vanish

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  • Encrypted Text: What the Cataclysm preview was missing

    by 
    Chase Christian
    Chase Christian
    04.14.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about a few questions we still have following our class preview. Rossi also sent me the above picture of his rogue, and I have to say that I was not surprised in his choice of character customization. If you haven't had a chance to yet, you should take a peek at the Cataclysm preview for rogues that was released last week. We've learned about several new moves being added to our arsenal as we level to 85, in addition to being privy to developers' plans for the class as we fight against Deathwing and company. Cataclysm looks to be the most ambitious expansion to date, and Blizzard is pulling out all the stops to ensure that many of the issues the game has faced since launch are handled while also developing each class to a more robust level of play. There was a lot of great info in the preview, but there were also a few details missing. Does Blizzard have any plans to replace Vanish, is there any chance of a new combo system ability (generator or finisher), and what about ever having Shadowstep become trainable? These are just a few of the questions I've been considering, and I've heard many more from other rogues as well. What's your biggest questions for the developers after having read their plan for the rogue class?

  • Encrypted Text: Leveling a rogue, level 11-50

    by 
    Chase Christian
    Chase Christian
    10.28.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue from level 11 to level 50. As we discussed in the comments last week, rogues play fairly simple for the first several levels. Without any real finesse techniques and the simplest of opponents, there's no reason to do anything besides run up to an enemy and just start swinging away. It may not seem very rogue-like in nature, but that is because low level rogues are still learning the tricks of the trade. The trip from 11 to 50 will be much of the same. We receive a few awesome new abilities that help us in a few situations, but until level 50, we don't really see any of rogue that you can expect to play at 80. Luckily, at 50, you get a completely new skill set that will rewrite how you play your rogue. With the mount changes to allow low levels to ride epic mounts, you'll be jetting around and having a great time questing and finding enemies to slay. Let's not get ahead of ourselves, you've still need to get to level 50 first, and so read on for full details on the process.

  • Encrypted Text: Vanish on the patch 3.3 PTR

    by 
    Chase Christian
    Chase Christian
    10.07.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about the upcoming Vanish fix that is currently on the PTR, and how it stacks up to the hype.From our mouths to Ghostcrawler's ears: we have finally seen the fruits of our continued patience. GC responded to a thread calling for Vanish's swift repair, indicating that there was a change in the works for patch 3.3. This is even earlier than I had hoped we would see it, as I had resigned myself to expecting a fix in Cataclysm via some new mechanical change. The PTR notes indicate that we should have a 1-second immunity to being brought out of stealth after Vanishing. This seems like the ultimate fix and one that's been brought up several times before. It prevents nearly any random effect from removing stealth from us, while still giving our opponents a chance to remove us from the shadows if they act quickly. The question is whether or not these mechanics are working properly, and if we have gained any additional survivability from this fix. I hopped onto the PTR, and with my trust rogue and paladin, I tested the mechanic in full. Read on for the gritty details. Edit: Since this article appeared, the patch notes were edited to reflect a 0.5 second immunity, which coincides with the results seen here.

  • Patch 3.3 PTR: Rogues learn to stealth properly

    by 
    Alex Ziebart
    Alex Ziebart
    10.01.2009

    Patch 3.3's notes are pretty sparse so far, and the rogue-centric bits are really no exception. Rogues only have three little bullet points, two of which apply strictly to the leveling game. The first is that rogues will have Dual Wield right at level 1, which only makes sense. It's quite possibly the most iconic part of the class. Waiting until level 10 to get your hands on it always felt a little off. The first ten levels is hardly indicative of the sort of combat you'll be getting into as that particular class.The second change seems to aim for that same purpose: Making the first ten levels as a rogue feel more rogue-like. Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed. Stealth is a lot less fun when it's as slow as molasses, isn't it?

  • Vanish "change" coming in patch 3.3

    by 
    Mike Schramm
    Mike Schramm
    09.29.2009

    Ghostcrawler (who decided to back off the forums, and then decided to back off that decision slightly) is now back on the forums with word of a change that Rogues will probably be intrigued by: he promises, in patch 3.3, a "change" to Vanish. That's about all we get, unfortunately -- some players assume that it's the Vanish fix they've been seeking for so long, but it sounds more to me like a reworking than a straight-out fix, considering that he points out that if Blizzard finds it's too much of a buff to Rogues (is he actually saying that Vanish working as intended is OP?) then they'll nerf it down.Anyway, as for when we'll get to try it out, GC gives an official "soon (tm)," so look for a fix on a 3.3 PTR near you coming up quick. Hopefully they've come up with a solution that both keeps Rogues happy in terms of using Vanish the way it's intended, and also keeps the ability in line with other classes in the game.

  • Encrypted Text: Patch 3.2.2 updates and BlizzCon news

    by 
    Chase Christian
    Chase Christian
    08.26.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the Rogue news from Blizzcon and the latest PTR build.Due to a bit of luck on BlizzCon ticket day, I was able to score a pair of tickets for one of this year's most desired events. I had a great time at the WoW.com reader meetup, and getting the opportunity to play as both a Goblin and Worgen Rogue really highlighted the weekend for me. I'm also excited at how Diablo III and Starcraft II are coming along; I am eagerly awaiting their releases.However, it wasn't all fun and games. I had serious business to attend to, I had to use this opportunity to spend time with the WoW developers and ask some of the more important questions facing Rogues today. During the 2nd Class Discussion Panel, I got the opportunity to ask Ghostcrawler one question in front of the crowd. What'd I ask? About Vanish, of course! As expected, there's no timeline for a possible fix, but they don't want us to have to wait until Cataclysm for our most unique defense cooldown to provide more reliable protection.

  • Class Q&A: Rogue

    by 
    Eliah Hecht
    Eliah Hecht
    08.03.2009

    The class Q&A series continues with Rogue, the stabbiest class. Look for a more complete analysis later; for now, here's a quick summary, with the full Q&A after the cut. Priest is now the only class left, but don't despair, my clerical friends – I'm sure they saved the best for last. I hope. Rogues are for DPS. Historically, they have been "selfish" - little group utility. Right now they have better utility and synergy. They've always been strong in PvP, because of stealth, stun, and burst. The devs are happy with the way the combo point/finisher system is working right now. A proposed solution for Vanish! "...Vanish puts you in stealth for 1 second minimum no matter what else happens." Hunger for Blood is meant to boost PvE damage without doing much for PvP, and as such it works, but is boring. Changes are in store for the long run. They want it to be more reactive, and also put it back into PvP. They would like to make Subtlety competitive in PvE, but if they make it too good players will all switch to it because of the utility. Long-term, some Sub utility might become core, or some damage from other trees might become core so the choice is utility vs utility (not utility vs damage). Rogues underperform in dungeons, as a consequence of scaling so well in raids. If you're not doing good DPS in raids, "the problem exists between the chair and the keyboard." Rogues are too survivable when they can use all their tricks on one target, and too squishy when they can't. Long-term, they want to move some survivability to passive abilities. Combat Daggers is dead because Blizzard thinks that it was clunky and unfun. Don't expect more class-specific content any time soon - they would like to do it, but it's low on the priority list. The full Q&A from Ghostcrawler and friends is below.

  • The OverAchiever: Glory of the Hero, Continued

    by 
    Allison Robert
    Allison Robert
    04.23.2009

    No one's kiling any folk here today, on account of we got a really tight schedule. -- Mal, "Trash." Seemed to have some good luck with a previous Firefly quote, so why not? We're all set in Ahn'kahet, so let's pop over to Azjol-Nerub and lay waste to some bosses there.AZJOL-NERUBEvery achievement here is, in one way or another, a DPS race. If you've had difficulty with previous achievements in that vein or your DPS is still gearing up, you'll probably want to steer clear of Azjol for a while.Watch Him DieThis is one of the few achievements in the game most efficiently done from a kamikaze perspective (Sarth-10 3D is the most notable of the other picks). Early attempts at this with two tanks, two DPS, and one healer failed miserably, mostly due to the combination of poisons, a Priest healer, and Watcher Narjil's Blinding Webs ability. I'll admit I tried that before anything good dropped from Naxx, so it may just have been a gear issue at the time, but:a). If you have very good DPS, and:b). If you're willing to suffer a repair bill -- you can probably get this achievement in one or two tries without worrying about keeping all three Watchers tanked, bringing an off-tank, or risking a DPS having to kite all three to the entrance.

  • Searching for the Vanish bug

    by 
    Mike Schramm
    Mike Schramm
    02.05.2009

    Are you sitting down, Rogues? Ghostcrawler finally addressed the Vanish bug over on the forums, but not in the way you'd want him to: he says that while it probably is a bug, they can't seem to find it. According to Mr. Street, every time they sit down and try to recreate the bug issues with Vanish (aggro isn't lost when it's supposed to be), they come up short, like a mechanic who never hears that rattling in your car.I'll echo what many players in the thread say: it is there. I've had it bite me many times -- given that I don't Arena much, it's usually when I pull aggro from multiple mobs while soloing, and try to Vanish away: one of them will strangely keep attacking me. But in terms of reproducing it, GC's got me -- I don't know when it happens, or what circumstances make it happen, I just know that it happens. And when it does, it's annoying.He also says that like Onyxia Deep Breath-ing more, the Vanish bug has moved into a kind of legendary perpetual problem, so much so that they can't tell the real complaints from the jokes. So maybe for your favorite bug in the game (ahem, someday I'll get a Cower bug fix), it's not so much a matter of Blizzard just fixing it, as Blizzard finding out why it's happening in the first place.

  • Encrypted Text: Art of the peel

    by 
    Chase Christian
    Chase Christian
    10.29.2008

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll be talking about one of the most important things a Rogue can do that's not called 'DPS'.In WoW, we don't get to decide much about our characters. A few pre-built faces and skin tone are about as deep as the customization options run. Gear is typically released in discrete tiers, and you'll find that most Rogues use mostly the same leather sets. Talents are similarly stale: there are rarely true choices in our trees. Choosing one talent over another either cuts your damage or cuts your usefulness, and for most Rogues the decision is easy.Most people assume one Rogue is as good as another. Take two arbitrary Rogues, Gankenstein and Istabbedu. They're both undead Rogues: their chins are falling off. They're both sporting full Season 2 gear with a few PvE epics sprinkled in. And they both traded in their Slicers for Shankers & Shivs this patch; all aboard the Mutilate train. So what separates these two from each other, and from the other 9,000 Rogues on any given server?

  • Encrypted Text: Trunks of the Trees, Subtlety

    by 
    Chase Christian
    Chase Christian
    10.15.2008

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we finish a discussion of 51 point talents. We'll be covering Shadow Dance, the final talent in Subtlety.With the nefarious Patch Tuesday behind us, we now have available to us a plethora of new talents. Other classes received their 51 point talent trees as well, and balance is but a faint whisper of what it once was. I killed a Warrior earlier tonight in a full stunlock, and I saw a Retribution Paladin throw a Holy Light for over 7,000.What sets Rogues apart is the true uniqueness of the new abilities. They are very different from anything we have ever seen before, and this can cause confusion and makes them harder to evaluate in terms of usefulness. I have been able to test Shadow Dance first hand, find my full report after the cut.

  • Tips for new Death Knights from a fellow melee, part 1

    by 
    Allison Robert
    Allison Robert
    10.01.2008

    Dear reanimated angst-puppy hero corpses,Love what you've done with the smell, really. The little air freshener attached to the runeblade is a nice touch. Now that I'm in the beta, I've had the opportunity group with -- conservatively -- billions of you. I've healed a lot of Death Knight tanks, and tanked for a lot of Death Knight DPS. Most of you seem like cool people, so I say this with sincere love in my little Druid heart and a touch of worry over what will happen in November:Most of you are awful.I don't wish to be needlessly cruel here, mind you, or to overlook that the class is still new. Blizzard endlessly tinkers with you, so it's not like your rotations haven't changed, or your talents and skills are stable. And I know you're not coming to Northrend with a bank full of awesome gear from Burning Crusade. This isn't about your wearing greens or using the wrong attack or tanking rotation; I'm not even going to bother with the theorycraft surrounding the ideal DPS rotation until Wrath actually ships. But I'm seeing an awful lot of you running around playing as if...almost as if...you haven't played a tank or a melee class before. It's uncanny. But when I switched from playing a balance to a feral druid more than a year ago and knew nothing about playing a melee DPS/tank, I made all the mistakes you're making right now. Help me help you!

  • Ask a Beta Tester: Baron Rivendare, heirloom items, and more

    by 
    Alex Ziebart
    Alex Ziebart
    09.22.2008

    Remember a little while ago on Ask a Beta Tester, someone asked if Jaina Proudmoore has any role in Wrath? And I said no, she has no new story involvement? Well, a recent beta patch made a fool out of me. She has a role, it's epic, and no she doesn't make out with Arthas you horrible, horrible people.And with that out of the way, let's get on with the questions. Shadgalaul asked...What about the whole dual-spec situation? Was this implemented, or did it just fade out and get scrapped? This hasn't been implemented yet, and nobody is sure whether it's on hold or been scrapped. It seems like instead of giving dual specs, they're trying to make one spec be able to hold its own. For example, tanks are getting higher DPS so they can go off and do their quests without wanting to hang themselves. It's not a perfect solution and there are still a few balance issues, but I bet that if they shelved the dual spec thing, this is what they tried instead.We may still see dual specs in the future, but we haven't so far.

  • Misdirection gets a shorter cooldown in Wrath

    by 
    Alex Ziebart
    Alex Ziebart
    09.12.2008

    Since the addiiton of Tricks of the Trade to the Rogue repertoire in the Wrath of the Lich King Beta, Hunters have felt a little slighted. Not only did Rogues get Misdirection, a somewhat defining Hunter ability in PvE, they got Misdirection on a much shorter cooldown that also augmented the tank's damage for even more threat. Koraa brought good news late last night, mentioning that Misdirection's cooldown will be lowered to 30 seconds (down from 2 minutes) to match the cooldown of Tricks of the Trade. While Misdirection still doesn't have any secondary effects like Tricks does, you have to consider the fact that it can be used at range which is a pretty big deal. While the abilities have similar effects, they'll be used for wholly different things. It's a threat management tool for Rogues, whereas it's a pulling ability for Hunters. The two abilities fill different roles despite their similarities. Hunter threat tends to have some pretty wild spikes sometimes, but I think they have all the threat management they need. Feign Death is on a 30 second cooldown, and the Rogue threat wipe is at 3 minutes.

  • Encrypted Text: A Rogue's guide to battleground PvP

    by 
    Jason Harper
    Jason Harper
    07.30.2008

    Every Wednesday, Encrypted Text explores issues affecting Rogues and those who group with them. This week Jason Harper, the new Rogue feature blogger, discusses battleground PvP, useful macros and techniques that strive to keep you alive longer.My last Encrypted Text post generated a lot of terrific feedback, and when you smoosh it all up and blend it I think you'll find that saying Rogues are a controversial class is a bit of an understatement. No more especially so than on the PvP side of things. In a future column I'll dig deeper into specific PvE instances, both raid and heroic, as well as give you some commentary on the new skills that come with the Wrath expansion. In the column this week we're talking about PvP and how to get the most out of it with your Rogue. I hope to make this a semi-regular topic, updating as we go, focusing on one or two PvP related items each time.If you could distill the feelings of the majority of non-Rogues out there, at least the most vocal ones, you'd come up with a collective "over-powered" when it comes to PvP. Designed to counter most (but not all) casting classes, especially those *not* geared or spec'd to prevent spell push-back, our goal is to get our target into melee range and keep them there. Keeping this in mind, my first bit of PvP advice for you is avoid fair fights at all costs.

  • Wrath Beta patch notes: Rogue

    by 
    Jason Harper
    Jason Harper
    07.19.2008

    The long awaited Wrath of the Lich King beta is hitting the masses and the patch notes are out. As you've seen regarding other classes there is a ton of really exciting news. Right off the bat Blizzard is changing stat itemization in regards to +Hit and +Crit to a more generalized Hit Rating and Critical Strike Rating. These stats, which in the past had been separated into melee and spell versions are now a single stat that can be attributed to any class. For classes with mixed or hybrid functions, this should greatly assist overall gearing. Rogues should see no overall changes in the way the Hit or Crit mechanic works on pre WotLK gear other than just wording on the tooltip.I have to say that the changes that Rogues can expect aren't of the world-shaking variety, but many of them serve as excellent clean up improvements.

  • Scattered Shots: Do Hunters need Camouflage?

    by 
    David Bowers
    David Bowers
    06.26.2008

    Hunt much? Got a pet? Scattered Shots is the feature you turn to when you've gotta have your weekly fix of hunter information, and you've just gotta have it every Thursday afternoon without fail. Those who mine the very depths of the Wrath of the Lich King alpha client have discovered a possible new hunter ability called Camouflage, which, if it goes live, could add an entirely new dimension to the hunter class. Its current form is kind of like a combination Vanish and Cloak of Shadows, in that, once every 5 minutes, it saves you from all debuffs currently destroying you in one way or another, and it puts you in "improved invisibility" (not actual stealth like a rogue has). There's no mention of any time limit, except that it will break when you deal damage.There are a number of implications this ability could have for hunters if it actually ends up on our action bars. For one, it would be quite different from a mage's Invisibility spell, which usually only allows them to see other invisible targets and only lasts for a short time. If Camouflage were to break upon dealing damage then we'd have to be able to see our targets, right? Likely we'd be able to move around and stalk them too. Also, it would not break when you start to cast a shot (such as Aimed Shot), or even if that shot were to miss -- only if it hits its mark. It could be the perfect companion to good damage openers on unsuspecting targets.If this goes live, Hunters are going to become snipers on top of everything else we are, which is super cool.

  • Keys to a successful alt?

    by 
    Allison Robert
    Allison Robert
    05.17.2008

    I am a terrible leveler. I started playing back in January 2007, and in all that time have managed to produce a single 70. Admittedly, I think she's a very good 70 and she stays busy, but you would think that nearly 1 1/2 years would be a sufficient period of time to level another class to the endgame. Guess not.Lately I've been trying to fix this and have gone back to leveling a few alts. While talking to a friend last night about his propensity for leveling alts at the approximate speed of an SR-71, it occurred to me that I have two warriors, only one of whom has leveled quickly. The other just can't seem to fill up the XP bar. Obviously there's no class difference to cite as a possible reason, so I started thinking about what affects the leveling speed of an alt, and why I've got so many unsuccessful ones littering the character selection screen:

  • Officers' Quarters: When members vanish

    by 
    Scott Andrews
    Scott Andrews
    03.31.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Most guilds see members come and go from time to time. It's never a pleasant feeling to see someone leave, but in most cases you know why they're leaving. That gives you and the other officers the opportunity to fix the problems that led to their departure, so you don't lose anyone else for the same reason. By far the most frustrating gquits are the ones where people just disappear with no explanation. That's what the author of today's e-mail is facing. Hello Scott,(Insert Random Pleasantries Here)I have a question for your column, which I read regularly.I'm an officer in a progressing casual guild. Over time some of our key faces have changed as real life, drama, and other events weathered the shape and nature of the guild. Up until now players either gave clear reasons for leaving, or had been so apathetic and uninvolved that none were needed. Recently we discovered two of our original raiders, highly esteemed members, had vanished from our roster. We checked the guild log and found no trace of them quitting or being booted. Months ago they had drastically reduced their playtime (less than a couple hours a week, if that) due to real life concerns. Worried that maybe their accounts had been hacked, we attempted to track them down. After a little sleuthing, we found them on a different server and in a new raiding guild.

  • All the World's a Stage: Class is in session

    by 
    David Bowers
    David Bowers
    02.03.2008

    All the World's a Stage is skipping class (gasp!), and playing with roles every Sunday evening.Our spells are shiny and bright, well worth using in more than just combat situations! Last time we talked a bit about this idea, as well as how druids, hunters, and mages could use their spells to entertain their friends. Today we turn to the remaining classes: priests, paladins, rogues, shamans, warlocks and warriors. Each roleplayer would do well to sit down and examine his or her action bar to pick out those spells which can be used outside of combat, and think of whatever opportunities imaginable to make good use of them. Chances are, if you put your mind to it, you can come up with some really creative ideas.Buffing, for instance: You've got these beautiful abilities that can benefit anyone around you, no matter what class or level they are. If you're going to bless them with such a neat thing, why not say something about it while you do so? You can say, "<Deity Name> guide you, sir!" or, "you look pretty dumb -- have some extra intellect!" or whatever expression sounds right for your character.