valanyr-hammer-of-the-ancient-kings

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  • Why Warlords of Draenor needs a legendary chain

    by 
    Anne Stickney
    Anne Stickney
    01.06.2014

    Mists of Pandaria was unique in a variety of different ways, but none quite so unique as its approach to legendary items. While prior expansions offered legendaries in the form of random drops from bosses or craftable items that required -- you guessed it -- random drops from bosses, Mists paved the way for a new type of legendary. It was a legendary that anyone could get, provided they put in the time and effort required to obtain it. Coming from a long line of raiding going all the way back to vanilla, I have to say that Mists' approach was the best I've ever seen. No more arguing over which class deserved the legendary more, no more officer headaches as they tried to decide who got the legendary first. No more accusations of favoritism, no more guild explosions. Just you, the character you play, and a decision to make: do you go for the legendary chain, or do you ignore it? You choose. We need this in Warlords.

  • A legendary for all, courtesy of Wrathion

    by 
    Anne Stickney
    Anne Stickney
    06.30.2013

    It's confirmed -- everyone does indeed get a legendary, if they manage to finish Wrathion's expansion-long chain of requests. However, unlike any prior legendary to date, Wrathion's offering won't be a new set of weapons to wield ... and that's making some players a little irritated. Rather than the usual arming with weapons, Wrathion has instead chosen to give everyone legendary-quality cloaks, enhancing the cloaks received in patch 5.3 with some extra power -- and a little orange text -- in patch 5.4. Yes, some may have been expecting weapons -- but really, Wrathion's offering makes a lot more sense in terms of gameplay, balance, and possibly Wrathion's true motives in this little endeavor as well. In fact, the legendary offered in Mists of Pandaria manages to break every single perception we had about what a legendary is to date.

  • What does legendary really mean?

    by 
    Anne Stickney
    Anne Stickney
    02.28.2013

    Legendary. The color orange was once one of the most revered, whispered-about intangible things in vanilla WoW. People had heard rumors of legendary weapons, but nobody knew how to actually get them -- they were just as much a source of speculation as any lore in Warcraft today. When those legendary items finally first began to appear, it was a moment of sheer joy for those lucky enough to receive them. And for those that were not that lucky, it was a source of constant envy. People got really, really ticked about legendaries, how it was determined that they were rewarded, and who they were rewarded to. In the end, when it boiled down to it, anyone who watched someone else get a legendary immediately questioned what made that other player worthy, when they themselves had put it so much more perceived effort. Legendaries had the power to tear guilds apart -- or, in some cases, the power to pull a united guild into an even stronger front. The history of legendaries is pretty fascinating in and of itself, but more fascinating is the evolution of the color orange. It's changed over the years, and in Mists of Pandaria anyone can start a chain to get their very own legendary -- and that's got some bloggers talking.

  • Would removing legendaries be a benefit for the World of Warcraft?

    by 
    Josh Myers
    Josh Myers
    01.27.2012

    It's very hard to imagine a Cataclysm without legendary items. Despite the fact that it wasn't introduced until six months into the game's existence, Dragonwrath, Tarecgosa's Rest has become a staple item in every progression raiding guild's repetoire. The Fangs of the Father, Golad and Tiriosh, have only recently started to actually appear in game, but every week from now on will see more and more being finished. Coming hand in hand with these legendary items are the issues of imbalance that they cause. In PvE, terminology has started to crop up that puts legendary and non-legendary DPS into two separate categories of competitiveness. Concepts exist such as "enhancement shaman are currently one of the top non-legendary DPS specs..." -- a category that encompasses only 10 of the 22 DPS classes in the game. In PvP, concerns about burst damage have arisen, which was a big factor in the nerf to DTR that came in 4.3. The issues with legendaries Legendaries cause a balance problem, and that's a problem that's been exacerbated by two things in Cataclysm: a horrifically wide spread of specs that can use them, with 12 specs or five classes in total having access to legendary weapons right now, and incredible ease of access to legendaries (for the heroic raider).

  • Breakfast Topic: Are legendaries good for the game?

    by 
    Allison Robert
    Allison Robert
    12.07.2009

    Sunsmoon on WoW_ladies makes an uncomfortably accurate observation concerning legendaries -- people tend to get a little nuts around them. Anyone doing Tier 6 back in the day doubtless remembers the fistfights over who was going to get a Warglaive, WoW players worldwide were in shock at a rogue getting Thor'idal over two hunters, and the annals of classic WoW are rife with nightmare stories of /gquits over Bindings of the Windseeker and arguments over Sulfuras going to a druid. Nowadays (as someone on my realm remarked in a moment's pique), of the six Val'anyrs that have been assembled on our server, only one remains in its original guild. A reasonable person might be forgiven for thinking that the little orange text accompanying what's usually a decent weapon with a great proc is a lot more trouble than it's worth. A good point is brought up by Amiyuy in the thread -- the process of creating a legendary, or having to keep farming for an extremely uncommon drop, tends to wear people out. A healer on track to build a Val'anyr can't reasonably expect to take any time off for fear of missing one of the inconsistent shards, and my guildmates and I continued to farm Black Temple well past the point that anyone was getting even offspec gear upgrades because we just couldn't get a main-hand Glaive. With another legendary coming out in Icecrown Citadel, guild leaders are facing the headache of figuring out who'll get it, and we've already fielded questions on our tip line on which class gets the most from Shadowmourne and whether Blizzard could have nixed the stamina on it to discourage death knight tanks from picking it up (!). So readers, I ask you -- are legendaries good for the game? If your guild was on a position to get one, did they ultimately help or hurt you more? And is the painful process of getting a Legendary the real source of the trouble, and not the item itself?

  • Val'anyr being scaled up in patch 3.2

    by 
    Alex Ziebart
    Alex Ziebart
    07.10.2009

    In an unexpected turn of events, the latest patch 3.2 build on the PTR is giving Val'anyr a buff, and something of a nerf to accompany it. If you didn't see it in the official notes, here's the detail regarding Val'anyr before I dig into it: Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur. Well, now! What is this? Blizzard scaling up a Legendary? Unheard of... until now! You could call it a pleasant surprise, but it's more pleasant than surprising. Val'anyr's raw stats were never very impressive. In fact, when the weapon stats were first revealed, a lot of people were rather underwhelmed! The proc is downright incredible, enough to give it more longevity than you'd ever expect, but the stats themselves were only a bit better than other weapons you found in Ulduar. Considering the weapon is a Legendary, that's more than a little bit odd. Legendaries are often (but not always) heads and tails above the competition in their tier of gear stat-wise. I could be completely off-base, but I'm pretty sure that's what they're trying to fix. A legendary weapon shouldn't last you forever (or even an entire expansion), but it should probably last you at least half a tier of raiding, shouldn't it?

  • Val'anyr is a Paladin weapon

    by 
    Zach Yonzon
    Zach Yonzon
    04.28.2009

    Paladin blogger Ferarro thinks that the new legendary mace from Ulduar is a Paladin weapon and she explains why in a detailed post over at her nook. While Val'anyr, Hammer of the Ancient Kings is a mace that all healing classes can use, the "discovery" of the weapon's proc -- something that's been speculated on for a while -- puts the weapon squarely in the hands of a Paladin. Even Allison found it something of a bummer (she plays a Druid) when she found out about the proc, and even talked about how to assign it when your guild gets those fragments to drop.Ferarro compares Val'anyr to other best-in-slot competitors, from the Turning Tide from Kel'thuzad to the new Ulduar weapons. Given that the proc seems to favor humongous heals, it seems tailor made for Holy Paladins, masters of nuke healing. The effect also seems to proc pretty often according to Ferraro, who reveals, "for what it's worth, when I saw it in action a while ago it was proccing 100% of the time". Not only that, but she points out that the lack of Spirit makes it sub-par for Priests; the lack of MP5 makes it less than attractive for Shamans; and notes that Druids aren't exactly in the market for Crit Rating, which Val'anyr has. It's a rather interesting read, and something I'll probably send to our GM for some, um, consideration...