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Back in May, I touched on the fascinating field of Neverwinter Nights' persistent worlds (PWs). I never expected it to draw so much attention, least of all from the folks still running these communities. But it did, and I was contacted by one of the player developers of Arelith, Mark "Artos" Friebu...

June 14th 2014 at 12:00pm 0 Comments
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If I were to tell you that there's a Western MMO out there that's as old as Ultima Online and yet still has a half-million players, would you believe me? Heck, I wouldn't believe me even if I came back from the future of having written this article to talk to the past version of me who had yet to s...

May 3rd 2014 at 12:00pm 0 Comments
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The impact of Myst in 1993 was akin to an atomic bomb going off in the PC gaming world. The leap forward in graphical fidelity (aided by the large storage capacity of a CD-ROM and all of the full-motion video and gorgeous images tucked into it) captured gamers' imaginations and made this adventure...

March 29th 2014 at 12:00pm 0 Comments
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A recent Daily Grind here on Massively asked about what games readers think deserve more coverage on the site. That's a loaded question, of course, but the answers were still very interesting to me, especially the desire from some of you to read more about older games. Even though I've looked at t...

March 15th 2014 at 12:00pm 0 Comments
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When an MMO has reached a certain age and dwindled to a certain player population, what do you do with it? Do you put it out to pasture, nurture it, or put it down? With some of our older graphical MMOs approaching their 20th anniversaries, the question of what studios should do with aging titles...

March 1st 2014 at 12:00pm 0 Comments
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If you look at the list of major MMO studios, it seems as though many of them have something new in the works or recently launched a title. Sequels and sandboxes are the trendy topics of the time, garnering attention and enthusiasm from the community. And then there's Turbine. As a fan of the "pow...

February 22nd 2014 at 12:00pm 0 Comments
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I have been wanting to do an article on the whole saga (small pun intended) of Vanguard for some time, and now that Brad McQuaid has returned with plans to make what appears to be a very similar game, I need no more prompting to do it. The significance of Vanguard's development, release, ongoing d...

February 1st 2014 at 12:00pm 0 Comments
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As with adventure games, it appears as though the mobile market has triggered a resurgence in the popularity of roguelikes with both developers and players. I've been stumbling over them left and right for a while now (I'm quite fond of FTL, which takes the roguelike into space), and every time I c...

January 18th 2014 at 2:00pm 0 Comments
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As I type this, we are now living in a post-Warhammer Online world. You can probably tell by all of the rampant looting, devastating earthquakes, and heart-rending sobs coming from your neighbors' homes. For me, it's a strange thought that this game simply isn't there at all any more -- and there's...

January 4th 2014 at 12:00pm 0 Comments
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Back in 2010 (2010, really? Wow.) I gave a broad overview of the history and importance of the BBS -- the bulletin board system. BBSes were a sort-of proto-internet, a homebrew networking solution that allowed users to connect online (via phone lines and low-baud modems) to chat, share ideas, and p...

December 21st 2013 at 12:00pm 0 Comments