. Such is the pain we're all forced to endure for the moment. Miziguchi's next game will be themed around music, however, providing his old-school fans of his Rez and Space Channel 5 games with some hope that he could be making a similar product (although he does shoot down the idea of remaking Space Channel 5). When grilled about his latest project, Miziguchi did say that he is "keeping an eye on several platforms - not just game consoles." He meant this to say that he was also looking at the mobile space, but that's a good thing. The more he looks at his options, the more viable solution the Wii will become in his mind. Because, let's face it, you can't be alive today without the Wii interacting in your life somehow, whether it be through television commercials, subway ads or other promotions.

  • Rock Band heads to Japan with help from Q Entertainment

    by 
    Ross Miller
    Ross Miller
    06.02.2008

    Harmonix and MTV are bringing Rock Band to Japan with some help from Tetsuya Mizuguchi's Q Entertainment (Lumines). According to the press release, "The two studios will work together to develop the title, marking the first US-originated rock music game to be heavily localized for the Japanese market." No clue on what that heavy localization will entail.It has been little over a week since a Harmonix rep was asked about the possibility of seeing Japanese content in Rock Band. At the time, the rep said an official announcement on future DLC plans would arrive in "a little over a week." So, the question remains: How does one program instrument tracks for a Genki Rockets song?

  • Mizuguchi: 'Nintendo games are too strong'

    by 
    Chris Greenhough
    Chris Greenhough
    01.24.2008

    Know who we'd like to see developing on the Wii? Tetsuya Mizuguchi, that's who. Some of his games would work beautifully on Nintendo's console. We can totally picture ourselves playing through a motion-based Space Channel 5, or using the Wii Remote to point and shoot in Rez.Wii owners who also happen to be Mizuguchi fans shouldn't get their hopes up, though. Mizuguchi seems keen enough on the Wii itself, but confessed in an interview with Wired that he was a "little bit worried" about the strength of Nintendo games. We presume this is a reference to an increasingly common complaint from publishers and other industry folk that Nintendo's first-party titles are hogging sales.Looks like an Ulala appearance in Sega Superstars Tennis could be the closest we get to grooving with Space Michael. Cry.

  • Joystiq hands-on: Rez HD

    by 
    Zack Stern
    Zack Stern
    01.24.2008

    As vector-like throwing-star enemies corkscrewed towards me, I defended myself with a gun that made electronic clapping sounds. I fired the gun. Clap. I fired two quick shots. Clap Clap. My applause aligned with the electronic beats spilling from the speakers. It was Korg-like synth-aesthesia, and almost immediately, I cared more about clapping in-time to the music than shooting back. Rez HD surrounded me in a coordinated, sensory bombardment. The controller in my hand shook and bobbed with the beats while controllers under my feet and on my back vibrated a counter-tempo pattern. 5.1 surround-sound flew from all directions, and the neon-sharp HD game-world pulled me into its reality. In my brief time with Rez HD, I decided that it wasn't a game as much as an experience. There's a game inside somewhere, but the title feels like a journey, rewarding meandering through levels instead of racing to the end. And even though it's a linear shooter, Rez HD hides a lot of exploration; I look forward to moving slowly through the game after its January 30 release. %Gallery-12973%

  • Rez HD arriving this month for 800 MSP

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    01.08.2008

    Good news for synaesthetes and fans of all things awesome: a friendly press release from Q Entertainment informs us that Testuya Mizuguchi's Rez HD will be landing on Xbox Live Arcade in "only a few weeks," for the very reasonable price of 800 Microsoft Points. Along with the highly-anticipated "trance vibration" support, the enhanced port of the Dreamcast/PS2 classic will include a high-definition upgrade to the visuals, and feature 5.1 surround sound. The game will also introduce new audio and visual effects, a new Replay Theater for re-watching play data, and the usual suite of XBLA leaderboards and achievements. Check out the gallery below for some gorgeous new shots of Rez in all its trippy, HD glory. %Gallery-12973%

  • Lumines now available on PC

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.04.2007

    PC users who haven't yet experienced Tetsuya Mizuguchi's rhythm-based puzzle game can finally enjoy the genre-straddling title from the comfort of their own computers. Wild Tangent and Q Entertainment have teamed up to offer a PC version of Lumines, as part of Wild Tangent's library of downloadable game offerings.The PC version of Lumines -- which appears to be based on the PSP title Lumines II -- features multiple modes of play, a skin editing mode, and online score ranking. Players can buy the full game for $19.99 USD, pay on a per-play basis using Wild Tangent's subscription model, or play a free ad-supported version of the game.

  • Angel Love Online brings cuteness to PS3

    by 
    Chris Powell
    Chris Powell
    09.17.2007

    Tetsuya Mizuguchi is known for creating some off-the-wall games. I mean, this is the same guy who helmed Space Channel 5, Rez and Lumines, but Angel Love Online could be the strangest one yet.While the free-to-play MMO features the standard RPG knights, mages and robots, you'll also apparently be able to command humanoid pigs, cats, dogs, zombies with candles on their heads, Native Americans and several creatures the English language has no names for.Although, it's difficult to understand what's going on in the video since it's all in Japanese and the screen is obscured by disturbingly cute characters, Mizuguchi and his team definitely know what they're doing ... at least we think they do.

  • Download new Lumines Live! content, save the world

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.22.2007

    Lumines Live! (that's the name, we're not shouting) debuted on Xbox Live Arcade last October in a fragmented state, chopped apart by the 50MB file size limit enforced at the time. With several of the game's modes offered as optional and costly additions, it quickly became the hideous poster child for monstrous microtransactions. If you still feel that way, look away before we discuss two new downloadable content packs, one of which is designed to save the Earth. Q Entertainment has announced that purchases of the SOS Charity Campaign Pack made between June 27th and July 17th will go towards climate protection organizations and causes. A remix of "Heavenly Star", the embarrassingly catchy tune by Japanese group Genki Rockets, is included in the pack as a celebration of the group's upcoming appearance at Al Gore's Live Earth musical event. If you haven't heard the song yet, consider that Lumines and Rez designer Tetsuya Mizuguchi came up with it as an answer to the question, "What kind of song would a 17-year old girl from outer space who has never landed on Earth sing to those living on Earth?" For 350 MS Points (a rather awkward $4 and 37 and a half cents), you'll also receive "House66" by Sugiurumn, "Cosmic Humming" by Muku and the excellent "4x4 Bricks" by Techriders. Joining the SOS Charity Campaign pack on June 27th is the Booster Pack, more suited to those happy to sit in front of the TV and rearrange squares while the world outside melts. The Booster Pack contains 20 additional skins and features a "must-see" collaboration between Lumines, "Bloomy Girls" and Japanese "visual artist/musician" Masakatsu Takagi. It'll set you back 600 MS Points, or $7.50 in your pre-apocalyptic Earth money. [via Q Entertainment press release]

  • Mizuguchi to reveal new XBLA game

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.05.2007

    CVG reports that Tetsuya Mizuguchi and Q Entertainment are set to unveil a new title for Xbox Live Arcade at this week's Game Developer's Conference in San Francisco. Of course, the word "new" is relative when it comes to the Xbox 360's download service, leaving the door open for an enhanced version of Q's Every Extend Extra, released in November on PSP. Whatever it ends up being (the reliable internet says: Rez!), you can likely expect catchy J-pop tunes, hypnotic lights, plummeting blocks and, with any luck, ludicrous amounts of unintentional gyration.

  • Best of the rest: Ross' picks

    by 
    Ross Miller
    Ross Miller
    01.01.2007

    Lumines Live! (XBLA) On a big screen with surround sound, Q Entertainment's Lumines Live was easily the most-played game in my library (if you stretch the definition of library to digitally distributed titles). Although I railed against how microtransactions were implemented in this title and still think the extent to which they disclosed the dearth of features was misleading, both the Basic and Advanced Pack got more than enough play time, as did the multiplayer. It is the best Xbox Live Arcade title since Geometry Wars.

  • Will Wright makes "Digital 50" Top 5, beats out Google & YouTube founders

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.23.2006

    The Producers' Guild of America has recognized the achievements of Will Wright (The Sims), Hideo Kojima (Metal Gear Solid), and Tetsuya Mizuguchi (Rez & Lumines), naming the three luminaries to the Guild's current list of 50 most innovative producers in the field of Digital Entertainment. Wright even landed in the number 5 position, besting big-name contributors like Google's Larry Page and Sergei Brin (#9), and YouTube's Chad Hurley and Chris Chen (#23). Kojima and Mizuguchi made the list at numbers 38 and 50 respectively.Brain Age's Dr. Ryuta Kawashima also made the list, popping up -- surprisingly -- at number 16. Anyways, a round of applause for the 'three gaming gods' and the talking head. Congrats, gentlemen.Who should the PGA elect next year?

  • MS laments Lumines confusion; new packs in 2007

    by 
    Ross Miller
    Ross Miller
    10.20.2006

    John Porcaro, Senior Group Manager in Microsoft's Global Games Marketing Team, has responded to the Lumines Live fallout on the official Gamerscore Blog. Porcaro admits that "when we said 'full version,' we didn't make what that meant clear enough." He also reveals that the VS CPU and Mission / Puzzle packs will be released in 2007, as well as an Artist Pack that features music video skins (pictured).For those just tuning in, Lumines Live has been released on Xbox Live, but there's a catch. For 1200 MS points (that's $15 in old money), you receive 12 skins for the the basic version of the game, multiplayer, time attack mode, and samplers of VS CPU, Mission and Puzzle modes. Many of those who purchased the game (self included) were outraged by what was marketed as the "full version" of Q Entertainment's puzzler. Ultimately, it appears the full version of the game (Artist Pack notwithstanding) will cost gamers 3000 MS Points ($37.50), more than the cost of any retail version of Lumines.Here's a query: how much more content was added by upgrading the demo to the $15 basic pack? We don't have a problem with the business model, but perhaps a lot of fury could have been avoided had Q Entertainment not charged (or charged much less) for the base pack and instead released that as the free sampler.Despite our temperament, it is assuring to know that Microsoft is listening to the community.[Via 1UP]

  • Mizuguchi defends Lumines Live

    by 
    Ross Miller
    Ross Miller
    10.19.2006

    Q Entertainment founder Tetsuya Mizuguchi spoke with IGN today to defend his choice to split Lumines Live into four pieces (Basic, Advanced, VS CPU, and Mission / Puzzle pack). He gives two reasons for the division: the 50 MB limit on XBLA title (understandable) and the customizable nature of the game (not understandable). Mizuguchi considers it the business model of the future.When IGN presses him on the cost issue, Mizuguchi pauses. After IGN pushes on, Mizuguchi furthers his belief in the piece-wise business model. Theoretically, we don't mind the model so much as the price, and unfortunately IGN never gets Mizuguchi talking about the release date and pricing for the VS CPU and Mission / Puzzle pack.So is Lumines holy like a saint or hole-y like swiss cheese? Q Entertainment still hasn't responded to our request on release date and pricing details. The Advanced Pack game is now on Xbox Live for 600 MS points ($7.50 USD).

  • Stop crying, Lumines Live! hits XBLA tomorrow [update 2]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.17.2006

    About frackin' time news now, with the announcement that tomorrow's Xbox Live Arcade release is none other than Tetsuya Mizuguchi's plummeting block opus, Lumines Live!. Priced at 1200 MS Points ($15), the game features 12 different skins (or levels, for the uninitiated), 5.1 surround sound, online multiplayer, a bevy of single-player modes and a vaguely inspirational message transmitted through pulsating lights and spinning squares. So, what happened to all that stuff you had to buy seperately? It's called the Advance Pack. An optional download costing 600 MS Points ($7.50) will add 22 more skins into the game -- and that's it. Considering the value of HD graphics and enhanced sound in a game which heavily relies on hypnotic presentation, $22.50 for a new Lumines title with 34 skins doesn't seem like a terrible deal, certainly not to those still addicted to the original game. Of course, not being able to play it on the bus may come as a significant loss to you, not to mention the curious fact that the main game has fewer skins than the add-on. Stack blocks and defy sweeping timelines (if you're so inclined) on Xbox Live Arcade from Wednesday morning, 1:00AM PDT (0800 GMT). The full press release is embedded after the break. [Update 1: Now includes interview with Mark Coates, program manager for Xbox Live Arcade.] [Update 2: The Advance Pack is nowhere to be seen. Major Nelson says it'll arrive at a "later date."]

  • Exclusive: Heavenly Star fan pack

    by 
    Andrew Yoon
    Andrew Yoon
    10.03.2006

    As you may already know, Lumines creator Tetsuya Mizuguchi has made a music video for the upcoming video-infused Lumines II. The catchy tune by Genki Rockets has been stuck in my head for the past few days, and I decided to share the love through this exclusive Heavenly Star fan pack. Included in this zip file are 20 PSP-formatted wallpapers, the song as an MP3 and a PSP-formatted version of the music video."While most of my creative energy has been devoted to video games, because music plays such an important role in them, it seemed ideal to create an original music video," Mizuguchi stated about his original creation. Lumines II hits stores on November 7th. DOWNLOAD