torque-game-builder

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  • Torque Game Engine comes to the iPhone

    by 
    Mike Schramm
    Mike Schramm
    07.28.2008

    We've mentioned the Torque gaming engine from GarageGames here a few times before -- it's a pretty powerful 3D engine that makes developing great games on the Mac that much easier. And now, they've released a version of it for the iPhone, complete with support for multitouch input and even screen gesture recognition.I am hardly a game programmer, but my understanding is that this sits on top of the OpenGL ES system in the iPhone -- you use the Torque engine to develop, and then the iPhone runs the games developed without any other special software. The benefits are that you can use the Torque Game Builder software (which is also available for many other platforms) to put together iPhone specific games, which makes it not only easier to develop native games, but to port games from those other platforms as well.At any rate, this is good news for both iPhone game developers and players -- the easier it gets to create quality software on the platform, the more games we'll have to choose from.[via IMG]

  • Open-source MMO engine updated

    by 
    Shawn Schuster
    Shawn Schuster
    05.12.2008

    The Torque MMO kit, first published last year by Prairie Games and GarageGames, has recently announced their newest version of the open-source engine which developer TalentRaspel describes as "completely revised". In this version 1.1 SP3 of the engine, TalentRaspel is proving that their continued support of this product since they took it over late last year promises a step in the right direction for independent game developers.Not only that, but this could be good news for those smaller companies looking to spend more resources on other aspects of running an MMO, and kicking it off with an established, well-maintained engine. The Torque MMO kit engine was first responsible for powering Minions of Mirth, which is said to have 70,000+ users. Plus, with a price tag of $199 to $999 (depending on sales expectations) for the kit combined with Faust Logic's Arcade FX effects library, you just can't beat that.

  • Torque Game Builder 1.7 helps indie game developers

    by 
    Mike Schramm
    Mike Schramm
    01.31.2008

    Good news for indie game designers on OS X -- GarageGames has released version 1.7 of their Torque Game Builder, which allows programmers to create games for almost any platform from within an OS X interface. This latest release improves the editors for link points and collision polygons, as well as a new editor for vector objects and new t2dSceneObject methods. If you know what all that means, then you could probably program a better game than I could.But the good news here is the one of the cheapest and best tools for game developers is now better than ever. Demos and trials of the tool are available on GarageGames' site, and licenses are as cheap as $100 for independent game developers. You've got the tools-- now go make us some great Mac games![Via Macminute]