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  • The Mog Log: Eleventh-hour changing of the guard

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.11.2010

    When I woke up on Friday, I was greeted by a message from Square-Enix, and that alone was enough to make me start wondering what in the world was going on now. As a direct result of that message, the gist of which can be gotten here if you've somehow missed it, I'm going to have to postpone the column I had previously written on Final Fantasy XI and Abyssea. I apologize, but I'm hoping the column will work out like a fine wine and just be better with age. Then again, considering that Final Fantasy XI is sharing the same management bug as Final Fantasy XIV, perhaps not. And yes, wow, that was a big one. Tanaka dethroned, a new development team installed, and a whole lot of uncertainty about what this means for the future of Final Fantasy XIV. It could be a step forward, it could be a step backward, and unfortunately the official statements can be read in a multitude of different ways. Oh, right, and the free trial is being further extended until the development team can confidently outline a plan regarding the game's new direction... but what direction is that actually going to be?

  • The Mog Log: The road ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.13.2010

    I was originally going to take this week to start looking at building a character in Final Fantasy XIV, but then I got smacked in the face by something else. Namely, there was a gigantic explosion of news about the coming version updates for the game, the sort of thing that really takes precedent over my natterings about freeform character development. (If you were really looking forward to that, don't worry, it'll still find its way into the column at some point.) A lot went through my head as I was reading the updates listed. There were a couple of things that struck me as a bit worrisome, several things that I am psyched about beyond all reasonable points, and one strange little theory that occurred to me as being just paranoid enough to have some truth to it. And yes, were we promised customizable ships in there at some point? I can get behind that.

  • The Mog Log: Relaxing with community answers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.30.2010

    Sometimes, all it takes to see an answer is a subtle change of attitude. For the past month or so, I have been trying to spend every ounce of spare time available on Final Fantasy XIV, but I'm starting to relax a little bit because I realized just how silly it is. I would rather enjoy the journey and get there when I get there; level 50 will come as it does, and hopefully by that point my fellow AETHER members will be able to craft spectacles. Until then, let's just relax a bit and indulge a few questions with answers, yes? Gente asks: Why is Final Fantasy XI the only game getting a holiday event? There's no Halloween event for Final Fantasy XIV this year, no. There will likely be one next year, however, as the development team has stated there are events in the works for as early as the end of the year. Considering past experience with Square-Enix and this most ghoulish of holidays, we can expect it will feature an inordinately useful item and a surfeit of ghosts within the city walls.

  • The Mog Log: We all live in a community submarine

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.23.2010

    This week, like the week before, has seen an explosion of controversy about Final Fantasy XIV. I have not really taken part, as I have been far too busy playing Final Fantasy XIV to care one way or the other. But after a month of people's impressions, it seems like the perfect time to dive back into the meat of the community topics -- much like we did last month around the same time, as a matter of fact. Sadly, Final Fantasy XI has been fairly quiet, both due to the anger generation systems its successor features and due to a general sense of community burnout. After all, we're about two months away from another version update, and thus far we've heard nothing about what's due for December. Still, jump on past the cut for discussions about Final Fantasy XI as well as FFXIV, with the usual dosage of commentary to accompany each.

  • Rumor: Final Fantasy XIV draws a $26 million ragequit

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.13.2010

    reddit_url = "http://massively.joystiq.com/2010/10/13/rumor-final-fantasy-xiv-draws-a-26-million-ragequit/"; reddit_target="gaming"; Tweet You may or may not be one of the people unhappy with Final Fantasy XIV in its current state. Certainly the game has both drawn its fair share of ire and praise, and it's hard to picture a launch with more strongly divided opinions. But even if you hate everything the game turned out to be, you have to admit that you can't make quite the spectacle that one unnamed Japanese player did -- a rage-fueled quit that involved selling off $26 million worth of Square-Enix stock as a parting gesture. Square-Enix experienced a definite dip in stock value on the 7th, dropping from 1800 yen a share to 1735 a share before recovering later in the day. According to Japanese sources, this was preceded by a rather angry dispatch from a shareholder explaining that he was so disgusted by Final Fantasy XIV he no longer wanted any of the stock. While there is some debate as to the chain of events and their veracity, it would certainly make this event the ultimate response to the question of "can I have your stuff?" [Thanks to Stormwaltz for the tip!]

  • The Mog Log: The negativity song

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2010

    As you read this, I am in New York at the New York Comic Con, where I am very angry. It's not because I dislike the city or because I'm going to be spending all day running around trying to put together interviews and information, although those are both true statements. It's because all of this means I'm going to have to skip out on an entire day of Final Fantasy XIV. This should give you some idea of how much I like this game -- that I'm more annoyed about not playing it than about spending fifteen hours working. But this is not to say that all is well and good within the land of Eorzea. Things are pretty darn good, yeah, but to the surprise of absolutely no one there are some things I really don't like about Final Fantasy XIV. They aren't game-breaking, and some would argue that they're not even really drawbacks, but if I had to pick a list of what to dislike about the game? Here's the list. (And while I'm still not pleased with the column, I'd like to look back on this particular installment and note that I freaking called it. Except for the communication -- the development team has stepped up on that count.)

  • The Daily Grind: What changes were you worried about that turned out fine?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.08.2010

    Whenever a new feature is put into a game, there's a portion of the playerbase crying foul before it even hits the test server, and not without cause. Nearly every fan crying out that this change will cause huge problems has evidence, both anecdotal and otherwise, that will be pointed to as an obvious reason why the change is a bad idea. The developers listen, nod quietly, and push it live anyway. And as it turns out, the sky remains where it is, cats and dogs do not begin living together, and the hysteria is remarkably contained. To claim that we don't all have our pet causes is ridiculous -- we all have certain things that we know will break the game beyond a shadow of a doubt. But sometimes these game-breaking changes go live after all, and as it turns out they aren't actually such a big deal. So when have you been frightened of a major game change that turned out to not be all that important? Was it a class redesign, a major mechanical change, or an apparent simplification that wound up making the game more fun to play in the end? Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!

  • The Mog Log: The natives are restless

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.18.2010

    Allow me a little bit of woolgathering. When I started working for Massively, it was October of last year, and Final Fantasy XIV had just been announced as the official title for the game code-named "Rapture" and unofficially codenamed "the sequel to Final Fantasy XI" by everyone else who had seen a single screenshot. About four days after you read this, the game is going to be officially live for players around the world willing to shell out an extra bit of cash for various doodads and a headstart. This is kind of baffling. Objectively, you know that the game is getting close to release, but it's not made real until the release is right at your doorstep. So before I go too far off the deep end and start thinking about things like the franchise having started when I was four, let's move on to the discussions coming out of the impending launch. And really, do come back next week when Final Fantasy XIV comes out, as I'm sure we'll have plenty of things on launch day. (Very sure, in fact.)

  • The Mog Log: Final Fantasy XIV did not ruin your birthday party

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2010

    If you were one of the many, many people trying desperately to get Square-Enix's account management page to work on Wednesday evening, you're probably not one of the people this week's article is aimed at. It's pretty clear that even amidst all of the recent controversy surrounding Final Fantasy XIV, there is no shortage of players who couldn't wait to get into the game at the first opportunity. So if you were also up until way too darn late hitting "Refresh" and getting sick of hearing that the connection was reset, you don't need to worry. But there are a lot of things that have prompted players to call the premature death of Final Fantasy XIV. The fatigue system in particular did a wonderful job of making roughly nobody happy, spawning rage-filled comments that are still showing up in my inbox. Guildleve cooldowns are another big complaint, the one that originally prompted me to start planning this article. (Yes, well before Komoto tried to calm people down and accidentally did precisely the opposite.) But the sky isn't actually falling, and these systems do have their positive points... and there are very good reasons that we shouldn't be worried.

  • Open beta brings changes for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.30.2010

    Players who have longed for a chance to play Final Fantasy XIV and haven't been selected for the game's beta yet can take heart. The open beta will begin on August 31st, and players are already able to begin downloading the client. (With the latest patch at 1.24 gigabytes, we do mean "begin downloading." It'll be a while.) That means that you can see for yourself whether the outraged reaction to the fatigue system is entirely deserved, along with any other questions you might have about gameplay. As has been the pattern for the game's testing, the newest build includes several updates to UI functionality and the implementation of further core features, although it's still unclear if this version is the same as the release version due out in a bit less than a month. Chat modes and friend list features have been implemented, as well as a further listing of emotes for various situations. FFXIVCore has put together a decent list of the beta changes, something that should be of interest to the many Final Fantasy XIV hopefuls due to start trying the game soon.

  • The Mog Log: Each answer is the end of a question

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.28.2010

    Welcome to this week's edition of The Mog Log, in which we answer reader questions about Final Fantasy XI and Final Fantasy XIV while staying as far away from the drama of this past week as possible. Seriously, the sky is not falling here, folks. It seemed like such a nice week overall, too, with lots of great news coming out the whole week long. And for the record, there's also a special announcement at the end of the article, so by all means read through to the end in the unlikely event you normally don't. Roughly ten million people asked or said: "What the heck is the deal with the fatigue system?" I'm really hoping that by the time you're reading this, the full translation has mollified people somewhat regarding the system. But I'm going to write on the assumption that it hasn't, and believe me, it's at the top of the list for things to talk about next week. And it certainly does put a strict limit on what players can do in the game, much like guildleves and their infamous two-day turnaround.

  • Devil in the details for Final Fantasy XIV's fatigue

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2010

    When the news broke yesterday regarding the fatigue system in Final Fantasy XIV, it made virtually no one happy. Even the system's defenders generally had an attitude of "it's not all that bad," and most players were up in arms over the very idea. But a day can make a lot of difference, and as it turns out, we didn't quite have the clear picture of the fatigue system that we thought we did. The official translation from Square-Enix covers most of the same ground, but adds several important facts. The two most salient points are the fact that the limiting factors are not time-based but value-based, and the fact that the "cooldown" on fatigue sets in as soon as a player starts doing something that won't grant skill or experience points. There's no word on whether or not this will be the case during time spent logged off, but it means that the much-loathed figures about how much time would be productive are not altogether correct. Take a look at the official translation, which should provide a much-needed balm for several angry Final Fantasy XIV fans. [Thanks to John for the tip!]