unity-client

Latest

  • Massively Exclusive: Gauging the pressure on the City of Steam alpha

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.17.2012

    City of Steam doesn't look good for a game in alpha; it looks good for a game in beta. And yet you can tell that the game is still in alpha testing if you read through our last tour of the game and compare it with the state of the game players will experience over the weekend. This is a game that's growing by leaps and bounds, making huge strides in development at each turn. And that's all the more impressive when you realize that it's a browser-based title from an independent studio working on what I can only assume is a shoestring budget. If you haven't heard of City of Steam before now, I invite you to take a look at our last tour through the game at the hands of the inimitable Justin Olivetti, who gives an overview of what the game is and how it played during the previous alpha test. But what about now? What's been improved and expanded? I took a brief tour with Mechanist Games' Gabriel Laforge to see the latest client and get a sense of the game for myself.