trinket

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  • Argent Knight: My new best friend needs to level

    by 
    Adam Holisky
    Adam Holisky
    10.26.2008

    One of the cooler things out of the zombie invasion is the quest rewards. The Argent War Horn stands as one of the most "epic" of all the rewards. This trinket will summon an Argent Knight to your side. He's got some spiffy abilities and stats. Let's take a look: HP - 2442 Mana – 2434 Damage: About 100 melee and about 150 crusader strike on a level 60 mob. He also has some spells: Heal: Heals a person for around 700, often times casting when the person is at 25% or lower health. Blessing of Protection: Target becomes immune to damage. Unknown when he casts this. Crusader Strike: A powerful attack that increases holy damage done to the target. The down side to this guy is that he's only level 60. That's kind of weird given that the trinket requires level 70 to use. I wouldn't be surprised to see his level increased to 70 in some future patch. However at the same time they might leave him at 60 just in order to keep this trinket as more of a joke item, rather then making it anything useful.

  • Phat Loot Phriday: Goblin Rocket Launcher

    by 
    Mike Schramm
    Mike Schramm
    10.24.2008

    Just another good reason to be an engineer.Name: Goblin Rocket Launcher (Wowhead, Thottbot, Crafter's Tome)Type: Rare Engineering TrinketDamage/Speed: N/AAbilities: +45 Stamina, which marks this thing as a PvP trinket, basically. On use: Fires a powerful rocket at the enemy that does 906 to 1440 damage and stuns them for 3 seconds. Which is as awesome as it sounds -- the rocket blasts out of the gun, flies with a firey trail towards the target and then boom. It can also crit, and we're told it's affected by haste and crit, so the better your specs, the better it'll do. There's a big five second cast, however, so it's better to use this either when enemies are just coming into range, or when they're leaving it. It does also generate threat, so theoretically it could be used as a pulling tool. The two-minute cooldown would make that hard to do often (not to mention that anyone tanking endgame probably wouldn't want to waste a trinket slot with this), but if you want to pull with flash, there you go. There is one drawback -- firing it will do a quick knockdown on you, so you'll need a second or two to get up. Hitting this thing under pressure is a bad idea. But if you've got one more enemy to tag and aren't getting hit yourself, it's a very nice ranged attack. It's a fun little toy, too. There's no limit on how many time you fire it (just the cooldown), so you can hit it every two minutes for some extra ranged damage. How to Get It: As you might imagine for something this awesome, the requirements are going to be big. You'll need engineering 350 to make equip and use it, and you'll need to be a Goblin engineer (the recipe just comes from Goblin engineering trainers in the Barrens and Tanaris). You ready for the entire recipes list? Broken down into their component parts, you'll need 120 Adamantite Ore, six Khorium Ore, 24 Fel Iron Ore, eight Eternium Ore, two Thorium Ore, two Arcane Crystals (which means two Arcanite Transmutes), two Ironweb Spider Silk, seventy Motes of Fire, and sixty Motes of Earth. So either you'll be grinding out quite a bit, or you'll be spending a goodly amount on the AH for all that stuff.But get it all together, make the Rocket Launcher, and start shooting, Tex.Getting Rid of It: This is pretty much an item you keep, even if just for kicks. Vendors will only give you 2g 25s for it. It is BoE, so you can try to sell it on the AH, but considering the grocery list of mats you'll need to buy or otherwise find, and the high requirements to actually use the thing, it's very, very unlikely you'll find a market willing to pay what it's worth. Sell Mechanical Squirrels instead.%Gallery-33600%

  • The Light and How to Swing It: Gearing up your Retadin for Karazhan part III

    by 
    Zach Yonzon
    Zach Yonzon
    07.26.2008

    Alright. So you got your weapon. I can't stress enough that this is the single most important piece of equipment in a Retribution Paladin's possession. Then there's your armor. Your armor pieces are only slightly more important than the stuff we'll be covering if only because 1) they confer larger stat bonuses, and 2) having a matching set makes you look cool. And Retadins must always look cool. It's bad enough that the pre-Wrath population laughs you out of raids and 5-mans. When the expansion hits, of course, you'll smash all their faces with the Divine Storm just to put them in their place. Until then, you gear up. Today we're looking at the last few pieces of the puzzle. Amulets, cloaks, librams, rings, and trinkets. Unlike the weapons or armor pieces, where the real meat is Strength, you can have a little creativity with these slots because many items confer non-stat bonuses. Strength is obviously a premium, but it all comes down to taste. Once you've filled about half your gear slots, you should be ready enough for Karazhan and not gimp the raid.

  • How to use the PvP trinket

    by 
    Mike Schramm
    Mike Schramm
    07.23.2008

    Yet Another Warlock Nerf has a terrific guide up to one of the most misused/underused pieces of gear in the game -- the PvP trinket. The cheapest version, Insignia of the Alliance/Horde is just over 2,500 Honor, so anyone can get a version of this (YAWN recommends the Rare version, which is powerful enough to be useful and cheap enough to spend honor on other things) and especially until many more specialized trinkets are available at endgame, it's a must have for anyone running PvP.But when to use it is the question. Especially in 1v1, the best times to break out your trinket are when it will allow you to immediately avoid damage, so breaking it out for things like Sap or Polymorph (which don't actually cause damage to you) can be a waste of the cooldown. But things like Kidney Shot, Fear, and Frost Nova mean that more damage is incoming, so then is usually (there are, of course, exceptions) a good time to pop the trinket and escape the damage.YAWN bravely goes out on a limb here and tries to provide some guidance for an activity that isn't very well governed by guidance (don't tell PvPers what they can't do!). Actions and rules are very, very situational, and so there sometimes will be times when you should trinket out of Sap, or spend your two minute cooldown on Death Coil. But as a starter guide to when to use and not use the trinket, it's a great read.[via Resto4Life]

  • Phat Loot Phriday: Perpetual Purple Firework

    by 
    Mike Schramm
    Mike Schramm
    07.04.2008

    For the Fourth, we're going with the obvious choice: a hot little infinite fireworks trinket that isn't all that easy to get.Name: Perpetual Purple Firework (Wowhead, Thottbot, TCGLoot)Type: Epic (sometimes Uncommon) TrinketDamage/Speed: N/AAbilities: Use: Shoots a purple fireworks display into the air that explodes into a rain of sparkles. It has infinite uses (hence the "perpetual"), and a 30 second cooldown. The whole display itself lasts about 4 seconds, but it does like pretty purty. No level requirements, so anyone can use it -- provided you can get it. How to Get It: Yes, it's a TCG item, but not one of the normal ones, where you just buy a booster and hope you pick it up. Nope, this fireworks trinket is part of Upper Deck's "points" program, in which points is just a fancy word for "spend more money!" Every booster pack you buy has a certain number of points in it, and when you've collected enough points cards, you can spend them on UDE's website for ingame items like this one. There's about 100 points per booster pack, and this item currently costs 3,000 points (it used to cost 10,000!), so you'd have to buy 30 booster packs (MSRP around $5, though you can find them cheaper and more expensive in different places, so about $150 total) to get enough points for the trinket.Fortunately, we have eBay, where people are selling and buying the UDE points for as cheap as $15. Still not really a great way to get an ingame item (spending real money for virtual stuff, woo!), but if you really want to get your hands on this trinket, there you go. Otherwise, just do a few runs of Scarlet Monastery's Armory, and you'll have all the fireworks you need.Getting Rid of It: You can't! Vendors won't take it, and it'll never run out of charges, so the only way to get rid of it would be to destroy it. And that would be like throwing money down the drain, which is something that TCG buyers would never ever do, right? Right?

  • Phat Loot Phriday: Hypnotist's Watch

    by 
    Mike Schramm
    Mike Schramm
    06.27.2008

    The post about trash and trinkets earlier this week reminded me of this item that we've never covered on PLP before. It's very class specific (hence the "trash and trinkets" argument), but for the right situation, it's pretty useful.Name: Hypnotist's Watch (Wowhead, Thottbot, Goblin Workshop)Type: Uncommon TrinketDamage/Speed: N/AAbilities: Use: Reduces your threat to enemy targets within 30 yards, making them less likely to attack you. Cooldown of five minutes, which means you're meant to use it a little less than every other fight -- usually only in situations where you need it. A two-minute trinket is meant to be used more often obviously (and you already know by now that you should be using trinkets as much as possible, right?), but this one is a little more special. Most people say it reduces threat by about 720, which isn't much (and there are a few other trinkets floating around that will do more). But this one is super easy to get, and in a few situations, 720 threat is all you need. Like which situations? Pets, mostly -- Warlocks or Hunters who accidentally pull aggro off their pets while leveling can pop this one and sent mobs back to their mini-tanks. DPS Warriors and Rogues can also use it as a preventative measure in instances, though in most cases there, you'll want to stick to DPS trinkets and rely on your usual threat management abilities to keep things controlled. This trinket is more for when you want to mess around solo, not when you're in a group and other people are depending on you. And one more thing: this trinket drops threat, but doesn't erase it. It won't make you lose aggro completely, like Vanish or Feign Death -- all it does is drop the threat numbers, and someone else (or your pet) has to be there to pick the mob up. How to Get It: This is husky loot today -- most of the items we've done the past few weeks are hardcore endgame raiding items, so here's one everyone can get. Everyone that can navigate Hellfire Peninsula, that is -- you'll want to talk to "Screaming" Screed Luckhead, who is one of the goblins near the wrecked Zepplin in the southwest part of the peninsula. He'll have you do a quest to pick up zepplin pieces, and then run you far south to the Warp Fields, where you'll have to kill Voidwalkers and steal their essence (of course, this is right near the Ravager nests down there, and near the Human ghosts area, so you'll probably want to chain quests by this point).Do the Voidwalker thing (the quest is called "Voidwalkers Gone Wild" -- cute), and then bring the essences back to Luckhead to claim your trinket.Getting Rid of It: By level 68, there are a few other threat trinkets which will serve you better, and by then hopefully you've learned how to control your threat anyway and have a much better DPS or utility trinket to use. This one will disenchant into an Arcane Dust, a Lesser Planar Essence, or a small chance of a Small Prismatic Shard, and will sell to vendors for 74s 64c. You are getting very sleepy...

  • Meet Coren Direbrew, dispenser of awesome trinkets and brewmaidens

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.25.2008

    The Brewfest is currently live for testing on the PTR, and one of the biggest changes is the addition of yet another holiday specific boss, Coren Direbrew. Coren himself isn't completely new. He was also present in the Grim Guzzler last year, when he would give you a quest to deliver brew to the Brewfest and get an offhand tankard in return. This year, however, it appears he's a bit more surly. Instead of simply completing a quest, this time you need to fight him. Luckily, the loot he drops is more than worth the hassle. Most of it is clones of the trinkets available for badges from G'eras, but there's also a couple other drops that look like a lot of fun. Overall, the loot should draw a lot of people out to Blackrock Depths to beat him up. A list of his loot is coming up after the break.

  • Phat Loot Phriday: Cannonball Runner

    by 
    Mike Schramm
    Mike Schramm
    06.06.2008

    I sure thought that we'd covered this before, but all my searching tells me that we haven't. So, since the past few weeks have been late endgame epics, here's a bit of awesomely husky loot -- if you haven't ever gotten this one, you definitely should.Name: Cannonball Runner (Wowhead, Thottbot, Fishing)Type: Rare TrinketDamage/Speed: N/A (see below)Abilities: Summons a cannon that will fire at enemies in front of you. Lasts for 10 seconds, with a 5 minute cooldown. Will reportedly attack enemies that aren't aggroed, so be careful dropping it in a crowded area. Fires about seven shots with an average of 50 damage each (though can also crit), so about 350 damage, depending on whatever you're shooting at. And of course, the name itself hearkens back to the famous Burt Reynolds epic, Cannonball Run. And the icon (a smiley-face adorned bomb) is great, though Blizzard has since reused it as a number of different bombs and grenades. And finally, it's one of the best trinkets in World of Warcraft. How to Get It: You've got to drop Cannon Master Willey, hiding in the Scarlet Crusade's armory in the live side of Stratholme. He's down at the end of a hallway, and as you fight him, other people will show up, so one of your group has to sit on cannon duty and fire cannons at the bad guys that show up while the rest of you fight Willey. Down him, and the trinket will drop at about a 17% rate. At level 70, the whole instance is pretty much soloable (depending on your class skill and gear), so odds are that as long as you keep on top of things, you can probably make your way to him by yourself.We'll have to see if Willey shows up in some form in the upcoming Caverns of Time version of Stratholme -- considering that Old Hillsbrad (with all of its familiar faces) is the most popular CoT instance, it's not hard to guess that he will.Getting Rid of It: Sells for 1g 8s 50c, disenchants into a Large Brilliant Shard. Boom!

  • Trading mount trinkets for mount enchants

    by 
    Mike Schramm
    Mike Schramm
    04.24.2008

    As Eliah reported in the undocumented changes post yesterday, MMO Champ has done a little searching through the PTR files, and come up with some interesting changes to mount speed items. According to the code found yesterday, Blizzard was trying to change items like Carrot on a Stick and the Riding Crop to mount enchants (like the Shoulder or Head enchants available from many places for rep) so that they simply enchanted a mount with a faster speed rather than taking up a trinket slot. Sounds like a great way to cut down on trinket space, right?Not so fast -- (ha! get it? "fast"?) as Dariusmdev points out, this would actually mean that you'd have to buy even more Riding Crops, probably even throwing up the price on the servers. Because instead of getting one mount trinket and using it for all your mounts, you'd have to get one enchant per mount that you have. Good news for Leatherworkers if the change goes through, not so good for people who like to use a lot of mounts.Which may be why Blizzard may have decided against the change at all -- according to Eliah, this change isn't actually implemented on the PTRs yet. So mount enchants are only in the code for now, and not actually available in the game. But it does show that the folks at Blizzard are actively trying to come with ways to help us handle trinket management, and that's definitely appreciated.

  • The trinkets of Magisters' Terrace

    by 
    Adam Holisky
    Adam Holisky
    04.05.2008

    The release of patch 2.4 was epic by anyone's standards. New content accessible to every level 70, new items, new high end raids, and a new instance. Magisters' Terrace is the newest addition to the WoW 5 man instance family, and has a lot of great goodies in it for the intrepid traveler.Heroic mode Magisters' Terrace can be a thing of beauty or a real pain. I find that while it's challenging and requires a lot of good social communication amongst participants, it can be a bit ridiculous at times. Especially the 9 mob pull right before you face Kael'Thas.However with that said, one of the best rewards in any five man instance comes out of heroic Magisters' Terrace's Priestess Delrissa: the trinkets. The tanking trinket in particular makes me cry it's so great. Five hundred seventy more HP and an amazing live saving dodge increase. The DPS trinkets, casting trinkets, and healing trinkets are equally great. Let's take a closer look at them.

  • Phat Loot Phriday: Orb of Deception

    by 
    Mike Schramm
    Mike Schramm
    12.28.2007

    I find it hard to believe that we've never done this, but a search through the archives leads me to conclude that we haven't, so here you go.Name: Orb of DeceptionType: Rare TrinketDamage/Speed: N/AAbilities: On use, transforms you into a character of the opposing faction. That means you suddenly change your look, from Alliance to Horde or vice versa. Humans to Orcs, Undead to Night Elf, Troll to Dwarf, Tauren to Gnome, and Blood Elf to Draenei (or vice versa). Lasts for five minutes, and has unlimited charges on a 30 minutes cooldown. It's mostly just a joke, as NPCs will see right through your disguise, and players will still see red text above your head. But it is fun to cause a little commotion when a newbie spots you walking around a big city as the other faction. Finally, gender gets a little weird with this, too. Night Elves and undead will change sexes when transformed, and using other shapeshifting buffs, we're told, will make genders change as well. Why is that? Who knows. Probably a bit of coding weirdness that Blizzard isn't interested in fixing. How to Get It: If "the Orb" (sly Brisco County, Jr. reference there-- anyone with me on that?) was easy to get, everyone would have one, right? Well, it's only kind of easy to get-- it's a world drop, which means that it can drop from almost anywhere in the world. I'm pretty sure it tends to drop in instances, but even that isn't for sure-- lots of people say they've seen it drop out of instances, too.At any rate, you probably have a better chance just buying it than actually getting it in a drop. Could cost you up to 500 or even 1000g, but given how quickly gold shows up these days, you'll get it faster by just farming gold for it rather than trying to get it to drop for you. Check the AH every day, grab it when you see it pop up, and you're ready for a little bit of deception fun.Getting rid of it: Sells for 46s 18c to vendors, and disenchants into a Large Brilliant Shard.

  • Healing trinkets and you

    by 
    Chris Jahosky
    Chris Jahosky
    08.17.2007

    Vonya over at Egotistical Priest has a nice write-up regarding the various healing trinkets available to players these days.I definitely recommend reading the entire article, but for those that may have a short attention span (or are alt+tabbed from a raid at the moment and don't have a lot of time), she makes some valid points about healing trinkets, so I'll attempt to summarize.Her main point is that most trinkets follow the same basic formula: The average trinket Use says : Increases X by Y for Z. Where X is damage or healing, and Y is the amount that it's increased (often in the 200 range) and Z is the length of time that it's affected, usually 15-20 seconds.While a class that constantly spams heals, like a Paladin, would receive most of the benefit during the time the trinket is active, a Priest tends to follow up a big heal with a HoT and then try and wait for the 5 second rule. While this may maximize their mana efficiency, it minimizes the impact the trinket has while active.She goes into more detail than what I've mentioned, so be sure to check out her blog for a fun and engaging read!

  • Phat Loot Phriday: Mark of the Chosen

    by 
    Mike Schramm
    Mike Schramm
    04.27.2007

    Last week, someone requested an item that anyone can get, and so this week we're going for this nice midgame trinket.Name: Mark of the ChosenType: Uncommon TrinketAbilities: Chance on hit: a 2% chance of increasing all stats by 25 for 1 minute. Yup, that's a darn nice proc. Your attributes affect all kinds of things, and so a +25 buff for one minute is a nice bonus. Especially if, in the late 40s, you don't have a really good trinket yet. Of course, this is especially good for classes that get hit a lot-- tanks and rogues especially. 2% proc isn't a lot, but I had this trinket on my rogue all the way up to 60 (he was an alt, what do you expect?) and it procced plenty, especially when I grabbed adds. Oh, and while it doesn't stack (if it happens to proc within the minute that you get the buff), a second proc will just extend the duration, which is nice-- no wasted procs. How to Get It: You get to experience one of my favorite instances: Maraudon. This comes from a quest called "The Pariah's Instructions," which begins with a questgiving centaur wandering around the southern hills of Desolace (he's behind a big hill in the middle). He'll give you a little slip of paper called (surprise) the Pariah's Instructions.You'll basically head into Maraudon (so you'll need a 5-man group), kill one of the mobs in front for an amulet drop, and then find five ghostly Khans, the founders of the Centaur tribes in Azeroth. They're sprinkled all throughout Maraudon-- two are inside and outside the purple side of Maraudon, and two more are inside and outside the orange side. The last one (although it'll probably be the first one you kill), is right in the middle before the instance splits into two colors (right near where you later create the portal to the end of Mara). At each Khan, you use the amulet on them, and they'll become corporeal and try to kill you. Kill them, take the jewels for each, and then when you've collected all five, use the Amulet again to combine them, and take the whole shebang back to the Pariah.He'll rejoice that he's got the power to unite the clans, and you'll get your trinket. Except that I gave him that amulet a long time ago, and he still hasn't united the clans... What's he waiting for?Getting Rid of It: Truth be told, you won't keep this thing too long-- definitely by the time you hit 60, you'll probably run across at least two more better trinkets (you'll get offered one more for sure at the class-specific Sunken Temple quests in the early 50s). When you are done with it, you can get 61s 33c by selling it to a vendor, or disenchant it into Dream Dust, a Greater Nether Essence, or a Large Radiant Shard.

  • Phat Loot Phriday: Chained Essence of Eranikus

    by 
    Mike Schramm
    Mike Schramm
    02.23.2007

    I know we've been pretty centered on Outland loot lately, just because all the stuff there is so, well, phat. But here's a cool little trinket you don't need the expansion to get, and it's just steeped in lore.Name: Chained Essence of EranikusType: TrinketDamage / Speed: N/AAbilities: On use, it'll poison all enemies in an 8 yard radius, giving them 50 Nature damage every 5 seconds for 45 seconds, on a 15 minute cooldown. Not great, but not too shabby for a level 55 trinket. I found this really helpful on my Warrior (at least until around level 60 or so), but YMMV, of course. Also, whenever you use this, you get a personal, only-you-can-hear-it whisper from non other than the tortured soul of Eranikus the dragon (he's the big green monster above). Yes, that is a voice in your head, and it's coming from this trinket. More on that in a second. How to Get It: This is a long one. I'll leave the details for one of Elizabeth's great Know Your Lore posts, but all you need to know is that the Green Dragonflight is tied to a realm called the Emerald Dream, and that place is currently being corrupted into the Emerald Nightmare. Deep within Sunken Temple (on the same level as all the other dragons and Jammalan the Prophet), a Shade of the dragon Eranikus is sleeping. He was sent there by Ysera, leader of the Green Dragonflight, to take care of all the trolls messing about. But instead, corrupted by the Emerald Dream's troubles, he's sleeping on the job, which is when you come upon him.After you take him down, everyone in the party can loot a gem from his body, called the Essence of Eranikus. You have to get a quest from that gem, and then take it to the font located in the back of the same room where you fight him. Instead of releasing Eranikus, however, it turns out the font itself is corrupted, and he becomes Chained inside the gem, creating this trinket as a quest reward from that quest.Now, the trinket is actually a quest item in another series of quests that currently isn't done. You can take the gem to Itharius, an elf (some players say he's a green dragon in disguise) inside a cave in the Swamp of Sorrows, and give it to him to get a quest to meet up with someone else in Winterspring. But the questline ends right after that, with no final rewards or lore to show for it. It's widely assumed that this quest chain will eventually be where we have a chance, whenever Blizzard gets around to it, to actually enter the Emerald Dream, and confront whatever's causing the corruption in there.Eranikus also makes a quick appearance in the questline to open up the Gates of Ahn Qiraj (along with Tyrande Whisperwind!), but that's a long story for another day...Getting Rid of It: You can give it to Itharius if you want, but I wouldn't recommend it until Blizzard actually updates that quest chain. A vendor will give 64s 64c, or it will usually disenchant into Illusion Dust.

  • Return of the Luffa

    by 
    Mike Schramm
    Mike Schramm
    02.22.2007

    Answer honestly now: who actually kept the Luffa? The Luffa is a pretty much worthless trinket (except maybe for Rogues who often fight Druids or Warriors) available at level 49 from a quest in Searing Gorge. All it does is remove one bleed effect. It's not a bad trinket when you get it at level 49, but after that, more and more trinkets show up that do so much more that for most players, the Luffa ends up either in the bank, or, more likely, vendored away.I know I sold it. But those of you who hang on to everything you find in the game have a reason to celebrate: the Luffa is back. Apparently in Karazhan, there's a rogue boss named Moroes who lays down a debuff called "Garrote"-- it's a whopping 1000 damage per 3 seconds for five minutes (or until he dies, as of 2.0.6), which is a lot of damage. And yet, while Stoneform, Divine Shield and Ice Block will all remove it, the only other way you'll get it off is, you guessed it, the ol' Luffa.If, like me, you did vendor it, don't worry too much-- the Luffa only works sometimes, and the fight's not impossible without it anyway. But a few players are feeling a little regret at tossing away something they'd never thought they'd need. Maybe a future quest in Outland will someday grant us an extra absorbent Luffa for future use.Update: And here's even more reason to keep it. Commenter Wari asks about Rokmar the Crackler's debuff in the Slave Pens (he drops a bleed that does damage until the player who has it is healed to full), and it looks like the Luffa will clean that annoying buff off too. Who knew the Luffa would be so useful?

  • TCG in-game rewards revealed (finally!)

    by 
    Mike Schramm
    Mike Schramm
    10.03.2006

    If, like me, you've been waiting for the WoW collectible card game to finally justify its existence, wait no longer. From the beginning, Blizzard and cardmakers Upper Deck have promised that cards in packs would give in-game rewards, and today they revealed the deets. Special "Loot" versions of cards will have scratch offs that reveal codes to be redeemed in-game. The "Loot" version of someone named Landro Longshot (the lore of this escapes me, if you know it, speak up) will grant a unique in-game tabard. A card that shows a Thundering Hippogryph will grant a new non combat pet-- awesome! And then there's the one you really want: the loot version of "Saltwater Snapjaw" will grant players their very own big-eyed turtle mount. That's right, the rumors were true. If you find this card, you can ride around on the back of a freaking turtle (Upper Deck is quick to point out that it goes regular speed, even though it's a turtle). Also, the mount is usable by players of all levels, which means you can finally ride out to Hogger. Because of that, I'd assume it's a 60% mount, not 100%, but they don't say specifically. Every card pack will have a card that gives "UDE Points," which you can use to redeem for other cards or in-game items in an online system. Two trinkets are first up in this system: a trinket that puts on a fireworks display, and another that changes you into an ogre mage. Finally, apparently there will be three loot rewards with every series of cards that Upper Deck releases-- the first series, Heroes of Azeroth, is due this month, and the second one, called Onyxia's Lair, is scheduled for November. The FAQ about the in-game loot answers some more questions, but not the most important one: how many of these stupid card packs do I have to buy to get a turtle mount? Of course it's all random, so it could be one or one hundred, but they don't list any "drop rates" (is that what you call it in CCGs?) on exactly how rare these loot cards are. On the other hand, if you do end up buying a hundred of these things, I hear there's some kind of actual card game you can play with them. Who knew?![ Thanks to everyone who sent this in! ]

  • Phat Loot Phriday: Piccolo of the Flaming Fire

    by 
    Mike Schramm
    Mike Schramm
    09.22.2006

    So last night we were in Stratholme and had just finished the live side when the mage in our group asked for us to kill a named and try and get his tier 0 boots. Unfortunately, he didn't get them (we'll have to go back), but after the loot roll was over, I had my favorite new item in my possession...Name: Piccolo of the Flaming FireType: Rare TrinketArmor: NAAbilities: Use: Causes nearby players (and you) to dance. Yup, use of this trinket (it's on a 60 second cooldown, starting on use) causes every other player around you who's not moving to dance like it's 1999. Even, as I found out last night while using this thing in the Ironforge bank and AH, if they're seated or mounting. There's nothing funnier to me than a Nelf rogue in full tier 2 dancing like a madman. Except maybe a female human pally sitting on a horse doing the macarena with her arms. HA! Lots of players hate this thing, and not only does it draw attention when you use it in populated places (raids, instances, towns, AH), but players might think you're a noob-- it's completely useless other than for the comedy of making other players dance. Either you think it's one of the greatest trinkets in the game, or you think it's completely useless. Obviously, I'm the former. Unfortunately it doesn't work on NPCs (so no Katrina Prestor boogie or Thrall throwdown), mobs, or players of the other faction. But maybe that leaves room for more gimmick trinkets in the expansion? Blizzard, you listening? How to Get It: If you share my appreciation for moving to music (I like to play a little techno whenever I hit this while scanning the AH), getting the Piccolo is easy. It drops from Hearthsinger Forrester in Stratholme-- he's usually just past the rat gate in there, and he's a pushover. In fact, there are numerous strategies around to solo this guy as a rogue or druid, so he's easily farmable if you're playing one of those classes. If you're not, it still won't take long to farm him, but you'll have to pull your way to him (like grinding more AD rep is a bad thing). The Hearthsinger, as I said above, also drops the mage's tier 0 boots, so just tag along with your guild mage when he's farming for epics, and you'll probably be able to pick up one of these.Auction Price: It's BOP, so if you want it, you'll have to loot it yourself. A vendor will pay you 1g 7s 34c for giving up the chance to get down, get down with your fellow players. Dance, monkeys, dance!