the-repopulation

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  • Make My MMO: Crowdfunding December 29, 2013 - January 11, 2014

    by 
    MJ Guthrie
    MJ Guthrie
    01.11.2014

    Was 2013 the year of Kickstarter? Whatever you think personally about the funding model, you can't argue with the fact that over $480 million was pledged through the crowdfunding platform in the last calendar year. That's definitely one hunk of change! But whether or not that figure translates into a tidal wave of awesome games has yet to be seen; the jury will remain out until even more funded games actually release and players get to experience what they backed. As for specific MMO news this past fortnight, the bulk of it involves new titles vying for a slice of 2014's crowdfunding pie. The CCG War of Omens has already grabbed a piece; it met its goal and has moved on to stretch goals for the last couple of days. Other hopefuls include more two space strategy games. Learn more about all of these, as well as the news from the funded front, right here in Make My MMO.

  • The Repopulation knocks out another stretch goal

    by 
    Jef Reahard
    Jef Reahard
    01.11.2014

    The Repopulation has met another Kickstarter stretch goal. Adversarial camps will now make it into the finished sci-fi sandbox title, and more importantly the way is clear for the next stretch goal: Points of Intrigue. These points are an extension of the game's engagement system. The PvE versions of PoI will pop up randomly throughout the game world and they'll require anywhere from a few players to multiple groups. The PvP versions of PoI will involve capture points and Nation-based rewards. The ultimate goal of the entire system is "to provide an ever-changing list of opportunities which encourage players to work together under a common goal."

  • Ask Massively: Giveaways, zombies, and capturing the spirit of Ultima Online

    by 
    Bree Royce
    Bree Royce
    01.09.2014

    This week in Ask Massively, we're answering questions about eerily quiet games, giveaways, and capturing the spirit of classic sandboxes and The Walking Dead. Holden asked, "Why has Perpetuum dropped off the map? I never hear about it anymore. The only time I even remember it is when I am doing searches for (more) robot/mech desktop wallpapers. Once monoclegate blew over, it was as if Perpetuum fell of the face of the earth, but it seems that it is still around from glancing at the website." This was such a good question that we went digging for an answer before we even added it to Ask Massively. It had been a long time since we'd reported on Perpetuum because it had been a long time since Perpetuum had made a big splash in the news. Readers speculated that the game's playerbase has shrunk over the last two years, but in fact over the winter holiday, developer Avatar Creations posted a dev blog detailing plans for a newbie tutorial island intended to bolster the new player population. Hopefully Holden and other fans of the game will enjoy this "island of noobs" (Avatar's words, not mine!).

  • The Repopulation Greenlighted, meets first stretch goal

    by 
    Jef Reahard
    Jef Reahard
    01.07.2014

    It's a pretty good week to be a fan of sci-fi indie sandbox The Repopulation. First off, the game is currently holding down the top stop in Massively's rotating game header. As if that weren't enough, Above & Beyond Technologies has also announced that it's reached the first stretch goal of its new Kickstarter campaign. This means that the Rocharus will be available at launch and will become the game's "first tamed mount." The title also made quick work of its Greenlight campaign, though how and when The Repopulation will become available on Steam is still up in the air. Click through the links below for more details as well as a preview of the next stretch goal reward.

  • The Repopulation surpasses 2nd KickStarter goal, moves on to stretch

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2014

    While some were skeptical about a second Kickstarter campaign for The Repopulation, fans showed their support by helping the upcoming sandbox reach its goal over the weekend. Now, with 20 days still to go the focus shifts to the stretch goals, which include various mounts (the Rocharus at $60K is seen above), PvP arenas, a moddable UI, traveling shops, and more. On top of the successful campaign, The Repopulation is also receiving overwhelmingly positive support on its Steam Greenlight campagn; it's currently in fifth place. Want to learn even more about the game? If the recent three-hour Q&A livestream wasn't enough to satisfy you, Above & Beyond Technologies' creator J.C. Smith chatted with The Noobist about ongoing world story, the horticulture system, animal breeding, trade, and much more.

  • The Repopulation's lead dev featured in three-hour livestream

    by 
    Jef Reahard
    Jef Reahard
    01.04.2014

    Can't get enough info about sci-fi indie sandbox The Repopulation? Here's a three-hour livestream featuring lead developer Joshua Halls that should quench your thirst, at least for a little while. The stream boasts a lengthy Q&A session as well as some never-before-seen footage in the form of world fly-throughs. The Repopulation is currently in closed alpha. The devs have also announced a second Kickstarter drive designed to fund additional gameplay features as well as a Greenlight campaign to increase exposure via Steam.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Make My MMO: Crowdfunding December 15 - 28, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    12.28.2013

    'Tis the season... but not for news! With minds focused on the holidays, it looks as if not much happened in the realm of crowdfunding since our last Make My MMO update. Just how slow was it? It was so slow that Star Citizen did not announce earning another $2 million. A few tidbits did, however, did trickle out. Novus AEterno met its goal within 102 hours and still has a month of funding ahead. On the other hand, Empires of Tahn followed what seems to be the new norm: cancel the project before getting the dreaded "unsuccessful" label. And one title that is already strong in its development has jumped back into the crowdfunding realm; The Repopulation aims to incorporate even more features into the sandbox. There are also a couple dev blogs to speak of and a few odds and ends, all of which you will find rounded up for you below.

  • The Repopulation returns to Kickstarter, launches Steam Greenlight campaign

    by 
    MJ Guthrie
    MJ Guthrie
    12.27.2013

    If you still regret missing the opportunity to support the sci-fi sandbox The Repopulation during its first crowdfunding campaign, you're getting a second chance! Above and Beyond Technologies would like to offer players even more features than are currently available and has launched a new Kickstarter campaign to reach those goals. Concurrently, the studio has also launched a Greenlight campaign on Steam to expand the game's exposure beyond its current community and offer an additional payment option. So now players have two ways to show their support for The Repopulation: vote yes to get the game Greenlit and/or pledge financial support through Kickstarter. As a thank you, those who backed the first Kickstarter campaign will receive at least one Beta preview weekend invite as well as access to the first round of closed beta. The beta preview weekends will kick off the next round of testing in March 2014. [Source: Above and Beyond Technologies press release]

  • The Repopulation's housing video offers decorating tips

    by 
    MJ Guthrie
    MJ Guthrie
    12.03.2013

    Location. location, location. It applies to in-game real estate, too! The Repopulation has three locations players can enjoy housing: in NPC cities, player cities, and instanced. To give players an idea of what housing is about, Above and Beyond Technologies has released a video discussing housing options and touring the instanced housing. The nearly 10-minute tour showcases the housing interface, complete with new structure placement bar, and the actual decorating. Some highlights gleaned from the demonstration include the abilities to lock structures/items in place so they aren't accidentally moved, to scale placed items larger or smaller (as well as a reset button), to rotate items, and to raise and lower items. Get all your decorating tips in the video below. [Source: Above and Beyond Technologies press release]

  • The Repopulation improves housing and inquiries in November

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.02.2013

    November is a time to go home, see your family, and quite possibly remember why it was you left home and avoid seeing your family for the rest of the year. The result is that it makes a lot of sense for The Repopulation to focus on things like hearth and home over the month of November. A status update for the last month has just come out, and it includes the usual array of incremental improvements along with some big new features. For example, the game has a new UI for placing structures within houses and nations, allowing objects to be rotated and scaled as the placer desires -- and there's the option to save the rotation and scale settings for easy cut-and-paste placement. A new calendar system was also introduced, and the inquiry system has been expanded to allow players a chance at tracing the source of an NPC's problems via the Diplomacy skill. Players looking forward to the sandbox title should take a look at the full rundown of November updates.

  • Lots of Repopulation bugs were squashed in October

    by 
    Jef Reahard
    Jef Reahard
    11.03.2013

    The Repopulation's monthly update has been published on the sci-fi sandbox title's website. Polish was the order of day for much of October, as Above & Beyond Technologies asked its alpha testers to suss out the "most annoying" bugs before it set about squashing them. The October update focuses on AI improvement and also pays a bit of lip service to the game's maneuver and mission systems. An extensive list of fixes and client changes is yours via the links below.

  • The Repopulation's second alpha trailer bares it all

    by 
    MJ Guthrie
    MJ Guthrie
    10.29.2013

    Our hands-on experience from PAX Prime let you know that the graphics of The Repopulation were pretty great, but now you can see for yourself. Above and Beyond Technologies has released a second alpha gameplay trailer that shows everything except the kitchen sink! The video walks players through the natural environments of the dynamic world filled with detailed flora and fauna, with detours to show off player-built housing as well. But lest you think this sandbox is all serene, the second half blasts into combat footage. Get a glimpse of just about every available feature from character customization to resource harvesting to building to sieges in the trailer below. [Thanks to J.C. for the tip!]

  • Battle and usability being improved in The Repopulation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2013

    Someone always wants to play a melee character. You could give everyone in an MMO the ability to shoot something dead from two zones over and there would be at least one player rushing into melee range to smack at it. Hence why The Repopulation has made a point of upping melee's viability by improving its ability to hit a moving target; if someone's going to do it anyway, it may as well be viable. Medical abilities have also been improved, and the game's crosshairs and aiming assistance have both received an upgrade. The other two major areas of improvement for the game's past month of development has been the addition of new content near Plymouth (including a truly massive cave network) and improvements to missions and mission templates to make the game easier to jump into. The inquiry system also allows players to collect data on the game world, and the Surveying skill allows players to figure out where harvestable resources are located. Take a look at the full patch notes for an in-depth look at how the game has changed as it moves ever closer to its beta test phase.

  • Jukebox Heroes: 14 MMO soundtracks you can check out on SoundCloud

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2013

    I'm a pretty slow adopter of new technology and services, so I've only recently really started paying attention to the music-sharing service that is SoundCloud because I've started to see more and more MMO composers plopping down their work onto the site for the world to enjoy. Now that I've spent some time with SoundCloud, I've got to say just how impressed I am with what it can offer to the soundtrack community. Composers and studios can put their soundtracks up on the site for people to listen through without that annoying arbitrary 30-second limit that certain digital distribution platforms use. In addition to providing music for the ears, musicians have the option to show where these albums can be purchased -- and in some cases, offer the tracks as a free download. In return, listeners can tag portions of the songs and have back-and-forth discussions with the composers. I've done a lot of digging and have discovered quite a few MMO soundtracks that are available on SoundCloud, including some that you can legally download and enjoy today. Here are 14 to get you started, but if you see any more, please let us all know in the comments!

  • The Repopulation introduces new event systems in its August updates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.02.2013

    One of the major design goals of The Repopulation is a sense of a world in motion, shaped by players but also influencing player actions. August's updates to the game included the implementation of the Area and World Event systems, facilitating just that sort of gameplay. According to the most recent development blog, these systems track what's going on in the world, direct players to unexpected happenings, and then start to chain new events based off of those metrics. There are also NPCs in place to direct players toward hotbeds of activity. The game's other mechanics have also received further tuning. Cities can now benefit from new happiness-increasing structures and more flexible placement options, combat values have been tweaked, and new engagements have been added for siege warfare. There is also a variety of bugfixes and general balance tweaks, which can be found in the full patch notes included with the development blog.

  • PAX Prime 2013: The Repopulation hunkers down for a siege

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2013

    If EverQuest Next is the big dog of the upcoming sandbox MMO set, then The Repopulation is on the other end of the spectrum. The title is still in alpha testing with only a few hundred players participating, the team is spread across the globe, and the studio is looking for a publisher to help give the title the financial backing it sorely needs. Even so, the folks at Above and Beyond Technologies have an obvious passion for the project and were plainly eager to talk about it at PAX Prime. Tucked away in the Indie Megabooth area, The Repopulation devs invited players to sit down with a laptop and take part in testing the game's siege mode. I chatted up the developers -- who are head-over-heels enthusiastic about The Repopulation, by the way -- and got my first look at what PvP a sandbox hath wrought.

  • The Repopulation adds vehicles, NPC inquiry system

    by 
    Jef Reahard
    Jef Reahard
    08.03.2013

    It's a new month, which means Above & Beyond Technologies has released a previous-month progress report for its sci-fi sandbox known as The Repopulation. As per usual, the update post is exhaustively long, with details on major bug fixes, minor tweaks, and a bunch of stuff in between. Chief among the upgrades were inquiries, which allow players to query most of the game's NPCs, and vehicles, which now include hover-speeders, hover-cycles, and a mech. More info is yours at The Repopulation's official website. [Thanks everyone who tipped us!]

  • Chat up the NPCs with The Repopulation's new Inquiry System

    by 
    MJ Guthrie
    MJ Guthrie
    07.30.2013

    Ever wondered what other information a NPC might be hiding behind the usual quest dialogue or vendor window? What secrets is that random NPC out in the world privy to? You can find out in The Repopulation. Lead developer Joshua Halls presents an overview of the sci-fi sandbox's new Inquiry System that allows players to glean additional information from NPCs throughout the world. The system works like this: You simply click the NPC to make an inquiry. After any quest dialogues and vending is taken care of, the inquiry chat bubble will appear. Players can then ask about directions to someone or something or try to elicit hidden information using diplomacy skill. Want more information about a particular NPC, such as personality traits and profession? Ask his NPC friends around town! If you are interested in learning more of the world backstory or obtaining hidden missions, you can weasel that knowledge out of NPCs as well. The Inquiry system will also be dynamic, with NPC moods and world events affecting what may become available during an inquiry.

  • The Repopulation gives an overview of its siege system

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2013

    That's a mighty fine city you have on your hands -- mind if we take it from you? If you're part of a heavily armed group in The Repopulation, you might be able to say this. Doing it, however, is another thing entirely. That's why Above & Beyond has created an intricate siege system to allow players to assault and protect towns. The team said that it was quite mindful of typical tactics like zerging and 3:00 a.m. takeovers when it designed the system. Sieges have a cost assigned to them that goes above just a body count and will take place over three days to allow both the attackers and defenders adequate time to rally to their cause. There are also emergency energy shields and siege weapons to consider as well. The official site has an overview and sample timeline of a proposed siege, so check it out and see if this might be the next evolution of PvP battles.