valkurm-dunes

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  • The Digital Continuum: Week three of vacationing in Vana'diel

    by 
    Kyle Horner
    Kyle Horner
    07.06.2009

    Sometimes you're reminded of things that you once cherished and in these moments of recollection it feels as though you need to embrace those long forgotten loves once more. I've found this to be particularly true of Final Fantasy XI. What I haven't decided yet is whether I truly do need to embrace what it was I once loved about the game -- challenge.All of this stems from my ongoing vacation in Vana'diel and specifically my static group experience this last week, which was unequivocally a failure of chance and circumstance. We began playing without one person, and that turned into a permanent situation after the fact. Then our group faced several non-starter situations where we'd defeat two or three monsters before something disastrous would occur.

  • The Digital Continuum: Week two of vacationing in Vana'diel, part 2

    by 
    Kyle Horner
    Kyle Horner
    06.29.2009

    You see, when you attack in FFXI, it locks you into a slow walking animation. Grouping in FFXI takes so very long, that often times when you get a group together one or more of the members have to leave for some reason or another.

  • The Digital Continuum: Vacationing in Vana'diel part 2

    by 
    Kyle Horner
    Kyle Horner
    06.22.2009

    Since my static group is only around level 10 -- and it only took me around five hours to hit that mark thanks to Fields of Valor tasks and a smoothed leveling curve -- I decided to switch from Warrior to Monk for a little while. br> Never underestimate the power of having one character who can switch between all available classes, at least after earning the advanced ones at your discretion.

  • Starting out in Vana'diel: Time to pick up that second job you always wanted

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.27.2009

    Hello again adventurers! Ready to go on another tour of Vana'diel? So, ok, you're in Valkurm Dunes. You're enjoying the luxurious beaches, the warm weather, the beautiful sandstorms, the nasty crabs that use defense buffs, and fish that fly in the air and attempt to impale you. It's all par for the course down here at Valkurm.Yet, I know what you're saying to yourself. You're saying, "Well Brennan, when are you going to tell me how to get that sub-job, so I don't look stupid around the other players?" Perhaps you're not putting it so nicely in your head, but you get the drift.For those of you who have thought that, then you'll be pleased to know that today's topic is getting your sub-job. Sure, the quest is pretty straightforward, but I have a couple of tips that may help you get through it that much faster. This way, when you get to level 18, you'll have a second job next to your name before your house moogle can say "Kupo~!"

  • Starting out in Vana'diel: Going solo, tips for levels 1-10

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.17.2009

    Hello again adventurers! Welcome back to Starting out in Vana'diel! Last time I promised that I would talk about getting levels 1-10 done and what you should do once you're done. While this probably won't be the most exciting column that will ever be written in this series, it is one of the most essential.While not everything in Final Fantasy XI comes down to levels, they seem to be the main drive for any gamer who picks this game up. Plus, I know people really don't like grinds, but that's what levels 1-10 are going to be. I'm not going to sugar coat it -- these are the most painful levels of the game.But, thanks to Fields of Valor and the exp bonus ring that you should have in your possession, things should go very smooth. (You didn't lose it since our first column, right?) Join me after the break, so we can get started on getting you to the magical level 10.