turbulent

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  • Stick and Rudder: It's the Massively Star Citizen guild

    by 
    Jef Reahard
    Jef Reahard
    01.26.2014

    I love me some guild management tools, which is strange since I don't manage guilds all that often. It's a bit of work, see, as one look through the titles and topics in our Guild Counsel category will make clear. At any rate, I can't stop playing around with Star Citizen's recently launched Organization stuff.

  • Discussing guild functionality with Star Citizen's Benoit Beausejour

    by 
    Jef Reahard
    Jef Reahard
    01.21.2014

    Today Cloud Imperium publicly unveiled Star Citizen's organization functionality, and Massively managed to snag a quick interview with developer Benoit Beausejour from Turbulent, a Montreal-based studio that is developing SC's web tech. Head past the break for the full organization press release as well as Beausejour's answers to our questions.

  • Stick and Rudder: How to be an informed Star Citizen

    by 
    Jef Reahard
    Jef Reahard
    11.17.2013

    Massively's podcast fielded a listener question about Star Citizen and various other Kickstarters a couple weeks back, and while I answered it on our weekly show, I'd like to expand on it in more detail here. Call it a public service for people who are mildly interested in Cloud Imperium's space sim but not interested enough to scarf up the considerable amount of news flowing out of the studio these days. The question, in a nutshell, was how can a 30-person dev team make a triple-A title. There was more to it, including the usual concerns about crowdfunding, trust, and bits about investing vs. donating, but the dev team portion is the portion that I want to highlight.