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  • The Guild Counsel: Guild-friendly Vanguard features I know I'll miss

    by 
    Karen Bryan
    Karen Bryan
    01.30.2014

    When the news of Vanguard's sunsetting broke, I got thinking about what best describes the Vanguard experience to those who didn't play it. And the one feature that sums it up best is the /rope command. When the game launched, it came with more than a few bugs, and one nagging problem was that players would get stuck in the terrain or even fall through the world. To help solve the problem, players could target the stuck player and use the /rope command to summon him out and up to their spot. Much of Vanguard was like that: moments of frustration from bugged content, but also moments of teamwork and community pulling together to make it work. Vanguard was the diamond in the rough that never got polished. It was a gorgeous world, with some hints of truly innovative gameplay, but it was often overshadowed by intrinsic problems at the core of the game. Despite it all, Vanguard has one of the best communities around, and there were many ways in which the game brought players and guilds together. Let's look at what will be missed in this week's Guild Counsel.