theory-craft

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  • Richard Bartle expands on earlier remarks stated in Massively interview [updated]

    by 
    Matt Warner
    Matt Warner
    06.23.2008

    In this interview conducted by Michael Zenke, Richard Bartle discussed how to improve World of Warcraft and about MMOGs in general. One comment in particular overshadowed the whole interview: "I've already played Warhammer. It was called World of Warcraft." The comment thread on both Massively and WoW Insider was met with heavy criticism towards what many considered a myopic statement. It didn't stop there; the blogosphere has been running rampant with rambunctious commentary about his remarks all weekend long. This isn't the first time that Bartle has come under scrutiny for one of his outspoken comments. Last year, when asked what he would do if he could control any MMOG Bartle proclaimed he would shut down World of Warcraft. His reasoning behind it was so that other unknown virtual worlds would have the chance to thrive and push new boundaries in the massive genre. One sacrifice for a thousand, but it's definitely something to ponder as the cost of MMO development continues to skyrocket towards the 100 million dollar mark. Big-budget MMOs are less likely to take risks and follow a winning formula. No matter what you think of Richard Bartle, we only felt that it was fair that we share his follow-up comments that may help discern his perspective as a game designer. More on Bartle's controversial statement which may not be as shocking as one might think, in his own words after the jump.

  • Addon Spotlight: DrDamage

    by 
    Sean Forsgren
    Sean Forsgren
    05.02.2008

    You all know a World of Warcraft number cruncher. You may, in fact, be that person, the one who can spout of stats about your class or game mechanics. Although, in the beginning, I rolled my eyes at people who pondered the math of the game, today finds me holding a deep respect for you number junkies. You've all helped many of us become uncrushable, uncrittable and even understand how +spell damage and +healing work. If you don't have someone around to crunch numbers, try recruiting DrDamage. Some World of Warcraft stats-fiends may not like this addon, as there are people who disagree with the numbers it produces. I would have to say that its done well for me thus far. (I rarely have the inclination to work the numbers myself.)Enough rambling, let's talk about what DrDamage does. This addon does all of your in-game theorycrafting for you. It will work the actual values for your damage, +spell damage and +healing based on your gear and talents. It will display the average damage or healing done by a spell on the actionbar. Come on back and we'll look at little more closely at what DrDamage does.