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  • Wings Over Atreia: From Shugos to splitting up, Aion's instances are evolving

    by 
    MJ Guthrie
    MJ Guthrie
    03.09.2013

    Today I was all set to focus my energies and words on cajoling NCsoft to not do certain things to Aion. I was poised to carefully blend pleading, ranting, and even some common sense into the perfect concoction to convince the studio to avoid introducing various trappings to Atreia. Then, surely as a means to distract me from said designs, the studio released news about the new instances coming after 4.0. Wait -- after?! A ha! Yet more fodder to add to my nonononono rant; after all, who wants to be teased about things coming after an expansion we don't even have a date for yet? However, after a bit more reflection I decided that -- for today at least -- I'd rather applaud the company for looking at new ways to approach instances instead of rail on it for sharing the info so darned early. Perhaps it's the whole "you can catch more sparkies with honey than vinegar" approach, but the truth of the matter is I am happy with the direction this latest announcement portends. Aion is integrating variety into the dungeon-diving sphere, and that's a move that can only be good for the game. Even better, you don't actually have to wait until after 4.0 to experience the first rumblings of this shift. Thanks to the Shugo Kingdom Adventure event going on now, Daevas can try their hands/claws at a new (though temporary) dungeon experience, What about these new dungeons has me hopeful for the future of Aion? Let's dive right in and take a look.

  • The Daily Grind: Do alts help or hurt game retention?

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2011

    I'm going to share with you something I've struggled with and then ask for your professional opinion, Internet Friends. As a natural altoholic, I'm forever filling up my character select screen with a wide variety of heroes. And by heroes, I mean "experiments." Having a main is all fine and dandy, but sooner or later the winds of whimsy wash over me, and I feel the uncontrollable urge to roll up an alt. My struggle is this: Is my altoholic nature helping me stay in the game longer or hurting my interest overall? On one hand, having a single character to focus on helps me to bond strongly with that toon, explore high-level content, and dedicate myself to a focused journey through the game. On the other hand, having alts adds the spicy variety that I crave and lets me explore the game in new ways. But I've noticed that several alts can erode that tight attachment I have to an MMO, especially if I keep bouncing around between them. Does this happen to you? What do you think: Do alts help or hurt game retention for you in the long run? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!