thirdparty

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  • Miyamoto calls out third parties

    by 
    Eric Caoili
    Eric Caoili
    03.31.2007

    Shigeru Miyamoto sat down with Newsweek's N'Gai Croal earlier this month and aired out his concerns with third party developers not putting their best efforts behind games for Nintendo systems. Companies often find that their biggest competition on consoles like the Wii and DS is Nintendo themselves, but according to Miyamoto, most third parties aren't rising to the challenge with their top development groups. Instead, they're depending on third- or fourth-string teams to produce their titles.While not every game from Nintendo is a blockbuster hit, Miyamoto says that the company makes sure to put its best people behind titles that are "designed to really support and sell hardware." Can most third parties say they're doing the same? If not, then how much longer will it take before developers approach their Wii releases seriously and start using their star teams to create AAA titles for the console?

  • Wii Warm Up: So just what do we want?

    by 
    Alisha Karabinus
    Alisha Karabinus
    03.14.2007

    GoNintendo's Kevin Cassidy (perhaps better known as Rawmeat Cowboy) had some interesting things to say about attitudes in the Nintendo fanboy community. Cassidy believes that we refuse to be pleased; we moan about a lack of third party titles, but decry those we have as being too kiddie, or old ports that are late to the party, or just crap. Essentially, he seems to say that while we love Nintendo and Nintendo's games, for the rest, we would maybe rather have a library that more resembles that of other consoles. And we don't want them a year later.It's an interesting point, and over at big daddy Joystiq, Ross Miller countered with the notion that while "they" talk a lot, sales figures don't necessarily reflect this side of popular opinion. Still, Nintendo's uneven history with third party developers is a matter of record, and it's established that many people do think of Nintendo as the "kiddie" console. It's a lot to consider this early in the morning, but it does leave us with a few questions. Are we, as a fanbase, too demanding? Are we asking too much of Nintendo ... or has the bar merely been set so high over the years that we expect nothing less than the best? Are we right to snub most third party offerings? Like any form of media, only a small percentage of releases actually shine, after all.[Via Joystiq; image here.]

  • Nintendo raining on EA's Mii Parade

    by 
    JC Fletcher
    JC Fletcher
    03.01.2007

    One of our astute readers was just speculating in the My Sims DS comments thread about why EA didn't use Miis in My Sims, especially given that the Sims as they appear are very similar to Miis, and now we have an answer: Nintendo is being stingy! According to a quote in Next Generation from a producer at EA named Eric Chartrand, Nintendo hasn't let any of its third-party friends have development tools for integrating Miis into their software. Whether this means they haven't yet or they won't is still unknown.Nintendo not cooperating with third parties... this sounds familiar somehow. We hope this isn't an ominous portent for the future of non-Nintendo games.The Next-Gen article is not just about Miis, although they do figure into the whole idea about user-created avatars and content as a step into, and reaction to, the Web 2.0 participatory culture. It's a pretty good read.[Via NeoGAF]

  • Nintendo trickles out Q1 games list

    by 
    Kyle Orland
    Kyle Orland
    01.23.2007

    After bursting onto the scene with 34 titles in the Wii's first two months, Nintendo today announced they would "continue the flow of fun" with ... 12 new Wii games through March. Wait, what? We understand that things tend to slow down a little in the months after Christmas, but even accounting for that the Wii's first quarter line up is kind of lacking. A few potential standouts like SSX Blur and Sonic and the Secret Rings are left to flounder among the usual mess of licensed crap (TMNT, Bionicle Heroes, Meet the Robinsons) and warmed-over third party games reworked for the Wii controller (Tiger Woods 07, The Godfather, and Blazing Angels, which was originally listed as a launch window title). What's more, Nintendo's Wii Play (a game which hit Europe and Japan in early December) is both the only first party game on the Wii's Q1 list and the only game we're likely to see for the system in all of February. It might be a little early to declare Reggie's "no game drought" promise a failure, but this faint trickle of early games is, frankly, not that inspiring. Keep reading for a complete breakdown of the Wii's amazing "flow" for the next few months.

  • Mad Catz readying its own Wiimote / nunchuck?

    by 
    Darren Murph
    Darren Murph
    01.14.2007

    If you've managed to secure yourself a Nintendo Wii, and have managed to stay relatively safe while playing, you still might be leading a fruitless search to find yourself a few extra Wiimotes. Oddly enough, some parts of the country are still facing Wiimote shortages, while locales like the Nintendo World store in NYC has just under a gazillion or so. Nevertheless, it looks like Mad Catz just might readying a rescue effort, as a cameraphone-packin' Wal-Mart employee happened to snap a few pics of what appears (fairly clearly) to be a third-party Wiimote / nunchuck combo. Of course, we've no way of verifying Mad Catz's plans, nor any way to tell if these shots foretell the future, but this definitely wouldn't mark the first time a Mad Catz peripheral got leaked way before its supposed release date. Be sure to hit the read link for the full rundown of sneak peeks.[Via Joystiq]

  • Logitech fills lightweight PS3 pad with air

    by 
    Christopher Grant
    Christopher Grant
    10.05.2006

    Oh boy, where to start? Maybe it was just that their previous gamepads were selling wireless to a wired world, or perhaps the good folks at Logitech just felt weird about building a gamepad that felt so light; either way, they've decided to give their new ChillStream controller a little something extra to distinguish it from the me-toos in the third-party controller rat race.Yup, they added fans into the controller, to keep your sweaty mitts cool. If this strikes you as an especially gimmicky move for one of the more reputable peripheral manufacturers, you're not alone dear reader. Maybe the extra weight and a potentially lower third-party cost will be enough to drive frugal gamers into the arms of the ChillStream ... or is that ChillStream into the arms of frugal gamers? The controller doesn't have rumble, it presumably has motion sensitivity, it doesn't appear to be wireless -- oh yeah, it has fans -- and it carries a suggested retail sticker price of $39.99. How much is that "affordable" first-party controller going to be?[Via CrunchGear]

  • ADC posts third-party game engine details for developers

    by 
    David Chartier
    David Chartier
    06.07.2006

    The Apple Developer Connection has posted an article detailing various game engines and tools for Mac OS X game developers. In the spotlight is GarageGames' Torque Game Engine, OverTheEdge's Unity and Phelios' PTK engine. Perhaps there might be more to the possibilities of the Mac being a gaming system down the road?Check out Developing Games on Mac OS X Using Third-Party Game Engines to get started on that blockbuster game you've been kicking around.[via Macworld]