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  • Behind the Mask: The incentives are backwards

    by 
    Patrick Mackey
    Patrick Mackey
    06.23.2011

    This week in Behind the Mask, we will not be discussing Aftershock, the new Comic Series adventure that started several weeks ago. I intend to talk about Aftershock after it's finished -- if I talked about each new issue of Aftershock, I wouldn't be able to talk about other things, since there's a new issue every week. Instead, I'm going to talk about the broad aspect of teaming in Champions Online, and more importantly, the rewards for teaming. Teaming in CO is as fun as in other MMORPGs because playing with other people is generally a fun activity. Unfortunately, there isn't much material incentive to team. It's faster to get experience and gear solo, making lairs the only real reason to team. I team all the time, though -- entirely because it's more fun to play with friends.