textures

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  • Age of Conan gets new ground

    by 
    Kyle Horner
    Kyle Horner
    03.16.2008

    We're sure that when you think of Age of Conan, you think about ground texture optimization. If that's not the first thing that pops into your head, it should be. All right, so maybe it shouldn't be, but it's still rather important -- we promise. If you don't believe us, just go check out the new AoC developer blog at 1up.com for proof. We have to admit to being skeptical ourselves until we saw the before and after screenshots. Not only does the ground art look much better, it also takes up less system resources -- which is always a huge plus. We wonder if this kind of dedication goes into the other visual aspects of Age of Conan.Would we rather see talk about some other topics? Sure, but it's always nice to see some examples of how Age of Conan has been optimized to run smoother. With the release date only a couple months away, the stream of information continues to grow -- with an exception for the occasional trickle now and then.[via RPGDot]

  • Bugs show a little emotion

    by 
    Mike Schramm
    Mike Schramm
    05.14.2007

    Sorandra over on Livejournal has an interesting bug happening when she runs WoW in Vista-- her female draenei is showing a different skin in different situations. Out of water, she's got the face you see up on the left. But in water, a different face appears. It looks like her toon just really hates water.Of course it's just a texture error (a known one, at that), most likely fixed by updating her video drivers. But it does kind of make you wonder a little bit why Blizzard doesn't bother implementing something like this for real, and making characters actually show facial animations. Sure, the mouths move, but we can't actually frown when we /frown or smile when we /smile. If it's this easy to change the face textures, it seems like it would be just as easy to show displeasure for real.The only obstacle might be that they'd have to design different textures for each gender and race, which would take a bit of time (time probably best spent on the actual patches and expansions). Still, a little more emotion would be fun to have. If Blizzard ever gets around to doing a graphics overhaul (much like Dark Age of Camelot has done with one of their expansions), hopefully something like this will be on the list.

  • SOCOM: Fireteam Bravo comparison shots [Update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    09.08.2006

    The sequel to Fireteam Bravo is coming out in a few months. Simply glancing at the trailer may lead you to believe that the game will be identical to the first, but the SOCOMBLOG has found some brilliant comparison shots of shared maps between the two games. Looking at them side to side, you can see that the sequel will feature better lighting, much better textures, and improved character models. Check out the evidence after the cut: