unholy-wars-launch

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  • Massively's Darkfall launch week diary: Day three and recap

    by 
    Jef Reahard
    Jef Reahard
    04.19.2013

    So yesterday I kinda rambled on at length about why I'm loving Darkfall Unholy Wars. I'm not really apologizing; after all, this is my launch week diary! Today, though, I figured I might tone it down a bit and just hit the highlights of my day three play experience. After that, I'll recap and give you some final thoughts on Darkfall as it stands in April 2013.

  • Massively's Darkfall launch week diary: Day two

    by 
    Jef Reahard
    Jef Reahard
    04.18.2013

    I'm doing Darkfall Unholy Wars wrong. See, I'm one of those sandbox carebears who could not care less about PvP. I'll attempt to defend myself if attacked, and I'll add another body to the zerg if I'm in a clan or whatever, but I don't seek out conflict with other players. I mention this because that attitude obviously informs everything I write about Darkfall, which, at its core, is a great big high fantasy murder simulator. Yes, the game has crafting, harvesting, player housing, and better PvE than it's given credit for, but on some level all of this stuff exists to power the FFA PvP meatgrinder that in turn attempts to satiate the bloodlust of Aventurine's target demographic. And would you believe that despite that, Darkfall is still one of this carebear's favorite MMORPGs?