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  • Jukebox Heroes: Ultima X Odyssey's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2013

    Out of all of the MMOs that never made it to launch, Ultima X Odyssey could have really been something. It had a wonderfully stylized look, an immense amount of resources and talent behind it, the Ultima franchise legacy to draw upon, a cool morality choice system, and a pretty strong following. All of that fell apart when EA pulled the plug on the project in 2004, leaving fans in the lurch. However, since UXO was far enough along in development, it's one of those cancelled MMOs that has an actual soundtrack (just like Project Copernicus, which I talked about a few weeks ago). Composer Chris Field completed and recorded an album for the game in 2003, and although it was never released, it was distributed into the wild for free, and certain portions of the soundtrack were repurposed for the game Lord of Ultima. I have to say that it's a good (possibly even great) score, and it's a shame it didn't get to be in an MMO for us gamers to appreciate. That doesn't mean we can't have a listen right now and speculate on what players in parallel universes might be enjoying right now, yes?

  • See Ultima X: Odyssey in glorious action

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2013

    One of 2004's most anticipated MMOs, Ultima X: Odyssey, was struck down by parent studio EA near to its completion date. The strong interest in this title coupled with the advanced state of its development has always been one of the most maddening "what if?" scenarios in the industry. While it is slightly outside of our power to restore the Ultima X project and push it out the door, the folks over at Ultima Codex unearthed a 34-minute gameplay video to at least show us how this title looked in action. Clear out a half-hour and check out what could have been with the following footage! [Thanks to John for the tip!]

  • The Daily Grind: Which unfinished MMO would you love to play?

    by 
    Justin Olivetti
    Justin Olivetti
    01.30.2013

    For every MMO that makes it to release, there's probably two that died a sad death along the way. Sometimes it's the decision of the studio or publisher to can it, sometimes it's the result of finances, and sometimes it's just plum bad fortune. Whatever the case, the history of MMOs is littered with half-finished games that will never see the light of day. But what if? What if you had the power to magically resurrect, finish, and release just one of these games? Which one would it be? Would it be the intriguing Ultima X: Odyssey, the original Middle-earth Online, or True Fantasy Live Online? What about Privateer Online, Imperator Online, or Project Copernicus? Or would it be a different game altogther? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Are MMO sequels doomed to fail?

    by 
    Bree Royce
    Bree Royce
    10.17.2011

    Massively's Justin Olivetti has been covering the late great Asheron's Call 2 in this month's Game Archaeologist series. In it, he and his interview subjects suggest that the early closure of the game was due in part to the fact that AC2 was a sequel -- and worse, it was a sequel to a game that was still running alongside of it. It isn't as though all sequels are failures; EverQuest and EverQuest II are both still around, after all, though EQII has never quite risen to the relative prominence of its predecessor. And Guild Wars 2 is right around the corner ("when it's ready"). But we can certainly point to other sequels that never even made it to launch, like Ultima Online 2 and Ultima X: Odyssey, which were canned specifically because the developer believed they would hurt their big brother, classic Ultima Online. What do you think? Are sequels generally a bad idea, too risky, doomed to fail? Are GW2 and EQII among the few exceptions that prove the rule? Or should we embrace a modern, graphically enhanced "re-envisioning" (as PlanetSide 2 is putting it) of old and beloved games? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist and the What Ifs: Ultima X: Odyssey

    by 
    Justin Olivetti
    Justin Olivetti
    07.05.2011

    Last week on The Game Archaeologist: Murder most foul! A promising sequel to a hit MMO cut down in its prime, left to die on the front steps of EA's headquarters while its team was banished into exile! With special guest star, Richard Garriott's hair braid. And now, for the exciting conclusion! As disappointed that some MMO fans were over Ultima Worlds Online: Origin's cancellation, the truth is that the industry still was young, these MMOs still had their "new car smell," and hey, there was always Ultima Online to play. It was probably the right call at the time to not create your own competition, but if that was the case, EA should've never begun it to begin with. So did the company have a major case of cancellation remorse? Or did it look at other industry sequels like Asheron's Call 2 and EverQuest II and feel as though it was being upstaged? Whatever the reason, EA decided that it had been too hasty, and it greenlit development on yet another Ultima Online sequel, this one titled Ultima X: Odyssey. It would go deeper and further into development, gather more acclaim, and generate more hype than UWO:O, and in fact would get within spitting distance of launching.