tolls

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  • In an update for spring 2022, Google Maps is getting a feature that will calculate estimated toll pricing, along with enhanced details for showing things like traffic lights and points of interest.

    Google Maps is getting toll pricing and other route details

    by 
    Sam Rutherford
    Sam Rutherford
    04.05.2022

    To help people better plan for their next road trip, Google Maps is getting estimated toll pricing and enhanced details for things like traffic lights and points of interest.

  • Golden Gate Bridge plans to collect all tolls electronically by September 2012

    by 
    Sean Hollister
    Sean Hollister
    01.30.2011

    San Francisco's world-famous Golden Gate Bridge looks much like this right now, but come September 2012 the last of those yellow "cash" signs are scheduled to wink out. That's because the bridge's board of directors voted 13-2 to approve a $2.9 million plan that will replace the bridge's 30 full-time human tolltakers with a fully electronic system. Don't say you didn't see this coming, folks. The existing FasTrak subscription RFID transponder system will continue to work, and there will be a camera-based backup as well -- if you pass through the bridge without a FasTrak pass, bridge-mounted cameras will take a picture of your license plate and you'll get a $6 bill in the mail. Planners estimate the move will save about $19.2 million by the year 2020 in salaries and benefits that would otherwise go to the friendly meatbags who work there now, and should things stay on track the revamped system will debut in February of next year.

  • Are tolls the cure for mudflation?

    by 
    Chris Chester
    Chris Chester
    05.17.2008

    A couple weeks ago we introduced Steve Williams' notion of mudflation, its causes, and a general framework for its eradication. On Friday, he posted part two of his three part economic plan, suggesting that the best way to remove currency from the player economy was to replace large money sinks like item repairs with frequent, small, invisible tolls for things like entering a city, using reagents, and changing zones. By making these sorts of things invisible instead of up-front, you can stem the devaluing of your currency without pissing off the players, or so the argument goes.This blogger is far more fond of having money sinks that yield tangible results. Things like player housing (and the subsequent decorating that goes along with it), guild cities or hang-outs (CoX's Supergroup Base system works quite well), or more types of crafting always seemed to yield better results. Even though the concept of an invisible toll system is really in the players' best interest , we can't imagine the response being anything other than vitriolic. In any case, we're looking forward to act three of Williams' economic treatise to see how he wraps it up.