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With Ultima Online's second expansion in 2000 (yes, 2000) came a copy of the world, a facet called Trammel where non-consensual PvP was forbidden. Ever since, the current and former UO community has debated whether this was a brilliant or terrible move. Now we have the word from former Executive Pr...

February 2nd 2015 at 11:00am 0 Comments
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You guys! Even though Christmas is well and over, you're still sending me wonderful screenshot presents! I'm blushing. I don't even know what to say other than, "You rock! Also, no butt pictures!" Our first non-posterior shot is from reader Jake, who braved the heart of a volcano for this vista: "...

January 18th 2015 at 10:00am 0 Comments
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Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the course of development for games from then on out. DikuMUD is one of these games, and it is responsible for more of what you experience in your cur...

January 3rd 2015 at 12:00pm 0 Comments
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Citadel Studios CEO Derek Brinkmann was interviewed by Worlds Factory this week, and the subject of course was indie sandbox Shards Online. The piece explains Shards' debt to both Neverwinter Nights and Ultima Online, the latter of which Brinkmann helped develop. He explains Shards' current skill...

December 11th 2014 at 5:00pm 0 Comments
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Generally, I don't like to be pessimistic, but I have to say that things don't look good for reader Brad here. Sooner or later his childish game will fall apart, and when that happens, it will be all teeth and claws and slavering fangs. But at least it's for a good cause, right Brad? Oh, it's just...

November 23rd 2014 at 10:00am 0 Comments
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You might forgive 17-year-old Ultima Online for long stretches between patches, but fortunately, you don't have to. The antique sandbox's Halloween event is now over, being replaced yesterday with a new patch that ushers in the winter holiday event and its attendant gifts. This year, Santa's bringi...

November 20th 2014 at 7:00pm 0 Comments
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The MMO industry has lately focused on niche titles, niche communities, niche gameplay. It's not one particular niche, mind you. It's lots of different niches, all being catered to in different titles: PvPers, sadistic gankers, raiders, dungeoners, roleplayers, crafters, explorers, achievers, soloe...

November 14th 2014 at 12:00pm 0 Comments
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Every time I go off on a tear about how Star Wars Galaxies' and Ultima Online's houses were so amazing for merchants and traders because of player vendors, one of you always snaps me back to reality: "That's great, Bree, but most MMOs don't have vendors. Most MMOs don't give houses a point at all."...

October 31st 2014 at 8:00am 0 Comments
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A Reddit thread posted by curious swag-mongers working for indie MMO hopeful Das Tal inspired today's question: What's your favorite piece of MMO swag? Me, I have a few pieces that I've kept. Some cloth maps and cards from Ultima Online. All the paper maps from City of Heroes. A couple of World of...

October 26th 2014 at 8:00am 0 Comments
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Ultima Online's publish 87 arrives on all shards today, bringing with it Halloween gifts as well as a fresh round of 17th anniversary gifts meant as an apology for their tardiness. The patch introduces a new Halloween event, Treasures of Doom, which funnels players into the dungeon Doom. Artifacts...

October 21st 2014 at 9:00pm 0 Comments
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Even after they're officially launched, many MMOs still maintain public test servers where volunteers can help the devs test out upcoming content (or at least sneak a peek at it). I am not usually one of those players, but long ago I spent a lot of time on Ultima Online's test center. UO made it su...

October 7th 2014 at 8:00am 0 Comments