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  • Free for All: The continued confusing misuse of the beta tag

    by 
    Beau Hindman
    Beau Hindman
    12.19.2012

    I was thrilled when I read a recent news post about one of my favorite MMOs, Wurm Online, finally releasing to the public. Wait a second, releasing? I've been enjoying the game, spending money on it, and forming a Massively village over the last few years. I also know that the game was running -- and charging -- before that. So how do the developers explain the game's recent switch to "released"? What it means is Wurm will contain the (improved) features that we consider make the game marketable. We will finally have character customization, visible armour, multi-story buildings and nicer looking creatures. This is the kind of statement that leaves players like yours truly a bit baffled. I think that posts and delayed "releases" like this are actually damaging to the game in a subtle way. In fact, this week I decided to look at games like Wurm that coast along under the "beta" banner for a long time, for good and bad.

  • Free for All: Getting the most bang for your virtual buck this season

    by 
    Beau Hindman
    Beau Hindman
    12.12.2012

    So the 'rents finally came through for you this year, skipping the toaster or pair of socks and giving you gift cards for your favorite MMOs? Brilliant! Now, what do you do with all of that virtual cash? Not so fast! If you blow through that pile of pixelated dough, you're sure to regret it later. Not to worry, though; I've taken the trouble to list several methods for not only getting the most out of your internet bucks but keeping the waves of impulsive goodness washing over you for some time after. How did I do it? Well, research really. I spent the last several years playing MMOs and spending money in cash shops. I've made plenty of buying decisions that I regretted later, so let my sufferings serve as example for you.

  • Free for All: Why I prefer primitive graphics over realistic imagery

    by 
    Beau Hindman
    Beau Hindman
    12.05.2012

    There are a few divisive topics that I can bring up in my columns that will be guaranteed to not only bring in the comments but light a fire to the comments section. I've learned that browser choice is a hot topic. PvP versus PvE will always cause players to erupt. Mac or PC? That topic will not end in civil discussion. If I really want to hurt a reader's feelings, cause insults to be hurled at me, and provoke readers to accuse me of attempting to bring game development -- real game development -- to its knees, I can bring up graphics and gaming power. As in gaming rig. But I'll be brave this week and explain just why I prefer more primitive graphics over high-end visuals.

  • Free for All: Justifying the subscriptions I maintain

    by 
    Beau Hindman
    Beau Hindman
    11.28.2012

    Subscriptions are a funny thing. For as long as I can remember, they've represented a level of quality to many gamers. To those players, only those funny Eastern MMOs didn't have a sub. Granted, I loved a lot of those funny Eastern games and didn't care how a game monetized itself. Watching Western players spin on a dime about subscriptions has been a pretty weird experience. The Western developers have changed as well, providing tiered services and other models that would have been seen as suspicious only years ago. I've been known as a free-to-play guy for a while. Heck, I was originally hired here at Massively to cover free-to-play games. Now that there are more free games than not, this column has spread out a bit, covering multiple topics. Payment models do still come up, as they did this week. I thought it'd be cool to examine the subs I do maintain and why -- not press accounts or accounts from long before I began working at Massively, but accounts that I choose to pay for with my own money.

  • Free for All: What I learned from the Guild Wars 2 free weekend

    by 
    Beau Hindman
    Beau Hindman
    11.21.2012

    Before this free trial weekend for Guild Wars 2, I had spent a total of around an hour and a half in the game. I also spent more time watching my wife play the game during beta. Our PCs, at the time, were in the same office, if that helps you picture just how much exposure I had. At first, neither one of us was impressed; it felt like RIFT 2.0. That's not entirely a negative; while RIFT is not my favorite game and while I have not played beyond something like level 17, I do respect the game and think it is a high-quality game. Both games are wonderfully crafted. So when Massively's Elisabeth Cardy shared a buddy key with me last week, I knew I'd be able to finally clear up some of the fog surrounding the title for me. I'd spend a good part of the weekend playing the game -- plenty of time for a fresh first impressions. Here's what I thought.

  • Free for All: Arcane Legends is more than Pocket Legends 2.0

    by 
    Beau Hindman
    Beau Hindman
    11.14.2012

    Spacetime Studios' newest title, Arcane Legends, which just launched officially yesterday, didn't quite excite me at first. This was before I had played the game or really caught a glimpse of any in-game artwork, but after three titles, I'd been wondering whether Spacetime could change its tune a bit. The last three titles have been basically the same game, albeit set in different genres and universes. First we were given Pocket Legends, a fantasy dungeon-crawler that surprised us with how much content and fun was to be had inside. Then we got Star Legends, a sci-fi version with a few tweaks. Next up came Dark Legends, a vampire-themed modern adventure that introduced us to action-based combat with a more "adult" tone. It's not that all of the previous titles were no fun to play. Instead, each one offers a smooth experience that's easy to jump into and sometimes hard to put down. But each one felt a bit more like a variant on a previous model, a build-up to something more finalized and slick. Is Arcane Legends that better product? Did it take three tries to finally get things right in the Legends line? %Gallery-170781%

  • Free for All: Five gripes about DC Universe Online

    by 
    Beau Hindman
    Beau Hindman
    11.07.2012

    I enjoy the heck out of DC Universe Online. It's a fantastically fun, action-based romp through a wonderfully drawn universe of wacky characters and amazing adventures. Even for someone who never really enjoyed almost anything that DC Comics has released (Superman? Ha!) the game provides tons of linear, quest-based fun when I want it or loose, open-world destruction when I feel like exploring. I have to admit that the game did not seem that complex or deep when I first started playing it but now I see how much has been added and just how much can be done with what seemed like a limited. This is no perfect relationship, however. I have some issues with the game. Of course I am not a typical player and have not yet climbed my way to the top of the level mountain, so many of the issues I have will more-than-likely not be the same issues most other gamers have. I just don't worry about stuff like lock-out timers or loot drops. That stuff's all part of the math of the game, and that bores me. No, my gripes stem from customization or making the game your own. So, at the risk of making it seem like I dislike the game in some way, here's my list of five things I want to see either go away or be remedied.

  • Free for All: Casual is as hardcore does and the daily gaming list

    by 
    Beau Hindman
    Beau Hindman
    10.31.2012

    It's always a lot of fun to compare casual players to hardcore players. We've all seen many articles and had our own discussions on the topic and it never seems to stop being entertaining. After all, how much or how intensely a player plays an MMO can help predict how that player might react to market changes or to new titles, so we can easily see how developers will always be interested in the information even when we tire of it. For me, personally, I would rather skip the whole discussion and just talk about how I play casually. I can list hours played and titles accessed, but I think it would be a better idea to sketch out a rough but typical day or week in my household to illustrate just how someone who considers himself casual is actually quite committed. Does that mean I am hardcore in certain cases? I don't care anymore, frankly. What I care about is seeing if how I play is completely alien or if there are other players out there who love to do what I do. Let's call it a cry for help... or at least information.

  • Free for All: Dragon Nest's Titan Nest, Lotus Marsh equals pwnage within

    by 
    Beau Hindman
    Beau Hindman
    10.24.2012

    Ah, Dragon Nest -- you are one of my favorite action MMOs. Truth be told, you're currently ranked above Vindictus in this household. I know, I know... but don't judge me until you have played through the new content that is being released today and until you watch my embedded video. It shows just how dramatic, well-scripted, and fun dungeons in Dragon Nest can be. I was given a level 45 character, a Lunar Knight, one of the new classes coming with this patch, to try out on the test server. The saddest part is that I haven't reached anywhere near level 45 on my current Warrior, even though I have learned his abilities well and enjoyed the heck out of him during my 24-hour stream. Unfortunately I didn't utilize the powerset from the Lunar Knight in the video much, instead using my familiar Warrior abilities. I was also given a nice set of Sea Dragon Armor, a mount, and a killer sword -- after all, a naked level 45 character would be sad. I loaded up and jumped in, and here's what I found. %Gallery-169039%

  • Free for All: Free-to-play and mobile at GDC Online, part 1

    by 
    Beau Hindman
    Beau Hindman
    10.17.2012

    GDC Online was fantastic this year. Really, it's great every year, but I found more bits of goodness this time around than ever before. It's simply my favorite convention, possibly because it's aimed more at press and devs than at fans. There's a wonderful lack of loudspeakers booming dance music and only a handful of booth babes. In other words, GDC Online is quieter, smaller and more professional than a typical fan convention. For a grumpy old gamer like yours truly, it's heaven. I can actually talk to developers without having to scream over music. What did I find, and what excited me this year? A lot. We've already written up or recorded many interviews so far, but I wanted to take this week's Free for All and MMObility to recap the stuff that truly got me excited. Let's get to it... there's simply too much to see!

  • Free for All: Ryzom - when a server merge feels right

    by 
    Beau Hindman
    Beau Hindman
    10.10.2012

    I wonder what you readers thought when you read about Ryzom's latest issues. If you've been playing for a long time, you'll feel a sense of deja vu as yet another server merge or account tweak is being forced on the playerbase. If you're not familiar with the game (why haven't you tried it yet?), then it's likely the recent announcement of server merges and character wipes was a sure sign of failure. Ah, failure: the go-to word for those who don't want to investigate the normal goings-on in the MMO world. MMOs, especially indies, can leap from owner to owner and server to server quite easily. It's not unusual to say the least. Ryzom has been through more of these changes than I care to recall, but the core game and long list of veteran characters have remained -- that is, until the developer announced that, along with the merge, characters would be wiped. Players flipped out. The forums were filled with intense conversations, and even non-players were astonished. Consider the Darkfall announcement by contrast. Some Darkfall players are apparently looking forward to the character wipe. But Ryzom is not a FFA PvP title. Roleplayers are very happy in Ryzom; I am one of them. Luckily the developers tweaked the decision, and now I have been playing on my old character, back in the world of Atys. Was the decision a good one? I think so.

  • Free for All: An interview with disabled gamer Keith 'Aieron' Knight

    by 
    Beau Hindman
    Beau Hindman
    10.03.2012

    There are literally millions of disabled citizens in the United States alone. How many of these millions play games or would love to if the developers and hardware manufacturers provided more options for control and accessibility? During my time volunteering with Ablegamers.com, I learned a lot about how disabled gamers are often ignored or simply forgotten during the making of a title. Despite the fact that MMOs are generally more accessible than, say, the latest FPS, the community and developers still have a long way to go. Don't tell that to Keith "Aieron" Knight. Besides having a killer name, he hasn't let his muscular dystrophy stop him at all. Recently he gained a bit of fame after being promoted by the official Guild Wars 2 and AbleGamers Twitter accounts. It turns out he was streaming his gameplay live, along with his webcam, as he played games to raise money for research. When I first tuned in to watch, he had over 3,000 viewers. The chat was mostly civil and showed just how educational it can be to show how a disabled player actually accesses a game. Many in the chat room didn't believe it was real. Why? Well, because Knight can pretty much kick some butt in both Guild Wars 2 and League of Legends... all while playing by using a pen in his mouth and his cheek on the mouse. I had to ask this guy some questions!

  • Free for All: Killing monsters in my undies in C9

    by 
    Beau Hindman
    Beau Hindman
    09.26.2012

    Calling your game an "unrivaled action RPG" is a pretty daring thing to do. After all, we play in a market that offers games like Vindictus, TERA, Dragon Nest, and Dungeon and Dragons Online. Action-based MMOs are nothing new, really, but they do seem to become more extreme with every new title that comes out. Where Vindictus goes for dark realism and DDO strives for classic gameplay, C9, aka Continent of the Ninth Seal, goes for over-the-top combos and incredible boss battles. It delivers on its promises for the most part. I've played pretty much every action-based MMO on the market, and so far, the bold claims seem true: Nothing rivals C9's loud, combo-liscious approach to combat. Not all is perfect, of course, but most of the issues I had with the game resulted from art design or customer service. Those areas might be easier to fix than a boring game.

  • Free for All: Dragon Nest's Boswell discusses birthdays, rental items

    by 
    Beau Hindman
    Beau Hindman
    09.19.2012

    I first got my grubby gamer paws on Dragon Nest at E3 2011. I stood in line to take my turn asking the devs questions, said no to an offer for free booze (it was early, after all!), and was thrown into an impromptu team with another writer who obviously had no single idea about how to play the game. Back then, I was blown away by how stylized and fun the game was. It's still a fun title. If you ever have the hankerin' for beating up some fantastically animated goblins, minotaurs, and other various dungeon scum, download this free title and jump in. It utilizes basic FPS controls, but you have to actually time attacks thanks to a key hotbar that is packed with interesting abilities. The presence of the hotbar and "standard" powers make Dragon Nest an action game set in a standard MMO-combat universe. If you can get comfortable with the setup, you'll be in for many hours of wrist-destroying mayhem! I sat down with Benjamin Boswell, Associate Production Manager for Dragon Nest at Nexon America, to ask him about the game as it reaches its first birthday.

  • Free for All: Getting lost in the labyrinth of Wurm Online

    by 
    Beau Hindman
    Beau Hindman
    09.12.2012

    Wurm Online is a game of darkness. Really, the entire world is balanced on what will happen after the sun sets. If a player isn't careful, she can find herself lost and alone without a torch to light her path. I don't mean to make the daylight out to be a haven from danger; a player can die during the day as easily as at night. But at least during the day, a far-off shelter can be aimed for. Unless there's fog, of course. OK, look. Wurm Online is a game of super-scary death things, but the night is particularly scary. That's what I meant. When an old Vanguard: Saga of Heroes buddy of mine let me know that he and his friends had built a giant maze in Wurm, one that can actually keep players occupied for hours and can possibly lead to injury or death, I jumped into a tiny rowboat and paddled my way south toward the Deliverance server. I had to see this thing for myself.

  • Free for All: Xulu Universe is more than Second Life-lite

    by 
    Beau Hindman
    Beau Hindman
    09.05.2012

    Xulu Universe is a new world built with far-reaching horizons. In reality, those horizons are within reach for anyone who wants to take the time to travel. If you see it, you can go to it. Xulu Universe is also a world of endless building opportunities as in Second Life, although comparing it to Second Life wouldn't quite be accurate. Where Second Life is a sandbox with no set boundaries, Xulu Universe is more of a standardized experience. Sure, there are plans to allow players to add unique touches to creations, but initially, creators will have access to a limited toolset. Don't let that fool you; the tools are quite robust and easy to use. Last week I joined Xulu Entertainment's co-founders, CEO Nanci Solomon and CTO Joe Santos, for a tour around the new building MMO. We drove, flew, ran, shot, stacked, and jumped through the physics-based world thanks to a new peer-to-peer-styled server plan. What does all of this mean? Click past the cut and I'll do my best to explain what Xulu Universe is all about. %Gallery-164207%

  • Free for All: Blasting through Clone Wars Adventures' new Carlac content

    by 
    Beau Hindman
    Beau Hindman
    08.29.2012

    I love the Clone Wars animated telvesion series on Cartoon Network. So when I heard that Sony Online Entertainment was making the Clone Wars Adventures MMO using the Free Realms engine, I was more excited than a tween with an unscratched Station Cash card on Christmas. Finally I would be able to play in the world of the Clone Wars without having to venture into the lower digit channels! Recently SOE released (somewhat quietly) a new area to explore and conquer. In the Carlac zone, players are tasked with defeating piles of Death Watch baddies and Pre Vizsla. Tune in past the break, where I'll defeat Pre myself!

  • Free for All: RaiderZ's Mark Hill talks punching, slashing, and beta

    by 
    Beau Hindman
    Beau Hindman
    08.22.2012

    I was first introduced to RaiderZ back at E3 2011. The game has been in testing since then and has apparently grown a lot. I've had some time now to try the beta and chop up some monsters, and I have to say that the action is frantic but the open-world is not something I am used to from action-based MMOs. Mark Hill, Senior Producer for RaiderZ, answered my questions and explained just why we should be excited for this new free-to-play title. I'll let you read his answers, but I'd also ask that you try it out when you can. It really is a nice step forward from other action-based titles, but you can judge that for yourself. And after all, we love non-instanced combat, right?

  • Free for All: Here's looking at you, Remnant Knights

    by 
    Beau Hindman
    Beau Hindman
    08.15.2012

    Sometimes I forget how nice it is to jump into a bright, cartoony world. MMOs can be such serious business these days. Remnant Knights, published by GameSamba, fills the need for escape into a wacky world. It's a truly free free-to-play game that hails from overseas. You know the type: a cash shop attached to an absolutely free client, no pay walls like the ones we see in Western freemium titles, gloriously cartoony and unabashedly cute. Remnant Knights plunks players down in a world of two schools: the Owl Academy and the Dragon Academy. I received a higher-level education with my press account, which made me a member of the Owls. Unfortunately there were no available slots left for me to create a new character, but let me tell you what I found anyway. Hint: It's wacky.

  • Free for All: Zentia closes, MilMo's Junebud declares bankruptcy

    by 
    Beau Hindman
    Beau Hindman
    08.08.2012

    It's always a sad day when a favorite game or games announce some bad news. Over the last week, I read about two of my favorite titles -- Zentia and MilMo -- coming to a end way too early. Both announcements surprised me, but these days there are so many games in so many different genres across so many different devices that any game that becomes successful is somewhat of a triumph. I can list off many, many MMOs, all vying for the attention of players' time and money. That list would reach into the thousands once I counted in the ever-expanding mobile and social market. Heck, a representative from an international games group told me at E3 a few years ago that hundreds MMOs were due out of the East within that year alone. In the case of Zentia, the closing is not as unexpected. There hasn't been much at all happening with the game for quite a while. MilMo, on the other hand, was a complete surprise.