the-oculus

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  • The Soapbox: Diablo III's endgame is fundamentally flawed

    by 
    Brendan Drain
    Brendan Drain
    09.25.2012

    Diablo III was arguably the biggest online game release of the year, but its predecessor's decade of consistent popularity left some pretty big shoes to fill. Despite being the most pre-ordered PC game in history and selling more than 6.3 million units in its first week, Diablo III has started to seriously wane in popularity. I've seen over a dozen friends stop playing completely in the last few months, and Xfire's usage stats for D3 have dropped by around 90% since June. Guild Wars 2's timely release accounts for some of the drop, but there's a lot more going on than just competition. The Diablo III beta showed only the first few levels and part of the game's highly polished first act, and soon after release it became obvious that parts of the game weren't exactly finished. PvP was cut from release, the Auction House was a mess, and Inferno difficulty was a poor excuse for an endgame. Poor itemisation made the carrot on the end of the stick taste sour, and the runaway inflation on top-end items is crying out for some kind of ladder reset mechanic. But there is hope for improvement, with new legendary items, the Paragon level system, and the upcoming Uber boss mechanic taking a few steps in the right direction. In this opinion piece, I look at some of the fundamental flaws in Diablo III's endgame and suggest a few improvements that would make a world of difference.

  • The OverAchiever: The good, the bad, the ugly, and the weird

    by 
    Allison Robert
    Allison Robert
    12.30.2010

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we reminisce on that auld lang syne ... that nobody really misses. It occurred to me recently that we've never really done a retrospective piece on achievements. Sure, we've rounded up stuff like entertaining achievements and evil achievements, but we've never really looked at their impact on the game as a whole. There's an article in that, but it won't be this one. New Year's Eve is tomorrow, and I'm in the mood for some brainless fun. While I was writing this article, a number of the achievements that came to mind were the product of tier 7 raids, and I think I know why. Wrath raiding achievements were the first time Blizzard had experimented with their inclusion in raid content, and the implementation occasionally had some bizarre results. There was also the pressure cooker of having to finish Glory of the Raider before the rewards disappeared (a very belated announcement), and there was never that sense of urgency with Ulduar or Icecrown achievements. Anyway, let me know what you think.

  • The OverAchiever: Night of the Glory of the Hero

    by 
    Allison Robert
    Allison Robert
    05.27.2010

    In 2009 I had started an OverAchiever series on completing Glory of the Hero that I wound up abandoning due to an influx of new holiday material. Because things are a little slow now while we're waiting for more information on Cataclysm and the final content patch, I thought it might be a good (albeit somewhat belated) time to revisit the series, especially because it's easy to get many of these achievements even in PUGs now. This is the Glory of the Hero series thus far, organized by dungeon: Part I: Ahn'kahet Part II: Azjol-Nerub and Culling of Stratholme Part III: Drak'Tharon Keep Part IV: Gun'drak Part V: Halls of Lightning Part VI: Halls of Stone Part VII: The Nexus And today we do everybody's favorite instance -- The Oculus! Get back here! You know perfectly well they're bribing us to stay with a goody bag these days.

  • WoW.com's Guide to the Oculus. Yes, really.

    by 
    Alex Ziebart
    Alex Ziebart
    01.11.2010

    Really, WoW.com? A guide to the Oculus of all things? Over a year after the launch of Wrath of the Lich King, you're doing an Oculus walkthrough? Is that necessary? Boy, I wish it weren't. We're all sick of hearing about this place by now, but of all the instances and raids in the game, this is the one where nobody seems to be sure what to do or where to go. I haven't seen players this confused since Sunwell. All strategy and ability discussion in this guide discuss the heroic version of the Oculus. Beyond the cut below you will find simple strategies for each of the bosses in the Oculus, as well as maps to help you find your way through the environment.

  • The Queue: A plea for help

    by 
    Alex Ziebart
    Alex Ziebart
    01.07.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Somewhere along the line, I've picked up this habit of discussing games I've been playing (besides WoW) as my introduction to The Queue. It doesn't make a lot of sense, but it's fun. Unfortunately, I'm currently playing Bayonetta and I'm not sure I can really talk about that one here. Just look it up on Youtube, you'll know what I'm talking about. Now before I shame myself any more, let's get to the Q&A. Reuben asked... "How does the disenchanting option work? I find that sometimes I can choose disenchant, and other times I can't. What determines the availability of that option?"

  • The Daily Quest: Bleeding hearts

    by 
    Michael Sacco
    Michael Sacco
    01.06.2010

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Miss Medicina explains, exhaustively, why the Oculus experiment was a failure. Blame Squelchy explains how Heartpierce works and why Mutilate rogues should be all over it. Cold Comfort provides you the reader with a great post showing time-to-Emblem ratio in Heroic dungeons. WoW in an Hour explores the best class choices when you only have a small amount of time to spare. Click here to submit a link to TDQ

  • How to: Five Amber drakes in The Oculus

    by 
    Mike Schramm
    Mike Schramm
    06.22.2009

    After yet another Cracked Egg with nothing but a Cobra Hatchling in it, and the bigtime raiding proto-drakes constantly getting dropped out of the game, there's really only one other option: the Red Proto-drake, a reward for the Glory of the Hero meta-achievement. It's not easy: you've got to not only beat all of the heroics in the game, but all of the hard mode achievements for each of them. Guides like our OverAchievers can help, and a really great group to go along with helps more, but some of the achievements are so tough they need extra attention.The Oculus' achievement, however, is one that needs an even closer look. And 4 Haelz kindly provides exactly that, with an in-depth guide to toppling two achievements in one, both the Emerald and Ruby Void, by doing the boss with five Amber drakes. The Amber drakes are usually meant as DPS, which makes this fight extra tough: you can't take much damage at all, because you can't get any damage back without healers. So what it requires, instead, is communication and coordination. Basically, you use the drakes' Time Stop ability to slow the fight down, and then try to do some coordinated kiting while DPSing like mad, all the time hoping that you can bring him down before he takes one of you out.As Bell says, once you get the idea (and have wiped a few times -- you should probably be riding the drakes naked, since not only does your gear not affect their performance, but it'll save you repair costs), the fight's not actually that hard to pull off, but it's the learning that's going to hurt.

  • Completion rates on Wrath heroics

    by 
    Allison Robert
    Allison Robert
    05.21.2009

    Yeah, we all know that Oculus kinda sucks, but now we've got some numbers on it -- or, more accurately, Flyv does. One of my feral Druid colleagues has been examining Armory data on completion rates of Wrath heroics (and incidentally took a peek at how long it takes for the average person to go from dinging 80 to a full Naxx clear). The numbers aren't too surprising: heroics that correspond to the earliest Wrath "regular" dungeons -- Violet Hold, Utgarde Keep, and the Nexus -- are far and away the most-completed heroics. Oculus -- and to a lesser extent, Ahn'kahet and Halls of Stone -- languish at 40, 51, and 58% completion rates respectively. Halls of Stone surprises me somewhat, as I really didn't think it was a difficult heroic (outside of running a Druid tank on the Brann Bronzebeard event), but Ahn'kahet is universally cited amongst tanks and healers for LOS issues and nasty damage. And Oculus...well, we've talked about Oculus here before. I still think the concept of the dungeon itself is fantastic, but the moment that one or two embarrassed people in your group admit that it's their first time on the drakes, you know you're in for a long and ugly run.I hope Flyv revisits this data at some point, because I'd love to see how the numbers change over the course of Wrath. With achievements introduced only as BC was ending, we don't really have a good look at how dungeon popularity and completion rates evolved there, and I think the numbers say a lot about the content players prioritize when they get a toon (or multiple toons) to the level cap.

  • Two Bosses Enter: Mage-Lord Urom vs. Xevozz

    by 
    Lisa Poisso
    Lisa Poisso
    05.14.2009

    Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.Here's an annoying pair who deserve each other: Mage-Lord Urom of the Oculus versus Xevozz of the Violet Hold. Yes, I admit it -- when my husband IMs me from his office in frustration over the latest twist in corporate politics, I take a certain twisted pleasure in replying, "No worries – I just sent Xevozz and his stupid spheres up against Urom the bloody platform-hopper." Ahhh ... Takes the edge right off.So let's start with the ground rules. Assume that these foes share similar levels, health pools and a comparative overall damage output. Of course, we'll allow Xevozz to be able to "follow" Urom from platform to platform (we'll leave the details to your imagination). Don't get caught up in game mechanics and what actual players might do in each encounter. Focus your debate on the three S's -- Style, Story and Scale – and consider the flavor each villain brings to bear. What do you think would happen during this battle? Leave your comment explaining what happens, and cast your vote for who you think blows up who.

  • Ulduar vehicles will scale with gear

    by 
    Mike Schramm
    Mike Schramm
    02.18.2009

    Here's a little consolation to those of you, like Eliah, concerned about the Ulduar vehicle fights: Unlike some of the other vehicle fights in the game already, Daelo says on the forums that the vehicles in the next raid will actually scale with gear. He says someone in blues will have a much harder time in the vehicles than someone kitted out in Naxx gear.Personally, I've only done Oculus, but I do agree with Eliah that putting us in vehicles takes away a lot of the achievement we've gained by leveling and questing -- it's not fun to fail on a boss just because you're trying to deal with a whole new set of abilities you've had no control over until you jumped in the driver's seat. But the fact that the Ulduar vehicles will scale helps a little bit -- players were concerned that every time you went in there, it'd be the same fight, but with new gear that should change. And obviously Blizzard has heard the concerns about the Oculus, so you'd have to hope they wouldn't make the same mistake twice.Elsewhere on the forums, Zarhym promises, comically, that we'll all enjoy this (and that we'll forget to post how much we enjoy it on the forums afterwards). He says that the fight is different from anything else we've done in the World of Warcraft, and that when all is said and blown up, it'll be an epic encounter. We'll see.Need more news about Ulduar? We've got updates, previews, speculation, and everything else you need to know about the next big raid coming in patch 3.1. If the Titans are hiding it up there, we'll tell you about it here.

  • Blizzard polls for the toughest Heroic instance

    by 
    Mike Schramm
    Mike Schramm
    01.17.2009

    Blizzard has posted a poll on the forums asking what players think is the toughest Heroic dungeon in the game. Unfortunately, they don't say much else besides that, so guessing the reason why will be up to us and our commenters. They want to make sure Ulduar is tougher than Heroics? They want to look for particularly tough mechanics for future instances? They just enjoy seeing players have a tough time of it? Your guess is as good as ours.Loken is notorious as a tough boss in Heroic mode, but his Halls of Lightning only makes second place, right above Ahn'kahet and its tough fights of Jedoga Shadowseeker and the insanity-inducing Herald Volaj. And it's worth noting that as of this writing, Drak'theron, The Nexus, Utgarde Keep and Violet Hold have a total of zero votes among them -- apparently everyone agrees they're easy as-is. But right there on top sits everyone's least favorite drake-riding instance -- The Oculus, with all of its drakey goodness.Unfortunately, this may not help Blizzard -- I doubt many players would be really excited if they re-used the "drakes" mechanic in a lot of future dungeons, as the difficulty there lies in playing a completely different game rather than using the abilities of your character that you're used to. But It's an interesting poll anyway. What instance are you finding the toughest in Heroic mode?

  • Breakfast Topic: Five-man thoughts

    by 
    Mike Schramm
    Mike Schramm
    12.07.2008

    We talked about this quickly during yesterday's podcast, but I think most of us have seen most of the instances in Wrath at this point, so we'll ask it here: what do you think of the 5-mans so far?Actually, I should say that I can't quite pass judgment yet -- I haven't visited the Halls of Stone or Lightning yet, and I haven't yet seen The Oculus, which is the instance I was most excited about at launch. But so far, I have to say that Azjol-Nerub is a standout -- not only does it look great, but the fact that it's pretty much all bosses and no trash is a real plus. And having a well-known lore figure to fight at the end doesn't hurt, either.And of course I remain a fan of Utgarde Keep, though I think it'll eventually be like Hellfire Ramparts, in that I'll just have done it so much eventually that it'll lose any charm I have now. What are your first impressions on playing through all the five mans so far?

  • Scattered Shots: Normal dungeon gear for Hunters in Wrath of the Lich King

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.04.2008

    Welcome to Scattered Shots, the weekly Hunter column where we could really use a plane to head back to Shattrath and pick up more ammo since we haven't bummed a teleport to Dalaran yet. So. You've breezed past the early 70s. You've checked out the reputation gear for Hunters, and now you're ready to grind. So you've picked up your tabard, and you realize that you still have a question left to answer: Which dungeon should I run? What dungeon has the gear I need to get suited up and ready to run Heroics? Scattered Shots is here to help. We're going to look at some of the best pre-Heroic drops for Hunters in Wrath, and hopefully give you some idea of what way to go when you look for your next dungeon, or at least what drops to cross your fingers for. This guide will focus mostly on normal dungeon drops, although where a quest reward, reputation reward, or relatively easy to craft crafted item is a good option for the slot, we'll highlight it as well. By the end of this guide, the Hunter that didn't quite finish their Karazhan runs during Burning Crusade should hopefully have an idea of where to get a good outlay of gear to prepare them for heroics, and eventually for Naxxramas itself.Good luck on the drops, and good luck winning the rolls over those enhancement shamans!

  • WoW Insider's guide to the dungeons of Wrath

    by 
    Alex Ziebart
    Alex Ziebart
    11.26.2008

    Still leveling? Looking to do some dungeon runs? Want to know where to go, or where to find your quests? ...No? Oh. Well, okay. You can leave, then. Wait, I think I heard someone say yes! In that case, you might be interested in WoW Insider's guide to the dungeons of Wrath.In the gallery below you'll find a quick guide to all of the 5-man instances of Wrath of the Lich King, in order of the level of the instance. It contains brief descriptions of each dungeon, their level range, and just where to find all of the quests for each of them. I hope it proves useful, and if not, at least some of the pictures are pretty!%Gallery-37974%

  • WoW Moviewatch: Muffins WotLK Exploration Part 77-80

    by 
    Moo Money
    Moo Money
    09.18.2008

    (Viewers be warned that this video contains spoilers for the Wrath of the Lich King beta.)At the beginning of last month, I featured a video that explored levels 70-77 of the Wrath of the Lich King beta. It was apparently so popular that Muffins was contacted by a studio for a possible job! Since then, she realized that machinima was something that she wanted to do with her life. Nothing makes me happier than when someone says that, so congratulations, Muffins!Muffins obviously only covered a portion of the levels last time, so she's back with an exploration video for the 77-80 crowd. In it, she checks out Storm Peaks, Halls of Lightning (Instance), The Oculus (Instance), Utgarde Pinnacle (Instance), The Culling of Stratholme (Instance), and Icecrown. She noted that The Violet Eye in Dalaran seemed like a less interesting version of Black Morass, and that Naxxramas was pretty much the same as the old one except for the trash.[Via Warcraftmovies.com]If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.Previously on Moviewatch ...

  • Wrath boss names revealed in Achievements

    by 
    Eliah Hecht
    Eliah Hecht
    07.24.2008

    Wowhead recently went live with their database of all the Achievements currently in the Wrath beta. Among those Achievements is one for clearing each dungeon and raid currently in Wrath. Each Achievement lists its requirements for completion, so what does that mean? We now know the names of all the dungeon bosses (as well as a little from the raids)! Everything placed after the cut for those who want to avoid spoilers.

  • The Oculus revealed

    by 
    Alex Ziebart
    Alex Ziebart
    06.30.2008

    In an amazing example of the nonlinearity I mentioned yesterday (and was discussed at the Raids and Dungeons panel at the WWI), we've been given a sneak preview of the upcoming Wrath of the Lich King dungeon, The Oculus. The Oculus is a wing of the Blue Dragon-centric branch of dungeons, The Nexus.The Oculus itself is not quite an indoors dungeon, not quite an outdoors dungeon. It is actually a series of tiered, floating rings, which you can see in the picture to the right. Which means you need a way to get between the rings, right? Right! How will we do that? Partway into the dungeon, you acquire a drake that allows you to fly within the Oculus! These drakes come in a few different flavors: DPS, Tanking, and Healing. You're allowed to pick and choose between them, too! Give your healer a break, and let them fly around on the DPS drake! They'll need to start healing again as soon as they're on the ground, so it'll only be a brief reprieve.The dungeon will be, as I mentioned, nonlinear. All of the bosses will likely need to be killed before the dungeon is 'complete' but you're allowed to pick and choose which order you want to do them in. The simple idea of actually having a choice in that is exciting to me, especially after The Burning Crusade's linear, railroad dungeons. This drake mechanic also makes me curious about what other new features we'll run into in dungeons. Will we see siege vehicles in 5 man instances, like we're seeing in Lake Wintergrasp and the new battleground? What other challenges could be waiting for us, besides Stratholme-esque timed runs?

  • The Nexus added to the official Wrath page

    by 
    Alex Ziebart
    Alex Ziebart
    05.12.2008

    A little earlier today, Blizzard has made a new addition to the official Wrath of the Lich King site. They've added The Nexus to the dungeons listing! The Nexus seems to be made up of three wings. The Nexus and The Oculus will be 5 man dungeons, and there will also be a 10 and 25 man raid zone that seems to be currently unnamed. It, most likely, houses Malygos himself.The description of the zone gives a little more insight into the situation between Malygos and the Kirin Tor, and tells us of something called the Arcanomicon. It is a map of Azeroth's ley lines, which the Blue Dragonflight is using to redirect magic away from those he believes are abusing it. The Nexus will be found in the Borean Tundra, one of the first zones in Wrath of the Lich King. I expect one of the five mans will accompany one of Utgarde Keep's wings as the 'first' dungeons of Wrath.