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If you've been keeping up with the recent news updates on EVE Online, you've probably heard about the upcoming Rhea update scheduled for December 9th. This mega patch will introduce the new tech 3 Tactical Destroyer ship class, Sleeper incursions into normal space, hands-on WASD flight controls, an...

5 months ago 0 Comments
November 23, 2014 at 6:00PM
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​EVE Online's economy has been studied over the years for its resemblance to the real world, and it is often cited as an example of a hyper-capitalist society with no laws or regulation. But underneath the emergent interplay of supply and demand that has fueled everything from freighter businesses ...

9 months ago 0 Comments
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EVE Online is a PvP game at its core, with conflict built in at a fundamental level. Pirates lurk around key trade routes and stand ready to pounce on unsuspecting victims, while vast nullsec alliances protect their territories with watchful vigilance and never-ending bloodlust. Wander into the wro...

1 year ago 0 Comments
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With its single-shard server structure and sandbox ruleset, EVE Online seems to have little in common with a sharded fantasy themepark like Guild Wars 2. But dig a little deeper past GW2's fluffy exterior and you'll find it shares some core game mechanics and ideas with the world's biggest PvP sa...

2 years ago 0 Comments
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One of those strange rituals all EVE Online players go through at one time or another is the fire sale. Over the course of normal play, we buy, loot or otherwise acquire assets all over New Eden. After a time, our asset windows become a mess of long lost items and treasures hidden away in the cargo...

4 years ago 0 Comments
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Last week, I took a look at a few of the biggest Caldari and Minmatar trade hubs in EVE Online and how to best put them to use. I examined the phenomenon that is Jita and how Motsu persists as a trade hub due to the presence of mission-runners. I went on to look at Hek and Rens, trade hubs which se...

5 years ago 0 Comments
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A natural consequence of EVE Online's sandbox style market system is that eventually the players will form trade hubs around the most heavily used areas. Before the four empires began gearing up for war, the main trade hub of New Eden was in Yulai, the CONCORD headquarters system with super-highway...

5 years ago 0 Comments
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The latest EVE Online dev blog comes to use from CCP Atlas, and deals with some sweeping changes to that most problematic of systems in the game: Jita. In "A Tale of Two Cities," CCP Atlas makes an analogy between the conveniences of city life and the similar situation of pilots seeking convenience ...

6 years ago 0 Comments