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For those who haven't caught on yet, there seem to be some issues with the Unreal Engine 3 and the PS3, resulting in delays for some games and cancellations postponements for others. Sony's Phil Harrison says in a Game Informer interview they didn't do enough initially to support Epic in making th...

7 years ago 0 Comments
July 23, 2007 at 10:27AM
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Okay, first thing is first, the headline above is somewhat misleading. Indeed, there is a new entry on IGN's Too Human blog. This time, however, Dennis Dyack of Silicon Knights steps back to let a cognitive psychologist write the entry. No, seriously, the latest entry was written by a psychologist ...

7 years ago 0 Comments
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Over on Silicon Knights' IGN space, Too Human's art director Carman Dix posted an interesting article on how color is used in their upcoming game. Dix talks about the role of color, what feelings are associated with each hue and how Too Human's environments are colored to invoke the mood they wish. ...

7 years ago 0 Comments

IGN's massive Too Human blowout continues with an interview with the developers at Silicon Knights. In case you haven't been keeping up, IGN has already featured a new video, a retrospective, and a 5 page hands on preview. The most recent interview goes behind the scenes to learn what tweaks have b...

8 years ago 0 Comments

Flying well below the watchful gaze of the internet for several months now, Too Human has risen once again. IGN has a massive video preview for the game, showing off many new and undiscussed elements. In particular, the preview goes into great detail concerning the RPG elements of Too Human. Dennis...

8 years ago 0 Comments
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Ever since Too Human got savaged by the press for sporting a decidedly wonky framerate at E3 2006, Silicon Knights frontman, Denis Dyack, has been somewhat frigid towards the issue of unfinished games and the media's ability to influence opinion based on early code. Not too long ago, the first par...

8 years ago 0 Comments
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Matt over at IGN got his hands on a new Too Human demo up in Canada the other day and came away feeling pretty good. If you remember, Too Human was shown at E3 last year and was ripped apart due to its lack of solid gameplay, loose camera, and sub-par graphics. Matt just wanted to let everyone know...

8 years ago 0 Comments
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Silicon Knights head, Denis Dyack, has been all over the intertubes lately. First he appeared on the Electronic Gaming Monthly podcast proclaiming that video game previews of unfinished products should be abolished altogether. No doubt Dyack is still stinging from Too Human's unfortunate performanc...

8 years ago 0 Comments
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Too Human to outside observers is slowly becoming the Duke Nukem Forever of the Xbox 360. After making a -- oh, how to put it kindly -- laggy presentation at the last E3, it went MIA for X06 and *poof* Too Human was gone. Now Silicon Knights president Denis Dyack has allegedly made a statement follo...

8 years ago 0 Comments
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Silicon's Knights founder Denis Dyack crawls out from a dark hole to deliver a new Too Human screenshot (pictured) and a few promises. Too Human went AWOL after its sketchy E3 showing (slide show, anyone?), but Dyack vows the game has undergone some significant tuning. The evidence is in the image,...

8 years ago 0 Comments
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On his latest developer blog, Silicon Knights' Denis Dyack explains just what happened to Too Human, an action title about cybernetic gods. Savvy readers will know that Too Human dropped from the public radar after a highly criticized showing at E3 2006. Many publications were quick to point out th...

8 years ago 0 Comments
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With the recent release of Gears of War you may be asking yourself, "man this game roxorz, but what other games can I look forward to in 2007?" It's okay my friend we're here to enlighten you, because About.com compiled a nice list of the most anticipated Xbox 360 games dropping in 2007. I'm already...

8 years ago 0 Comments
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Speaking with MTV's Stephen Totilo, Peter Moore promised that Crackdown, Forza Motorsport 2, Shadowrun, and Too Human would all see release by the end of June 2007. While Shadowrun's debut has always hinged on the availability of Windows Vista (FASA's game is cross-platform), the other three titles ...

8 years ago 0 Comments
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Eclipsed by a plethora of announcements at X06, Too Human's absence went without much of a fuss. In a recent post on developer Silicon Knights' blog, President Denis Dyack explained that the decision was "made immediately after E3. We made the decision to next show the game when we are ready and we ...

8 years ago 0 Comments
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Two of Microsoft's most important titles planned for 2006 are still without public release dates. Last Friday, Xbox.com temporarily posted an October 2 release date for Gears of War -- the same date used by several online retailers. This date was later revoked, replaced with "TBD." Similarly, Too Hu...

8 years ago 0 Comments
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On his IGN blog, Dennis Dyack -- the man behind the upcoming Too Human trilogy -- reveals that Silicon Knights has plans for sequels to Eternal Darkness: "I am most often asked if we have sequels in mind for Eternal Darkness. The answer is absolutely yes. Although this may not be obvious to t...

8 years ago 0 Comments
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If you followed the 360 coverage from E3 at all, then you probably have some concerns over what we and other members of the press thought about Silicon Knights' Too Human. What we were shown was an early build that chugged along with framerate afflictions which gave off the vibe that it was way too ...

8 years ago 0 Comments
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At the Microsoft reception today after their event, the press was given an opportunity to get their hands on some Xbox 360 titles before the show floor opens up. I managed to score some hands-on time with Silicon Knights' Too Human, and so far it looks pretty good. ...

8 years ago 0 Comments
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Bytesector recently visited the Silicon Knights offices, chatting with several key members of the Too Human development team. Bytesector picked the brains of Carmen Dix (art director) and Steve Henifin (sound director), scoring some interesting behind-the-scenes tidbits and opening a window into the...

9 years ago 0 Comments