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What's this, you say as you rub your eyes in disbelief. Is it... The Game Archaeologist, long since thought lost in his expedition to Atlantis (and the trials therein)? It is indeed, my friends. TGA has been a long-running passion of mine on Massively, but I needed a break for a while to recouperat...

June 8th 2013 at 12:00pm 0 Comments
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If you've been playing Ultima forever, you started out by playing the game on a monochrome monitor with all the graphical lushness that an Apple IIe could provide. Ultima Forever's art director Peter Lipman knows all about that, because that's where he started as well. So going in with a memory of...

June 6th 2013 at 7:00pm 0 Comments
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Looking forward to having some nostalgic adventures with Ultima Forever when it releases this summer? Then you might enjoy a trip behind the scenes of development with Ken Hartsook, a software engineer working on the title at Mythic. Hartsook is the subject of a new video detailing some of the prog...

May 23rd 2013 at 7:00pm 0 Comments
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I walked away from a recent preview of Ultima Forever: Quest for the Avatar feeling anxious. It's not that Dark Age of Camelot dev Mythic Entertainment has a bad game on its hands, I just don't understand how it's supposed to speak to me as a longtime Ultima fan.Over the last decade, the legendary...

March 13th 2013 at 6:45pm 0 Comments
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Mythic's Ultima Forever: Quest for the Avatar is coming this spring to iOS devices, so we suppose it's the appropriate time to get worked up about this latest evolution of the Ultima series. The studio's released a quick trailer that showcases some of the game's locales and combat as well as prom...

February 25th 2013 at 9:00pm 0 Comments
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Mythic Lead Designer Kate Flack has an interesting interview up on Gamasutra about her experiences with developing MUDs and how she's rejecting the industry standard when it comes to crafting Ultima Forever (legal disclaimer: This online multiplayer title is not an MMO, but hey, it's online Ultim...

February 8th 2013 at 4:00pm 0 Comments
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When it comes to classic MMOs that have strong nostalgic pull with veterans, the topic does arise from time to time what a sequel to any given game would look like and how it would be received in the current gamer climate. We've already talked about updating graphics here in The Game Archaeologis...

September 4th 2012 at 3:00pm 0 Comments
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As Ultima Online turns the corner into its 15th anniversary next month, many fans have wondered why Mythic is focusing on its not-quite-an-MMO Ultima Forever instead of a proper sequel. Producer Jeff Skalski took to the podium to talk about Ultima's future and how fans might help the studio sell...

August 24th 2012 at 4:00pm 0 Comments
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Bioware and EA recently announced plans to revive the Ultima brand as a free-to-play online title that will premiere on iOS. In a recent interview, executive producer Jeff Skalski shared more information about the game. First, the game's microtransactions will mostly focus on cosmetic feature...

August 7th 2012 at 4:00pm 0 Comments
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While it might not be a full-fledged MMO, Ultima Forever remains on our radar due to its heritage and studio backing. Executive Producer Jeff Skalski revealed a few more details about the title, including the third class to join the character roster. The as-of-yet unrevealed class is a Druid, wh...

August 3rd 2012 at 10:00pm 0 Comments
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This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. If there's any video game on the planet that demands a remake, it's Ultima IV: Quest Of The Avatar. As arguably...

July 13th 2012 at 9:25pm 0 Comments