Unity Engine

Latest

  • E3 2011: A look at Star Trek: Infinite Space

    by 
    Brandon Felczer
    Brandon Felczer
    06.08.2011

    Engagieren! At this year's E3, German game developer Keen Games (under the production of Gameforge) brought us to warp speed and gave us a first look at the upcoming browser-based MMO Star Trek: Infinite Space. Powered by the Unity 3D engine, the latest game in the Trek franchise will be free-to-play by the end of 2011. The devs are calling it an "action-tactic" MMO, and it title will hopefully give players just what they have been asking for in a Trek MMO. Set in the Deep Space Nine timeline, the game allows players to create custom characters and immediately begin to pilot their own ships. Right from the beginning, a player can start as either a Starfleet or a Klingon officer. To our surprise, the game's development is being fully supervised by Mike and Denise Okuda, Star Trek experts who have been involved in the franchise's many movies and television shows. Star Trek: Infinite Space is currently in closed beta but has a cinematic trailer that is sure to give any Trekker or Trekkie goosebumps. Check it out after the break! Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered! %Gallery-125755%

  • Battlestar Galactica Online passes one million player milestone

    by 
    Jef Reahard
    Jef Reahard
    04.15.2011

    Bigpoint's browser-based Battlestar Galactica Online is a certifiable hit according to a new press release touting the fact that the title recently surpassed one million registered players. The milestone comes a scant six weeks after the launch of BSGO's open beta period and dovetails nicely with the news that the game is getting an engine upgrade as well as new ship content. "There is always a risk when you translate a well-known IP into another medium. We built what we believed was a recipe for success; a fantastic gaming experience inspired by an iconic show, with the added benefit of being a free-to-play title," explains Bigpoint CEO Heiko Hubertz. Head to the official Battlestar Galactica Online website for more info on the game and the new upgrades.

  • Gamigo opens the news floodgates

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.10.2011

    "Cry havoc, and unleash the titles of war" might as well be gamigo's cry, as today it has seen fit to give us what can only be termed as a new title news explosion. Aside from offering up an interesting tidbit on its upcoming space dogfighter, Black Prophecy, the company has released information on a handful of other new titles that should pique the interest of gamers who are looking for something beyond the standard free-to-play MMO fare. Better still, some of these titles will be available in-browser, helping to open up more "jump in and game" free-to-play options. Grimlands offers something for players who have been waiting for a post-apocalyptic title that promises the ability to evolve their own playstyles -- and cities. UFO Online: Fight for Earth features a tactics-heavy browser-based MMO environment where players will battle against each other and enemy NPCs in a world overrun with gobsmackingly enormous amounts of aliens. Magic Campus offers adventure in a turn-based world where players build a powerful cadre of pets and mentor others in the ways of magic -- all in their browsers. Sound intriguing? Join us behind the break for a first look at screenshots and video from these upcoming gamigo titles!

  • Battlestar Galactica gets an open beta date

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.28.2011

    Are you ready to step into the world of Battlestar Galactica Online and have a frakkin' good time blowing Cylons into the next century? Perhaps you're more the type of person who feels a certain affinity with the toaster-people and instead would prefer to play on the side of the Cylons themselves? Whatever the case, if you've been waiting for Bigpoint Games' upcoming free-to-play SyFy Channel space dogfighter, then you're in luck. According to a post by Husker on the Battlestar Galactica Online forums, the game's open beta is right around the corner: February 8th, to be exact! Initially, three servers will be launched for open beta: Caprica for the U.S. West coast, Scorpia for the U.S. East coast, and Tauron for players located in the EU. However, all players will be expected to use English in common chat channels, even on the EU server. The only exception is in Squad and Wing chat, which is left up to players. Any other language used in open channels will cause you to be ganked with a GM banhammer and be sent to appeal on the forums. Bigpoint also states that if more servers are needed, the company will be adjusting accordingly. In the meantime, you can check out Beau's First Impressions of the game or watch the red-hot trailer Bigpoint just released to get an idea of what this very ambitious Unity-engine-based game will be like.

  • Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)

    by 
    Sean Hollister
    Sean Hollister
    01.18.2011

    We had nearly forgotten Lenovo's Eedoo spinoff and its China-bound video game console, seeing as how it failed to meet a planned November 2010 unveiling, but IDG News reports that the motion-sensing eBox hasn't slipped Lenovo's mind -- it's just been pushed further into 2011. How far? If we were to guess, we'd say Q2 2011, and the video above spells out why. Seemingly by coincidence, we were just sent this footage of a game called Flyimal, built on the Unity Engine as a collaboration between 3D asset company Mixamo and 3D gesture recognition company Omek Interactive, and -- get this -- running on "the first [console] to be made by the Chinese for the Chinese market and due for launch by Q2 of this year." We can't think of many game systems that fit that description, to be honest. There's not a lot to look at here, but we imagine PrimeSense and competitors will be perusing the video soon, noting that the machine captures precisely 15 points on a user's body for its gesture recognition algorithms... and wondering if there's a third dimension to any of that movement. Read Unity, Mixamo and Omek's statement after the break.

  • Free for All: Four games I'm dying to play in 2011

    by 
    Beau Hindman
    Beau Hindman
    12.22.2010

    The year 2010 was a great year in gaming. If anyone tells you any different, look him in the eye -- you've just met a madman. In fact, 2010 did so much for me, personally, that it might be hard to top it for a while. I actually started getting paid to write my blog entries this year, discovered so many wonderful new developers this year, and played more hours than in all of the previous years combined. As luck would have it, there are already several new games being announced that are making 2011 look like an even bigger year for me. Browser-based technology is only growing more robust and rich, indie gaming is finally starting to get a lot of the respect it deserves, and I now have the ability to contact almost any developer I want for use in my columns. All of this adds up to some exciting times ahead, for sure. All thanks to Massively, of course. There are four games in particular that I am very excited about. More will come, I'm positive, but these four have already cast huge spells on me. Click past the cut to see what you should be excited about, too!

  • First Impressions: Atmosphir

    by 
    Beau Hindman
    Beau Hindman
    12.03.2010

    After poking around some of my usual haunts to find interesting new games to show you, I stumbled across Atmosphir. Granted, it's not a true MMORPG -- I will tell you that up front. I knew, however, that it was something that needed to be shown for several reasons. It's totally free-to-play but features an optional subscription that will get you a monthly 500 points to spend in the cash shop for optional customizations and items. All weapons are already balanced and equal, so there's no "buying power" in this game. Customization is a blast, and the characters feel sharp and bright. I was able to make a unique-looking character despite having initially limited choices. Paying the monthly subscription opens up many more choices, making it easily worth the six dollars or so. The real game shines when you load a custom-made level and rack up points. If you like what you see, you might even have a chance to edit the level yourself or make a brand-new level of your own design. Let me me explain a bit more and you'll see why this might be a very important game to keep an eye on.

  • Snoopy Flying Ace dev working on free-to-play sky combat game

    by 
    Griffin McElroy
    Griffin McElroy
    10.06.2010

    Smart Bomb, the developer behind the surprisingly well-received XBLA/PSN title Snoopy Flying Ace, recently announced an upcoming collaboration with online games publisher UTV True Games. Did none of those words catch your attention? How about these: Free-to-play; flight combat; online multiplayer; Unity engine; pizza taco money. Okay, that last part has nothing to do with anything, but you're definitely paying attention now. According to the announcement, Smart Bomb's next project is a browser-based dogfighting sim titled Sky Legends. Little is known about the game -- only that it will be built on the increasingly popular Unity engine, will feature multiplayer matches and customizable planes, and is due out in the first half of 2011. Keep an eye on the game's official site for future updates. Or this site! That works, too.

  • PAX 2010: It's clobberin' time with SHSO's PvP online card game

    by 
    Larry Everett
    Larry Everett
    09.08.2010

    Massively has taken a swing at Marvel's Super Hero Squad Online several times in the last few months, now. So, on our trip to PAX, the boy-in-grown-up-shoes, Jay Minn, could not wait to show us the newly announced PvP portion of this dynamic game. Minn, who is the Director of Games for The Amazing Society, turned in to a giddy imp and directed me to a computer station that had a burning Human Torch on the screen, all prepared to fight some bad guys. Even though PvE wasn't what I was there to cover that day, Minn just had to show me anyway. "Click on a bad guy," he told me, "and good things just happen." I obliged; the Torch lit up and chased some bad guys away! At that point, we were told we had to move on to the PvP portion of the demonstration. Marketing people can be such spoil-sports sometimes. The giddy grin returned to Minn's face as he gave me instructions on how to get into the online card game. In the lower right-hand corner simply sat an icon that looked like fanned-out cards. As part of the demo I was able to pick my opponent, and since I just love seeing the Ol' Canucklehead Wolverine get beaten down, I picked him for my enemy. And who is the best Marvel superhero? Spider-Man, of course. I had to choose him as my character. Hero up with me after the break to find out the details of my adventure through this shiny and lively online card game.%Gallery-101337%

  • Hero up! Hands-on with Marvel Super Hero Squad Online

    by 
    Bree Royce
    Bree Royce
    09.02.2010

    Back in May, I scored Massively's first real look at Super Hero Squad Online, the Marvel-flavored, kid-friendly MMO from Gazillion Entertainment and The Amazing Society. I was smitten with the game at the time, and so when Gazillion offered me the opportunity to take a peek at the newest build earlier this week, I jumped at the chance. Who can resist some hands-on time with such an adorable toy! (Answer to rhetorical question: no one, which is why you should go sign up for beta right now.) Plus, if I learned anything the last time, it was that I have a duty to relentlessly inquire about Squirrel Girl. Am I right? Gazillion PR Manager Keith Mutzman and The Amazing Society's Director of Games Jay Minn wasted no time bringing me up to speed on the progress of the game as the team heads to PAX this weekend, so I'll pay that forward -- join me after the break and we'll dig in and hero up!

  • E3 launches into space Taikodom-style!

    by 
    Larry Everett
    Larry Everett
    06.17.2010

    There are not many games that truly give the player the feel of what it is like to fly a starship in space. In fact, even some of the MMOs that label themselves as sci-fi are often just fantasy games with a futuristic paint job. And if you're looking for, more specifically, a free-to-play sci fi MMO, you will find but one game, and that game is Taikodom, the Brazilian-born, space-action game. If this game seems familiar, it's because it was recently acquired by GamersFirst, who have really put production of this title into full gear. Massively was lucky enough to to get our hands on the current incarnation of this game -- pre-beta! -- at E3. Set some 300 years in the future, Taikodom tells us that Earth -- or at least, Earth as we know it -- has completely changed. We are no longer able to set foot on the soothing surface of our blue-green homeworld. Instead, groups of space stations called Nodes are now our homes. Corporations run these nodes, and each has its own distinct faction and personality. Humanity now explores the galaxy in starships, which simulate and repeat familiar sights and sounds back to us. Hyperspace between Nodes is traversed via giant disc-shaped stations called, predictably, jumpgates. Explore this vast and exciting galaxy with us after the break! %Gallery-95561%

  • Rock like an Egyptian: The Mummy Online announced!

    by 
    Justin Olivetti
    Justin Olivetti
    06.03.2010

    If the unique yet satisfying blend of horror, comedy and Brendan Fraser are your thing, then you're probably a big fan of The Mummy movie franchise. Nothing uplifts ancient Egyptian culture like making a mockery of their dead while looting their final burial place. In any case, Bigpoint and Universal Studios are teaming up to bring The Mummy Online, an action-RPG MMO, to gamers this fall. The title will be set in the same 1930's time period as the feature films, and will feature PvE and PvP play. Interested gamers should be pleased to note that it will be both browser-based (powered by Unity technology) and free-to-play, so there's no legitimate objection to giving it a try. Unless you're a scaredy-cat, of course. Universal's Bill Kispert chimed in with the announcement: "The Mummy franchise is chock full of exotic settings, supernatural enemies, exciting quests, and over the top action. It is ripe with gameplay possibilities, and we look forward to extending our relationship with Bigpoint to bring the world of The Mummy to life for gamers." Right now the official website is a little sparse, but you can still sign up for The Mummy Online's newsletter. We're guessing it'll be sent out in hieroglyphics. [Thanks Kai!]

  • Super Hero Squad Online: No more "nameless sidekicks"

    by 
    Bree Royce
    Bree Royce
    05.19.2010

    These days, it takes a lot to impress me. Oh sure, I love MMOs. But sometimes I feel I'm in a rut, waiting for something new and different. Something that doesn't just have a "new" sticker, but actually has some new hook that will keep me happily playing -- not grinding -- more than a month. Something that will make me feel good about being a gamer again. Something cute and friendly that actually relieves stress rather than creating more. That's why I was so surprised by Marvel Super Hero Squad Online, the official premiere of which I was lucky enough to attend yesterday in downtown San Francisco. (The folks at Gazillion Entertainment and The Amazing Society put on a great show!) I certainly didn't walk into the event expecting SHSO to pique more than my passing fancy. Comic book-themed games are definitely something I love, and Marvel couldn't be hotter right now, but let's be honest -- SHSO's press release and early screenshots suggest an overtly family-friendly, even kid-oriented, cartoony romp. I figured the game would be Free Realms in capes, and that Massively's readers would probably be more interested in the other Marvel MMO (simultaneously in development by Gazillion with Gargantuan Studios). Well, I'm pleased to report that my preconceptions about Super Hero Squad Online were mostly wrong, and now I've got a new upcoming game to add to my "gotta buy" list. Join me on the flipside of the break and find out why SHSO seems poised to *POW* *ZAP* *BLAMMO* the casual MMO sweet spot!%Gallery-93313%

  • Apple rejects Unity games on the App Store

    by 
    Mike Schramm
    Mike Schramm
    11.14.2009

    Touch Arcade has the news that the long-awaited Ravensword and a number of other games built on the Unity game engine have been rejected by Apple from the App Store. The problem appears to be a number of API calls in the engine (though not specifically the game themselves, as I understand it) that allow the games to access the iPhone's number and send it back to the developer's servers. Apple considers these to be private APIs, and they also got games developer Storm8 in trouble earlier this week; their games were pulled from the store in response to a lawsuit alleging that they were collecting data from users without their knowledge. Chillingo, publishers of Ravensword, contacted us about this story, and they said that while the Unity engine does allow developers to use these calls, they did not use them or collect any user information. We're also told that the problem APIs "have been removed," and Chillingo has resubmitted the game for App Store approval. As I understand it, this is the same type of issue that came up with Google a while back. It's not the same APIs (Google was using the proximity sensor back then), but now as then, it's Apple's call whether they will allow developers to use these private and undocumented calls. Obviously some apps on the iPhone have to access the address book from time to time, but it's Apple's call whether they can use APIs like that or not. This time, it appears, they said no. Update: Unity has also contacted us, and they say that the engine was updated to Apple's wishes as soon as they learned of the issue. They also would like to point out that while Storm8 did use the same private API calls, they don't use Unity to run their games. Storm8's update on the issue is here.

  • FusionFall developers hint at Wii, iPhone possibilities

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.09.2009

    Do you wake up in the morning and think that you need more Dexter in your life? Maybe more Ben 10? Megas XLR? We wish we had more Megas, but that's an article for another day.What we do know is that Matt Schwartz, content designer and writer, and Chris Waldron, executive producer of FusionFall, have hinted at their game possibly moving onwards to both the iPhone and Wii. The Unity engine that FusionFall was created on can also support both the iPhone and Wii as well. While they don't want to announce anything officially, Schwartz mentioned that their tech director did have a mockup with avatars running around on the iPhone, so it is a possibility.For the full interview, drop by MTV Multiplayer and check out their conversation.

  • Soulja Boy, tell em 'bout FEIST

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    09.17.2008

    Oh man! Hey it's your boy, Soulja Boy Tell 'Em, and they got this game, right, for people who smoke, or people who drink -- like if you drink beer and you get drunk, or if you smoke weed and you get high -- and you just, anything, like, if you just be gettin' *bleep'd* up. They got this game, right, I don't know, this *bleep* called FEIST -- hold up! Watch this *bleep*. [Please press play on video player above.]It's about this little guy in a black suit, and he walk around -- they ain't got no point to the game -- you just walk around jumpin' on *bleep*. It look like Mario in a *bleep'd* up dream. It's Mario as a fuzzy ball wit' lil stick arms and legs. And he just walk around jumpin' and *bleep* -- but what's the funny part about it ... it's Mac exclusive![Download the free beta from the link on IndieGames.com.]

  • Freeverse puts 'Big Bang' in Brain Games

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.15.2006

    Not one to miss out on the 'brain training' craze, Freeverse Software has announced its own line of puzzlers and memory trials designed to keep your dome fit, dubbed Big Bang Brain Games. We're not sure how the Big Bang comes into play, but you're free to download Reaction through Thursday -- the remaining five stimulators (Sudoku, Remembrance, Echo, Novasweeper, and Fallacy) will be released in December (not for free).The Big Bang games were developed by Graveck Interactive using Over the Edge's Unity engine. Designed for Mac, the collection can be integrated with Apple's .Mac service, allowing trainees to show off their "Brain Scores" via Brain Pages. For those of you who can't land a headshot, this might be your best chance to top a leaderboard ... Big Bang l33t, holla!