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A hands-on preview of Crackdown 2 at TGS last week came with a catch: deathmatch only. No matter how much potential for greatness a game might possess, it's hard to gauge its true character when limited to a boring multiplayer mode. That's not to say that my time with Crackdown 2 was entirely borin...

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September 30, 2009 at 4:16PM
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Yoshiro Kimura is the creator of Little King's Story, likely the only game in history to be the inspiration for a giveaway of one hundred hamburgers, one hundred bananas, and one hundred coupons for a visit to a spa -- all simultaneously. We spoke to Kimura during Tokyo Game Show about the secret...

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When we came into Marvelous Entertainment's hotel room, we witnessed another outlet recording a video interview with Suda 51, producer of No More Heroes and its sequel. Marvelous brought this, well, marvelous beam katana prop, which lights up and makes appropriately lightsabery noises, and someone p...

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Capcom has revealed that its resident ghost and goblin slayer (and suspected never-nude) Arthur is coming to the iPhone. During a presentation at TGS (via GameWatch) the company revealed a new Ghosts 'n Goblins -- which uses a touch-based control scheme not all that different from the iPhone port ...

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Andrew: "I think I'll just call this our game of the show and make that the headline. No other text." Xav: "You can't use that headline! They'll use that on the box art!" Ross: "I hope they do. I hope they do."...

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The Tokyo Game Show maintained a relatively steady attendance this year, with the exception of the first public day of the show, which saw a 10,000 attendee decrease from the prior year. The business days maintained almost the exact same figures as 2008, which had seen a dramatic drop from 2007 --...

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As you've probably guessed, the dearth of footage of actual Project Natal gameplay can be attributed to Microsoft's ban on filming the screen during demos of the technology. Hence, the gameplay-less video above, captured by Engadget during a Natal preview of Beautiful Katamari and Space Invaders Ext...

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During Tokyo Game Show last week we crashed Polyphony Digital's studio and chatted up Kazunori Yamauchi about ... Gran Turismo 6? Wait -- what? Just watch the interview. Selected excerpts below: Joystiq: Are there any plans to bring Gran Turismo PSP's "Party Mode" to GT5? Yamauchi: I'm glad you not...

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Sony announced a March release for Gran Turismo 5 at Tokyo Game Show last week, a release window that was specifically targeted for the Japanese market. However, don't expect a surprise 2009 release (sorry Amazon!). "I don't think it's going to be that different for US and Europe," Polyphony Digita...

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Sharing a flimsy, cardboard box with another soldier is sure to be an inexhaustible supply of awkward discomfort. Aside from the clear violation of personal space, there are two major concerns for the occupants of Metal Gear Solid's iconic camouflage: (1) Who's driving this thing? And (2) that bet...

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It's surprising to think Sega hasn't already made a Super Monkey Ball game for the Wii Balance Board. It seems like a no-brainer, doesn't it? However, Sega made the playable debut of the very first Balance Board-enabled Monkey Ball game at TGS this year with Step & Roll. Conceptually, the game i...

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Most fans of the original Valkyria Chronicles will want to know one thing: is the PSP-exclusive sequel a worthy follow-up successor to its predecessor? The answer, from our short time with the game at TGS, seems to be undeniably "yes." A costumed girl attempted to explain the game's controls to me,...

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The first TGS trailer for Resonance of Fate (End of Eternity in Japan) had us very excited due to its unique John Woo-inspired bullet-riddled action. However, the second (and presumably last) trailer for the game from the game show goes back to traditional JRPG form by focusing exclusively on the ga...

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That's a wrap, folks. Tokyo Game Show is over! Since day four was mainly a "sit down and get work done" day for Team 'Stiq, very little video was shot. Thankfully, our friend Ross Miller at Engadget had plenty of footage of some of the sights around the show to bring your another edition of Joystiq...

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Given their line of work and generally suspicious behavior, deadly 15th-century assassins aren't likely to make many friends -- well, not unless the goal is to make them dead. Thankfully, Assassin's Creed 2 is cognizant of the power of influence and wealth. Should you encounter a group of mercenar...

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Giving Tokyo Game Show attendees a chance to get some hands-on time with Western-developed Dead Rising 2 at a party this week, Capcom's Keiji Inafune stated, "Japan is over. We're done. Our game industry is finished." Bionic Commando producer Ben Judd translated the Mega Man creator's claims to th...

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Anyone who's ever played LittleBigPlanet knows that the experience is enriched when played with friends -- but what if one of your "friends" was not a Sackboy in the context of the game, but rather, an invisible agent of divine intervention? Think of it: He or she could effortlessly lift objects th...

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There were plenty of game titles at TGS that we couldn't read because they were all in Japanese, but only one that we couldn't read in English. In fact, it was only because of the Japanese title underneath this logo, for an Akella-developed MMO published in Japan by Acquire, that we could parse thi...

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