ultima-iv

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  • GDC Online 2012: Paul Barnett reimagines Ultima with a chicken and a spoon

    by 
    Karen Bryan
    Karen Bryan
    10.12.2012

    Paul Barnett is a great storyteller with a passion for games. Anyone who followed Warhammer Online early on can't forget the engaging speeches and videos Barnett made through beta and launch. But it's no longer 2007, and he's long since moved on from Warhammer. Instead, he's been working on Ultima Forever, a browser-based, online rendition of Ultima IV. This week at GDC Online, he told the story of how the game came to be. He was given a chicken and a spoon and told to go away and try to make something. The only boundaries was that he couldn't have any other stuff, the game had to be good, and he had to do it quick and without help. Did Barnett succeed with his chicken and spoon? Read on for Barnett's tale of Ultima Forever as well as a look at the lessons he learned along the way.

  • MMO Blender: Larry's old-school 16-bit MMO

    by 
    Larry Everett
    Larry Everett
    08.03.2012

    In August of 1991, the Super Nintendo Entertainment System launched in North America, kick-starting what would eventually be the biggest boom in console roleplaying games. Granted, some of us had been playing RPGs on consoles like the original NES, but RPGs didn't see as big a console boom as they did on the SNES. In fact, console RPGs haven't seen the same level of popularity since the SNES. A quick jump over to VGChartz shows us that out of the top 50 games sold world-wide on any individual console, RPGs on the SNES dominated the NES, the Playstation, and even the Nintendo DS, boasting titles like Dragon Quest VI, Final Fantasy III, and Super Mario RPG. If you take into account some adventure games that should be considered RPGs, like Super Metroid and The Legend of Zelda: A Link to the Past, then you have arguably the best platform of all time for the genre. Nowadays, with online gaming and indie companies sprouting up all over the place, a 16-bit online RPG would probably sell really well, especially if it took some of the best elements from the classic console RPGs of the NES/SNES era. Isn't that right, Cthulhu Saves the World? Let's see what I can throw together from some of my favorite 8- and 16-bit games.

  • Bioware aims to reinvent Ultima with Ultima Forever

    by 
    Mike Schramm
    Mike Schramm
    07.23.2012

    Ultima Forever's announcement came as a surprise earlier this month: Bioware has apparently been working with Richard Garriott's old Ultima 4 property to create a new entry in EA's growing collection of free-to-play titles. But despite the big announcement, Ultima Forever has been steeped in mystery, leading to plenty of guessing and speculation about what it's going to be like.So we cornered the game's lead designer, Kate Flack, to try and get some answers. She couldn't tell Joystiq everything yet ("We're in alpha at the moment," she said, "and we'll be leading towards closed beta soon"), but read on for a few more insights into what Ultima Forever will be, ultimately.