tom-chick

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  • Scott Jennings puts a cap on the whole "Fixing MMOs" thing

    by 
    Brooke Pilley
    Brooke Pilley
    02.04.2009

    One of the greatest things about blogging is when an interesting back-and-forth conversation takes place across multiple blogs discussing the same topic. Blogger A makes an interesting post. Blogger B responds with his own slant. Blogger C leads the discussion in a new direction. And then Blogger B comes back around and puts a cap on it all. In this case, Tom Chick pointed out five things that are broken with MMOs (interesting because he doesn't really like MMOs). Scott Jennings responded by saying not all MMOs are WoW. Tim Dean then supported Tom's original statements, offering ten ways to fix MMOs. Now Scott has come back around to comment on Tim's list from a game developer's perspective.Normally this wouldn't seem like a big deal, but you must consider the vast amount of combined industry experience all three parties have. Oh, and their points are actually pretty darn good too. You should check out this ongoing saga and weigh in on the conversation by adding a comment on any of their blogs. That's another great thing about this media platform.

  • If it's broken, then fix it!

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.03.2009

    Last week, you may recall our coverage on Tom Chick's "5 Ways MMOs are broken" and Scott Jenning's rebuttal article. This week brings a new story to the table of rebuttal with Trembling Hand's author Tim writing a post on his 10 ways to fix the problems with MMOs.Tim is in full agreement with Chick on how broken MMOs are these days, as he too has felt the wear and tear of the genre. Tim's newest post, however, points to the many areas where MMOs could improve, such as added AI to monsters, removal of classes and levels and moving towards skill based systems, and even something as simple as encouraging grouping through experience bonuses and the reduction of chain quests.Tim's full article is a lengthy read, but includes many great points and is worth checking out.

  • Five big failings of the MMO genre (and a rebuttal to same)

    by 
    Michael Zenke
    Michael Zenke
    01.28.2009

    Tom Chick is a well known and (generally) respected games journalist probably best known for his contentious reviews and championing of the New Games Journalism movement. He also isn't a big fan of the MMO genre. At least he isn't today, in a writeup on his Sci-Fi Channel co-branded site Fidget. The article is entitled Five Reasons MMOs Are Broken, and follows up that contentious beginning with a breakdown of the MMO genre. His primary issues seem to revolve around the established contrivances of the genre itself, such as the concept of aggro or respawning enemies. He's also very frustrated by the innumerable barriers put up between players, the levels/classes/dungeons/servers/gear restrictions that stop us from playing with our friends.As blogger Scott Jennings points out, more than the genre he's specifically breaking down World of Warcraft. He's effectively using WoW as a synonym for MMO, and as a result Jennings (and us) can point out that some of his failings have already been addressed. Read into Scott's dissection of Chick's writing for more analysis and insight on this issue and the supposed failings of the genre. Then, let us know what you think below. Is the MMO genre really that flawed ... or is it just the standard Diku-style successor that's old hat?