tipa

Latest

  • The Game Archaeologist and the NeverEnding Quest: Your journeys

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2011

    I have to say, this month's been everything I'd hoped it would be for EverQuest. As with many of these older MMOs, my working knowledge of EQ was spotty and anecdotal at best, and I'm personally glad to rectify that. EverQuest's always felt like a "You had to have been there" club to me, one that stopped accepting members a long, long time ago. It's great, therefore, to see that there's a thriving community, a rich history and an uplifting future in store for the game. Above everything else, I've come to realize just how crucial EverQuest was -- for better or worse, depending on your perspective -- to the development of the MMO genre for the past decade or so. If SOE never created EQ, just how different would our games be today? It's incredibly hard to imagine. As we continue our EQ month here at The Game Archaeologist, we have two things on the immediate agenda. The first is to share a few of your personal journeys that you emailed my way, and the second is a look at how you can plug in with EverQuest if you've never done so in the past. It turns out, quite fortuitously, that this is looking to be one of the best times to do so. Read on, courageous gamer!

  • The Game Archaeologist and the NeverEnding Quest: The vets

    by 
    Justin Olivetti
    Justin Olivetti
    01.11.2011

    We just had to start 2011 in style, didn't we? I knew that by invoking the sacred name of EverQuest, I'd be opening the door for thousands of collective years' worth of memories, opinions, frustrations, nostalgia, gushing and blocky screenshots. But the Game Archaeologist fears not even the greatest mountain in MMO legend; it had to be climbed sooner or later. And of course, who better to guide you up the mountain than a few EQ Sherpas who know the way? Sure, they might try to steal the idol and not throw me the whip in the end, but that was a very real risk I was willing to take to get the full story. So today I'd like to introduce you to three EverQuest veterans who are all now world-famous bloggers. If you sense a connection between these two facts, I will only hint at the possibility of a secret society in SOE's headquarters that bestows great blessings upon its faithful fans. Hit the jump to meet this EQ trio and hear what they had to say about the MMO that profoundly affected their playing careers!

  • The Game Archaeologist and the Ultima Prize: My journey

    by 
    Justin Olivetti
    Justin Olivetti
    05.25.2010

    The Game Archaeologist is your spunky Tuesday column devoted to exploring the MMORPGs of yesterday. Enough is enough! No more looking back at history, talking to the players who have been there, or even chatting up the creator of the game -- it was time for the Game Archaeologist to man up and play Ultima Online himself. And so it was with trembling fingers and steely eyes that I downloaded the trial client and entered the game for the very first time. I will be honest and admit to a degree of nervousness. It's one thing to talk about a great MMO legend; it's another entirely to experience it first-hand. I didn't really know what to expect -- would it be so hardcore that I'd die before I finished? Would it be so ancient, so creaky that I wouldn't be able to figure it out without a degree in assembly code? Would it... be fun? Fortunately, I was not alone in this journey, as Tipa from West Karana graciously agreed to accompany me for an evening full of Ultimas and Onlines. Oh, the spellchecker simply did not like that one. Tough noogies. Ultima Online has a nice 14-day unlimited trial that doesn't even require a credit card to access, so after a few minutes of patching (UO is tiny compared to many modern MMOs), we were in. And completely, utterly lost.

  • One Shots: Here be dragons

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.30.2010

    While EverQuest is 11 years old this year, the game is still getting love -- both in terms of new content and devoted players who continue to call Norrath home after all these years. However, if you haven't looked in on the world of EverQuest recently, you may be surprised to see just how the game looks compared to the old days. Thankfully, we have a great One Shots today to give you an idea! This great image was sent to us by our friend Tipa of the West Karana blog, who captured this foreboding image recently while playing. She writes in to explain the scene: "You'll have to do a lot of running to scale the Direwind Cliffs in EverQuest, but no matter how high you get, the dragons have gotten there first. The iconic symbol of Veeshan, the immense dragon that brought life to Norrath, marks the mountains of the Serpent's Spine much as Veeshan's claws marked the planet." If you'd like to send in a screenshot, we'd love to see them. All you have to do to take part is to email those screens in to us here at oneshots AT massively DOT com along with your name, the name of the game, and a brief description. We'll post it out here and give you the credit. %Gallery-85937%

  • One player's take on the Star Trek Online survey

    by 
    Rubi Bayer
    Rubi Bayer
    02.25.2010

    Two days ago, Cryptic offered Star Trek Online players a chance to sound off. Sort of. The front page of the Star Trek Online site offered a survey asking things like "What's the one thing you'd change about Star Trek Online, if you could?" Players who completed the survey received 240 Cryptic Points as a little thank you gift. To the dismay of many players, however, it was strictly fill-in-the-blank, with no way to elaborate on the answers. Tipa over at West Karana was one of those players, and she had some very good ideas for improving Star Trek Online. Lacking the chance to present them directly to Cryptic, she turned back to West Karana and took the opportunity to get her thoughts out. The post is well worth a read for any STO player, offering suggestions in many areas of gameplay from a crafting system to expanding the "episode" concept, and much more. Take a look here, and add your thoughts!

  • A look into the world of Hello Kitty Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.09.2009

    The citizens of Sanriotown are missing, and it's up to you to save the day! Ok, that's the most cheeriness you're getting out of this article from us. We're not sugar-coating the rest of this, because the game has enough sugar in and of itself. We don't need to sprinkle any more atop the candy coated world of Hello Kitty Online.Our good friend Tipa over at West Karana has taken the brave plunge into HKO, and she's resurfaced with a long post of first impressions from the game. While she goes in-depth with the combat, crafting, harvesting, and minigame aspects of HKO, she doesn't have much praise to heap on the game. Most of her complaints with the white cat stem from a severe lack of documentation that gives the player direction. For the most part, players of HKO are dropped into the world with no clear objective of what to do when they get there -- not that good for a game that's directed at children.While Tipa's first impressions are lengthy, be sure to check out our first impressions of Hello Kitty Online, coming soon to the blog near you!

  • Wizard101 brings housing with May patch

    by 
    Shawn Schuster
    Shawn Schuster
    05.06.2009

    Wizard101 has introduced housing into the game today with their latest May patch. This housing feature has been highly anticipated by the community and allows for your character to have up to three houses, plus your dorm room. These "Castles & Lands", as they're called, are available for players level 10 and above.In addition, this patch brings even more voice-overs to characters in Marleybone, MooShu and Dragonspyre. A new Mark & Recall feature lets you easily teleport around any points in the game, when pinged with special marks that cost a small amount of mana. Be sure to read the complete patch notes on Wizard101's site for more information, and definitely check out Tipa's review of all houses available.

  • The Daily Grind: Is it IP or people?

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.18.2009

    Yesterday after the announcement of the new Marvel MMO, a bit of lively discussion sparked up on Twitter between Shuttler from Limited Edition, Brenda "Tipa" Holloway, West Karana blogmistress and Massively alumni, and me. There was of course, the discussion of Marvel's MMO re-entering the scene, but also the question came up of whether the IP is what draws people in to a particular MMO, or if it's the people? Tipa and I generally felt that, much like World of Warcraft's success, pulling new people in has a lot to do with people suggesting the game to their friends, who then jump in and start playing it. Shuttler suggested that for those who aren't getting in via friends, IP may be the most important thing that brings new players to the table. After all, how likely are you to walk into a store and pick up an MMO in a genre you don't particularly care about - even if it has millions of players - when a genre you like (superheroes, in the original discussion) has an MMO? So this morning I wanted to open this discussion up to you all, as it was an interesting topic. What do you think pulls in new people to MMOs? For new players, do you think it's more important to have a recognizeable IP like Star Trek, Marvel, DC, Star Wars - or is it more important to have good word of mouth from people you know? When you started out, what got you into the genre? Was it friends telling you about a great MMO they were playing, or did you decide to check out a particular game because of the story/genre behind it? How important do you think IP is in the initial hook? Are there other factors that you feel are more important to bringing new players to the MMO genre? Or is it a combination of all of them, really?

  • Will 2009 be the best year ever for MMOs?

    by 
    Brooke Pilley
    Brooke Pilley
    03.08.2009

    Tipa is wondering if the upcoming 2009 MMO titles will make this year the best yet for MMOs. EVE Online will be receiving its highly anticipated Apocrypha expansion pleasing the "impact PvP" crowd. Free Realms will soon launch to the delight of families around the world, providing another option in the "kid friendly" category. Champions Online will be zipping up its latex suit to compete in the superhero sub-genre. Cryptic has another potential hit on their hands with Star Trek Online, which may ride the hype wave generated by the blockbuster film coming out this summer.And those are just the big titles we're pretty certain are releasing in 2009. There could be even more (Darkfall Online is already out and doing fairly well)! Many people thought 2008 would be the best year for MMOs but the new titles fell somewhat short of expectations. Pirates of the Burning Sea never really left port and while Warhammer Online and Age of Conan sold nearly 1M copies each, their subscription retention rate was quite dismal. It seems expansions were the biggest winners last year with Wrath of the Lich King for WoW and the Mines of Moria for LotRO.

  • Are Wizard101's child protection measures too much?

    by 
    Shawn Schuster
    Shawn Schuster
    11.19.2008

    As probably one of the most vocal supporters of KingsIsle Entertainment's Wizard101, Tipa over at West Karana certainly has shown us the beauty of this new free-to-play children's MMO. Her blog posts have covered several months of experiences progressing through the game, and have probably had a hand in getting many others into it as well.In a recent post, Tipa takes a retrospective look back at the game and what she thinks was done right or wrong in its development so far. One particularly interesting part is her analysis of the security measures taken to prevent children from talking to random strangers in the game. "W101 is a great game," she writes. "It's a fun game, it's an innovative game, but it's a game that has bought into the hysteria that every adult is a real or potential child abuser, completely disregarding that children are in considerably more danger from people they know in real life than from anyone they might meet playing a video game." It's certainly an interesting point on an innovation that has been showcased as a main family-friendly feature. Check out Tipa's complete blog for more of her thoughts on Wizard101.

  • Last Week on Massively: WoW-related stories

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.03.2008

    This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.The Digital Continuum: Comparing core concepts of WAR and WoW Can Warhammer Online avoid the same design pitfalls that World of Warcraft has fallen into? Find out in Kyle Horner's Digital Continuum column.The stormy courtship of Blizzard/ActivisionThe Wall Street Journal unearthed the proxy statements behind the Activision/Blizzard deal to reveal who came out ahead in the merger. And it may not be who you think.Rumor: New Blizzard MMO to be Starcraft Online?More rumors surface about Blizzard's next MMO. This time, word comes from a Chinese newspaper that states the name of Blizzard's Asian partner for Starcraft Online.