v3-project

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  • EVE Evolved: The great ship overhaul

    by 
    Brendan Drain
    Brendan Drain
    06.24.2012

    One of EVE Online's most important features is that the game is constantly updated to avoid falling behind the development curve and being overtaken by new titles. The EVE we have today bears little resemblance to the primitive sandbox released in 2003 thanks to major graphical overhauls every few years and iteration on gameplay systems. I think that's a big part of why people start playing EVE; they know that the game will still be alive and kicking years from now and will look as good as anything else on the market. EVE remained largely unchanged from March 2009's Apocrypha expansion until Crucible at the end of 2011, but since then, CCP has made huge leaps in iterating on ship graphics and gameplay. This week we saw an impressive new video of the revamped Drake model, and CCP announced details of a complete mining barge and frigate revamp due to hit the servers before this year's winter expansion. These changes seem set to put a sizeable dent in EVE's notoriously steep learning curve. In this week's EVE Evolved, I look at the recent graphical updates to EVE's ships and explore the upcoming ship overhauls in more detail.

  • EVE dev video shows work on engine trails, custom ship skins and more

    by 
    Brendan Drain
    Brendan Drain
    11.01.2011

    If you're a fan of EVE Online, I apologise in advance for the funny looks you get when you jump out of your seat yelling "HELL YES!" while watching the latest In Development video. In this second part of CCP Games' new video devblog series, CCP Guard takes a live hand grenade into EVE Online's art department to show us just what's going on behind the scenes. We've already seen the impressive nebula effects and new Raven model due for release in the winter expansion, and today CCP showed off some massive shadow improvements, but those upcoming additions pale in comparison to what's planned for after the winter period. The latest In Development video shows that CCP is currently working on engine trails, custom ship skins, a new cyno effect, a new warp tunnel, and graphical upgrades for every single ship in the game. It's a tall order, one that's unlikely to be fulfilled in the winter expansion despite developers' recent laser focus on delivering new features. The video gives a sneak peek at the models for the Amarr and Caldari tier 3 battlecruisers, which were selected from fan-submitted entries to last year's design contest in a similar manner to the already revealed Minmatar Tornado and Gallente Talos. Read on to find out why custom ship skins are more work to implement than most of us realise and to watch the new video in HD.

  • New EVE video devblog series shows off revamped nebulae

    by 
    Brendan Drain
    Brendan Drain
    10.29.2011

    With CCP Games' recent refocusing on in-space content for EVE Online, developers on the floor have been working harder than ever to bring us shiny new toys for the winter expansion. We've already heard that the player-designed Tornado would be released as part of a new tier of gun-heavy battlecruisers, and CCP has gone on to show off the Gallente design also hand-picked from contest submissions. This week's absolute flood of good news for EVE Online players continues with the first of a new video devblog series shot at CCP's Reykjavik headquarters -- the development hub for EVE. Part 1 of this look at the art department shows off the incredible new nebula graphics we'll be getting as part of the expansion, and hints at the development of a new model for the popular Caldari Raven. The Raven update is part of what Art Manager Benjamin Bohn calls the V3 project, a project that has brought us the new Scorpion model and will continue to deliver revamps of old ships. Skip past the cut to watch the first in this new video devblog series. Note to viewers: The presenter is in fact carrying a microphone and not a live hand grenade.