the-savage-coast

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  • Hands-on with The Secret World's Darkness War dungeon

    by 
    Jef Reahard
    Jef Reahard
    06.20.2012

    What do Vikings, Excalibur, native Americans, and Mayan hell-beasts have in common? They're all part of The Secret World's Darkness War dungeon, of course. The instance's story setup is pretty slick, and I don't think we're treading too far into spoiler territory if I reveal that you'll be taking a peyote-fueled trip through time and memory to experience a traumatic event from the annals of the Wabanaki tribe that dwells in the game's Blue Mountain region. Earlier this week I took my own trip through the dungeon -- as well as parts of Egypt, Transylvania, and New England -- with a trusty Funcom guide and a pair of similarly enthralled game journalists. While it wasn't necessarily mind-altering, it was bizarrely enjoyable in a uniquely Secret World sort of way.

  • The Secret World preview: Teamwork on the Savage Coast

    by 
    David Hinkle
    David Hinkle
    07.14.2011

    If there's one thing that sets The Secret World apart, it's the freedom to play as any character you wish. There aren't any levels or traditional MMO progression -- as you complete quests, you're awarded skill points that you can place into a skill wheel. Don't like using guns? Move some stuff around and become an elemental sorceress. Tired of being on the offensive? Rejigger your skills and be a healer who hangs behind. It's the core principle of the game. You'll need all the flexibility you can get. All of the known myths, urban legends and monsters have manifested themselves into the real world. By joining one of three in-game factions (the Illuminati, the Dragon and the Templar), you'll fight to dominate the other groups and ultimately rule that world. During EA's Summer Showcase event, I was able to witness a dungeon run through The Savage Coast, a spooky coastal town home to some creepy woodlands and the horror staple, an abandoned amusement park. Of course, I didn't get to see any of that in my own playthrough: the dungeon I fought through was a river bed that ran through a craggy valley, sandwiched between two mountains. But it was nighttime, so that's kinda creepy. I guess.%Gallery-127938%

  • New Secret World dev walkthrough delves into the Savage Coast

    by 
    Matt Daniel
    Matt Daniel
    07.08.2011

    All right now, all you occultists, paranormal investigators, and conspiracy theorists, it's your turn to squeal with delight. Funcom has treated the world to a spankin'-new dev walkthrough of The Secret World's Savage Coast instance. You may remember we got our first look at the Savage Coast at the beginning of the month. Now, we get to go in for a first-hand look at just what makes this coast so savage. The walkthrough -- which is so expansive it has to be presented in three parts -- begins with our dev tour-guides Martin Bruusgaard (Lead Designer) and Joel Bylos (Lead Content Designer) jumping into the dungeon linked to the Solomon Island zone, which they note is the first that players will encounter as they play through The Secret World. After a short preview of the quest-receiving experience (which includes voice acting that's rather good, especially for a game still in development), it descends into a rollercoaster ride into the mouth of madness. The developers take on the Draugh (undead Norse warriors out for vengeance) and their masters throughout the course of the dungeon, which culminates in a scene straight out of Lovecraft's best. We'd hate to spoil the whole thing for you (and it's so long we really don't have the space!), but believe us, it's well worth the watch for any TSW fan. So head on past the cut for the full walkthrough videos!