the-monkeysphere

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  • Hotfix deployed for EVE Online invisibility exploit

    by 
    Brendan Drain
    Brendan Drain
    04.29.2010

    Last week, we brought you the news that a terrible exploit had made itself known in EVE Online. The exploit allegedly involved filtering network traffic for specific packets which told the server to join the local chat channel. As a result, the player would remain hidden in the local channel and could sneak up on unsuspecting victims for an easy kill. Most of the controversy surrounding the exploit hinges on whether or not a certain group of players from Pandemic Legion alliance had been abusing the bug to kill farmers and macros. "The MonkeySphere" and his crew have spent months killing the macro element in nullsec using an unannounced but clearly effective strategy. Suspecting him of cheating, Russian players managed to recreate a set of conditions under which a player would remain hidden from the local channel. Although posting the actual exploit details is not permitted on the official EVE forums, the thread discussing the exploit and The MonkeySphere's alleged involvement has now exceeded 50 pages. Showing a refreshing sense of transparency, CCP opted to keep the thread open while they investigated. Players used the thread to bring forth evidence of the exploit in action and filed bug reports on the issue. On Tuesday, CCP announced that a hotfix for the exploit had been deployed which should prevent the exploit from being used. Meanwhile, debate over The MonkeySphere's involvement with the exploit continue in the original discussion thread.

  • Confirmed exploit allows EVE players to sneak up on unsuspecting victims

    by 
    Brendan Drain
    Brendan Drain
    04.22.2010

    A nasty exploit has raised its ugly head in EVE Online this week, allowing players to prevent themselves from showing up in the local chat channel. Unless you're in a wormhole system, this channel is meant to show a list of every pilot in the system and must update instantly when a player jumps in. In the deep nullsec regions, the local channel is the primary way a player will know if he's safe or not. If you're alone in the channel, there's nobody else logged on in the system that can attack you. If an enemy fleet rolls by, you'll see a list of names suddenly appearing in the channel and know it's time to get to a safe place. If a pilot were able to somehow hide himself from the local channel, he could sneak up on unsuspecting victims without them knowing he's there. Skip past the cut for an investigative look at this unsettling development.