ubm-techweb

Latest

  • 2011's game industry salary stats push us once more toward business school

    by 
    Ben Gilbert
    Ben Gilbert
    04.03.2012

    With this week's annual release of Game Developer Magazine's "Game Industry Salary Survey Results," we're once again reminded that game industry professionals – on average – make kind of a lot of money. How does approximately $81,192 per year sound to you? Sounds pretty damn good to us as well, and that's the average take home for people across a variety of disciplines: business/legal, programming, production, sound/art/video, design, writing, and QA. Despite the survey having existed for 11 years now, it still doesn't include the press (though you can tell from our cushy leather chairs that we're clearly doing all right).But who is making the biggest bucks, you ask? Unsurprisingly, the "business/legal" category brings home the most dough on average, pulling in approximately $102,160 annually. Similarly unsurprising, QA testers pick up the bottom end of the scale, earning around $47,910 on average. Salaries on both the high and low end dropped a bit compared with last year's survey, but not by much more than the 2.4 percent margin of error.The survey's data was once again culled from respondents across the game industry in North America, the UK, and the EU, as well as a sizable chunk of indies/independent contractors (though the salary averages are pulled specifically from US-only data). Outliers – folks making dramatically more or less than the average – were removed from results before averaging "to prevent them from unnaturally skewing the averages." That sounds like another good reason not to include game journo salaries!

  • GameSetWatch ends its six-year vigil

    by 
    JC Fletcher
    JC Fletcher
    11.30.2011

    One of the best sites to find posts about vintage NES music mixtapes, Virtua Hamster, and Sengoku pedometer games is leaving us. GameSetWatch, UBM TechWeb's "alt.game" blog, is going on "semi-permanent hiatus," after six years of operation. "So, why are we stopping?" asked EIC Simon Carless in the farewell post. "Well mainly, we're seeing an increasing overlap with sister site IndieGames.com, just in terms of some of the best material out there being indie-related." Carless also noted that "mainstream game blogs are doing a much better job nowadays of including the weirder and alt.links in amongst their gaming news." Of course, so many of our weirder links came via GSW ... The site will remain online, so as odd as it is for us to go tell you to read someone else's site, you should really take a day to go through GSW's wonderfully eclectic archives.