twoworlds

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  • Two Worlds: a free to play MMO from the start

    by 
    Richard Mitchell
    Richard Mitchell
    05.07.2007

    Speaking to Edge magazine, Alexandra Constandache, CEO of Zuxxes Entertainment, clears up a few points about their upcoming MMORPG Two Worlds. It was announced in February that Two Worlds had become a massively multiplayer online game. It seems that some confusion arose concerning the term MMO, but Constandache notes that Two Worlds was designed from the ground up as an MMO title. She goes on to explain that there is some difficulty in defining the term MMO, noting that all that separates Two Worlds from other MMOs is that it will lack monthly subscription fees (if you don't already know, Two Worlds will be free to play). Finally, Constandache defends Two Worlds from those that would simply label it a poor man's Oblivon, saying that anyone who plays the game think otherwise. Two Worlds, says Constandache, will be much more accessible to gamers who "may not want to wade through unfriendly interface and mundane tasks before they find where the fun is." Sounds good to us.

  • RPG fans denied: Two Worlds delayed

    by 
    Richard Mitchell
    Richard Mitchell
    05.04.2007

    The official Two Worlds website revealed today that the Xbox 360 version has been delayed. Though a reason has not been given, we know that the game will not be releasing alongside its PC cousin on May 9th. The official website does note, however, that the console development "ran like clockwork" and that the final product "leaves nothing to be desired." In other words, it sounds like the game is being held up by the publishers, not development. Of further interest, according to the Two Worlds site, a German magazine by the name of 360 Live has given Two Worlds a 9.3 out of 10 saying, "A fantastic RP experience, full of life and ideas... who would ever have thought that Oblivion could be dethroned so fast? This Two Worlds is indeed a worthy successor!!"Any Oblivion player will tell you, those are hefty words of praise. It will be some time before 360 owners can judge the veracity of this review, as a new release date has not been set.

  • New Two Worlds trailer impresses

    by 
    Richard Mitchell
    Richard Mitchell
    04.26.2007

    It's been some time since we've seen or heard anything new about Two Worlds, the upcoming online RPG from Southpeak Interactive and Reality Pump. Lucky for us, a new trailer for the game has been released. The trailer shows off the the game's environments, characters, and some combat as well. Graphically, the game is looking mighty impressive, with visuals comparable to (but not quite as good as) Oblivion. The towns feature some particularly nice textures. There are several different weapon types displayed in the video, including swords, staves, maces, and spears. The video also shows glimpses of dual wielding and magic. All in all, Two Worlds is looking pretty decent. Check out the video and tell us what you think.

  • A handful of new Two Worlds screens

    by 
    Richard Mitchell
    Richard Mitchell
    03.21.2007

    Xboxyde nabbed three new screens of Two Worlds, the upcoming open world RPG from Reality Pump. 360 Fanboy readers will remember that Two Worlds was recently announced as an MMOG of sorts, allowing party play over Xbox Live. The new screens show off a decent engine, although comparisons to Oblivion are inevitable (Two Worlds doesn't look quite as pretty). Assuming Two Worlds has a decent multiplayer component, would you be interested in a new open world RPG in the style of Oblivion?

  • Two Worlds date confirmed, MMOG confusion

    by 
    Richard Mitchell
    Richard Mitchell
    02.05.2007

    Having uncovered the UK release date (May 9th) for Two Worlds, we would not be satisfied until we had a US release date in hand. Having contacted the game's developer, Reality Pump, we can now confirm a worldwide release date of May 9th. Two Worlds, for those that don't know, aspires to be a multiplayer, open ended RPG in the style of Oblivion. With any luck, it could bring solitary, single player Oblivionites together.In other news, there seems to be some confusion regarding the recent announcement that Two Worlds has gone massively multiplayer. According to IGN and 1UP, only the PC version will be an MMO and the 360 version will remain restricted to 8 players. Other sources, however, maintain that both versions will make the MMO jump. Meanwhile, the official Two Worlds website makes no distinction between the two versions. Finally, the official press release makes no note of platform exclusivity either. Whatever the 360 version's fate, we're still excited for some multiplayer RPG action.Check out the press release and make your own judgments after the break.

  • Two Worlds becomes massively multiplayer

    by 
    Richard Mitchell
    Richard Mitchell
    02.02.2007

    Hot on the heels of the official UK release date comes the news that Two Worlds has become a true massively multiplayer online game. Previously restricted to 8 players online, Two Worlds will now accommodate thousands of players online at one time. Players will be able to form groups competing to solves quests, fight in the arena, form armies, or simply enjoy a pint in the virtual pub. Not mentioned is whether or not a monthly fee will be instituted now that the game has become an MMOG. If you've been looking for an alternative to the twitch action of Gears and Rainbow Six, Two Worlds might just be the game you've been looking for. The idea of an open ended online RPG in the style of Oblivion makes us positively giddy. How about you, are you looking forward to Two Worlds now that it's an MMOG?[Thanks, milkmanjb]

  • UK explores Two Worlds in May

    by 
    Richard Mitchell
    Richard Mitchell
    02.02.2007

    DCEmu reports that Two Worlds has been confirmed for a May 9th, 2007 release in Europe (and hopefully not long after that in the US). Developed by Reality Pump, Two Worlds is an open ended RPG much like The Elder Scrolls IV: Oblivion, providing players with a massive world to explore as they see fit. What sets Two Worlds apart from Oblivion is its multiplayer mode. Two Worlds allows for up to 8 players to join in a co-operative quest, and DCEmu reports that a Player-versus-Player arena is also available. The game features a unique spell system that lets players name their own spells. Should a player discover a new spell and name it, that spell's name will be persistent throughout the online world. In other words, if you discover a fire spell and call it "Fireball," then that name will automatically apply to all players who discover the same spell. If Two Worlds manages to be even half as good as Oblivion and do multiplayer right, it will be a serious contender when it releases in May. Now we just have to track down a US release date.

  • Two Worlds: Oblivion with Live co-op

    by 
    Richard Mitchell
    Richard Mitchell
    01.03.2007

    IGN posted a quick and dirty un-preview of Two Worlds. They had planned to actually play the game, but were foiled by a hardware failure (3 red lights?). Still, they had the developers on hand and decided to ask some questions. Two Worlds -- as we've reported in the past -- is an open world RPG in much the same vein as Oblivion. The similarities are obvious: a huge world filled with knights, monsters, horses, spells, weapons, it's all there. What really separates Two Worlds is its online components. First and foremost, 8 players are able to join in multiplayer co-op, but we knew that before. Another very cool feature we didn't know about before: players are able to create their own spells by stacking different effects upon one another. Once players create a new spell, it can be named and registered online. If that player is the first player to register a certain spell, the name will permeate the online world. We can't wait to discover the fireball spell only to find out that someone else named it "n00b k1LL3R."If there is one fault with Oblivion (and the Elder Scrolls in general), it's that the game is a very solitary experience. The idea of a similar game with online co-op is positively delicious. Here's hoping Two Worlds delivers.

  • Two Worlds screens tree it up

    by 
    Ken Weeks
    Ken Weeks
    07.30.2006

    Reality Pump keeps talking up the tree physics in their mondo RPG Two Worlds. Maybe that's why this latest round of screenshots is focused on foliage, as usual.[Thanks Gaetge]

  • Two Worlds, several screenshots

    by 
    Richard Mitchell
    Richard Mitchell
    06.20.2006

    Reality Pump -- best studio name ever -- released a few shots of its upcoming RPG Two Worlds. For those unfamiliar with the game, Two Worlds is an open ended RPG seemingly in the same vein as, say, Oblivion. Reality Pump is promising unprecedented storytelling and interactivity, "giving gamers a real chance to shape the world around them." The official Two Worlds website promises plenty of other buzz words features as well, including: