ulduar-raid

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  • What happens if Algalon isn't defeated?

    by 
    Lesley Smith
    Lesley Smith
    04.28.2009

    This week information about the final boss of Ulduar has slowly been revealed, thanks to the guild Wraith on EU-Ysondre. We never got to meet Algalon the Observer on the PTRs so this encounter is one of the most mysterious, both in terms of tactics and of lore. From what I've seen it's also one of the most gorgeous, but then again, I like stars and floating planets. Algalon himself is an entity composed of stars, a spectral being who is not uncompassionate to the heroes who have come to kill him. He just has a job to do. A job which could see our world being put in serious - even cataclysmic jepoardy.Needless to say, from here on in, there be SPOILERS about the actual boss fight so read on at your own peril!

  • Loot, rationality, and the Sunwell effect

    by 
    Allison Robert
    Allison Robert
    04.24.2009

    Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath. I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

  • Shifting Perspectives: An Ulduar class preview, part 2

    by 
    Allison Robert
    Allison Robert
    04.21.2009

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we watch the Ulduar trailer again and ask ourselves over and over why Jaina Proudmoore couldn't have been a Druid. The obvious answer is that she just wasn't cool enough, but this is the source of much cognitive dissonance at the moment. I'm going to take a quick moment from the rest of the column and just write, in case any of the people who made it are reading this, that the Ulduar trailer was so stuffed with win that pieces of win are dribbling out of it into little win puddles and spilling over into the Sewer of Awesome. And, as NaitFury on the MMO Champion thread points out, "Those of you who say it is boring should probably go back to watching another Undead Rogue 1-shot people with Linkin Park in the background." Amen!We're one week into Ulduar (and by "we" I mean "other people," because the game has become virtually unplayable for me post-patch, and having the game crash my computer every 5 minutes is forcing the Sewer of Awesome to run to the Vast Delta of Self-Pity), so let's pick up where we left off and tackle the Deconstructor, the Iron Council, and Kologarn.

  • Ensidia downs Yogg-Saron

    by 
    Lesley Smith
    Lesley Smith
    04.16.2009

    It was inevitable that someone would down Yogg-Saron pretty quickly, and less than twenty four hours after the patch went live European guild Ensidia have claimed World First on the Death God. Given the non-linear progression into Ulduar, a lot of other guilds were able to pull off world firsts on other bosses. It also seems that Ensidia was focusing on clearing Ulduar in normal mode, as none of their kills were done on hard mode. This means we're unlikely to see Algalon downed this week (not by Ensidia, anyway). While it came as no surprise that someone killed him, what surprised me was that it was Ensidia. I was betting on Vodka (can I get a 'for the Alliance!' from anyone?) and that they managed to do it while many of the EU realms were having stability issues. Of course, it should be noted that Ensidia was the same guild that cleared all Wrath content three days after its release (they hadn't decided on a name yet).Boubouille over at MMO Champion has a full raid list and info on some of the loot that dropped, including a rather nice cloak and a piece of that legendary healer mace.

  • WoW Insider's Patch 3.1 FAQ

    by 
    Alex Ziebart
    Alex Ziebart
    04.14.2009

    Our own Elizabeth Harper has been hard at work gathering together all of the most frequently asked questions that we've received over the last few weeks regarding patch 3.1. Now that the realms are finally coming up, it's a good time to get these out to you all because many of you will probably be asking them soon, too!Our FAQ is listed below, and if you ever want to find it again just bookmark this page. It will always be there, and should there be a need to update it at any point, we'll be sure to do so! Thanks for sticking with us today, ladies and gentlemen.

  • Patch 3.1 Secrets of Ulduar round up

    by 
    Alex Ziebart
    Alex Ziebart
    04.14.2009

    We've talked a whole lot about Ulduar in the last few months, and a lot of great Ulduar-related resources have cropped up. So you don't need to dig through our entire site to find what you're looking for this fine Tuesday morning, I've tried to collect the most useful pieces of our current Ulduar content into one nice list for you. Enjoy! Ulduar Mania kicked off with this preview of Ulduar from the official EU community site. And then this video! You can listen to this song by Summergale and Cranius titled 'Ulduar' while you read this insanely long list! To be sure you'll never be lost in Ulduar, we've covered a few sites with maps of the zone. Check out an early iteration of the Ulduar achievements. Most of them have remained the same, but note that some of the numbers in the post were placeholders and have since been updated.

  • How to decide who's getting Val'anyr

    by 
    Allison Robert
    Allison Robert
    04.12.2009

    With Ulduar due to hit in the near future, Tales of a Priest addressed a pretty timely subject for 25-man raiders yesterday with a blog post on Val'anyr and how you're going to assign it. As it's a constructed Legendary like Atiesh rather than being a dropped item like the Warglaives and Thori'dal (sudden thought: why do the caster Legendaries have to be assembled, whereas the melee/ranged Legendaries just drop?), you're going to have to put some time and thought into which one of your healers is going to get this baby first. It's not exactly the world's most comfortable question for a guild leader, but I like how Derevka lays the issue out so matter-of-factly, and then goes on to address an interesting point concerning Val'anyr's proc. Your ideal candidate is a good healer with great attendance who plans on hanging around for a while, but then there's the question -- which class gets the most use out of the proc?

  • WoW Patch 3.1: Inside Ulduar

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.26.2009

    It's been just two hours since we first heard Blizzard would be opening Ulduar for testing, and after a rocky start (filled with crashes of all shapes and sizes) we're in game and collecting screenshots. If you can't get into Ulduar yourself, why not take a moment to peruse our gallery? (And, yes, before you even ask: spoilers inside. Don't click if you don't want to see!)%Gallery-45995% Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

  • How to be useful on the PTR

    by 
    Allison Robert
    Allison Robert
    02.21.2009

    Yep, another PTR post. For all we know, the recent frenzy surrounding the PTR has been manufactured by Blizzard as a practical joke while their programmers are out playing skee-ball. We don't have the foggiest idea of when it's going to hit, but back-channel discussion here at WoW Insider HQ currently has the smart money on "whenever Elizabeth Wachowski is away from her computer." My real reason for writing this is that a lot of people in the beta seemed to treat the server as an extended vacation from the live realms, and this upset a lot of old PTR hands who assumed people knew they were supposed to submit feedback, and not just play with all the cool new toys. Yes, you should have fun, and you can contemplate the trippy philosophical notion of your character's existence in an alternate universe (duuuuuuuuuuuuuuude!), but you can do a lot of things to help patch 3.1 launch without issues. The point of the test realms' existence is for Blizzard to test everything new with as large a population of players as possible. If you're uninterested in submitting polite, honest, and frequent feedback, you're making it harder for them to get an accurate sense of the patch's impact on live realms.

  • A plea against vehicle combat

    by 
    Eliah Hecht
    Eliah Hecht
    02.17.2009

    Earlier today Blizzard posted a preview of Ulduar, the tier 8 raid coming up in patch 3.1 (which they promise will be on the PTRs "very soon"). Most of it looks really cool - 14 bosses, massive rooms, hard modes. However, there is one topic that Blizzard enthused about that really worries me: vehicle combat. We've already seen some vehicle-based boss fights in Eregos (the final boss of the Oculus) and on the third phase of the Malygos fight. But Ulduar is, apparently, going to take it one step farther: there will be a vehicle-combat gauntlet leading up to the first boss, Flame Leviathan, and that boss itself will also be a vehicle fight, with players picking among three vehicles (Chopper, Demolisher, and Siege Engine) to command.

  • Who's the boss (in Ulduar)?

    by 
    Michael Sacco
    Michael Sacco
    02.17.2009

    All this talk of 3.1 we've been seeing lately is fantastic! Class and talent changes everywhere, dual-spec announcements (see? I told you!), it's all great stuff. For me, though, the big draw of 3.1 is -- read my lips -- one new dungeon! I know, I know, raids is raids, but I'm getting pretty tired of Naxx, and I want a nice long raid to sink my teeth into. New strats to learn! Setting a course through uncharted territory! Wiping because we don't know the fight yet! I'm just so excited. Of course, the one thing we haven't found out about Ulduar yet is who the heck we're killing for their purples! Being a reasonable man who reads his quest text, though, I've been able to divine the identities of a few personalities we're likely to encounter. The Ulduar screenshots from beta, with their diverse wings and amazing architecture, also hint to these same folks. They'll be involved, and I'll put good gold on it. Who's ready to rumble?