venture capitalist

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  • Nokia could sell luxury Vertu brand to VC firm for $265 million

    by 
    Sharif Sakr
    Sharif Sakr
    04.30.2012

    As much as it'd be interesting to see Windows Phone running on a $21,000 gold-plated cigar lighter, that's probably never going to happen. According to the UK's Financial Times, Nokia has been trying to hive off its luxury Vertu brand for months already, and has finally found a suitor with the right cash / sense ratio. Although still far from a done deal, we're told that venture capitalist firm Permira is willing to contribute up to $265 million to Nokia's needy coffers -- which might sound like a lot, but is mere costume jewelry to a manufacturer that just lost $1.7 billion.

  • Booyah starts off slow, offers $1000 in contest

    by 
    Mike Schramm
    Mike Schramm
    08.06.2009

    I've been playing with the hyped-up Booyah Society app for about a week or so now, and I don't think my reaction is too singular: it's not all that great. The idea is certainly a good one: take your real-life achievements and turn them into a game, complete with points and an avatar, but in practice, it's not quite there yet. Achievements are honor-based, which means you can make as many or as few points as you want just by punching anything in, and while the avatar is pretty nifty, it doesn't seem like there's that much to do with the little guy besides spin him around until he gets sick. That's not to say that the potential isn't still there -- the app's "Booyah" recommendations can give you some interesting things to do if you need them, and if they ever get the app using some actual iPhone mechanics (how about traveling a certain distance according to the GPS or playing a certain song or sound into the microphone?), it could be really addictive. But they're not quite there yet, and while we don't have any info on how many downloads they've gotten, the App Store rating is less than impressive at two-and-a-half stars.And they're not giving up yet -- they just announced a giveaway of up to $1000 over on Facebook. You'll have to log in to see it, but if you become a fan of their service and fill out a quick sweepstakes form, you're entered in to win a $500 Apple gift card for yourself, as well as a chance to give $500 to five more friends.Sure, the contest is blatant promotion (and it might even just be a shot in the dark to try and grab a Facebook audience). But what will be interesting here is to watch and see what happens with the app -- these guys have a legendary game development background (coming from Blizzard Entertainment), and at least $4.5 million in VC financing already. Whether they sink or swim, they're making for a very interesting case study of big-time development on the iPhone.

  • Bursting the iPhone bubble

    by 
    Mike Schramm
    Mike Schramm
    08.27.2008

    John Casasanta has written up a pretty damning condemnation of the vulture venture capitalists (VCs) hovering around the iPhone's App Store lately. While many developers are smelling a lot of potential in the iPhone and its SDK, VCs are smelling lots of money, and unfortunately, as was apparently the case between Mike Lee and Tapulous recently, sometimes those smells lead the two in different directions.It's not that there isn't money to be made in the App Store -- there are some great programs coming out of there, and those programs are certainly worth paying for (even if a lot of them are offered for free anyway). But Casasanta describes a situation where venture capitalists are willing to pay out in spades even for shovelware, and in that kind of environment, no one profits. Not the VCs and developers who lose their money because no one wants their crappy programs, not the consumers who have to sort through a flood of terrible apps, and not the platform -- the Mac, as Casasanta says, is thriving because of the quality of the software, and the iPhone (though it will likely always be a popular phone) will thrive as a platform for the same reasons.Casasanta's solution is for the developers to do things on their own, and that's a possibility everyone has to consider for themselves. Even well-funded developers can create valuable pieces of software. Whether you receive funding from a VC or from your own bank account, the focus while developing should always be on quality. And any developer pushing out 100 apps by the end of the year (as Casasanta's VC asked) lacks that focus.

  • Put your money where your mouth is

    by 
    Andrew Russo
    Andrew Russo
    03.29.2008

    With EVE continuing to amaze economic researchers due to the complexity of its economic system, I decided it would be a good idea to unload my turrets, dock, and see what it was all about. I created a trader, trained up a little, and began to wrap my hands around any resources I could hog.I was extraordinarily excited to see how my trading schemes were unfolding. I had cornered the market in a distant part of space and found a niche for hybrid turrets in empire. Wars were brewing, weapons were loading, and I was there to supply the means for the universe to unload a torrent of lead, light, and explosives. With my low sec hangar out of stock I assumed sales were going well. However, something was wrong with my inventory in empire space. There was nothing in my hangar. Just as I had suspected; outbid by a penny.

  • Green-themed kids' game nabs $3.2 million in funding

    by 
    Samuel Axon
    Samuel Axon
    03.12.2008

    Fluid Entertainment, a game company that employs only 14 people, has raised an impressive $3.2 million in funding for the development of a Flash-based online social game for kids aged 6 - 11. The game has an environment-friendly theme.After the successes of Webkinz and Club Penguin, these kid-oriented games and virtual worlds are hot items for venture capitalists, according to VentureBeat. Fluid is one of many companies aiming to enter that sector of the industry, but its game is particularly intriguing because it aims to use the medium to "[affect] real-world behavior around environmentalism and sustainability."This is one more example of the virtual world and MMO phenomenon expanding beyond the hardcore role-playing game niche and "just for fun" design. Fluid is aiming for a summer release of the new game, and its business model will combine subscriptions, micro-transactions, and apparently the sale of real-world merchandise. With $3.2 million in funding, these guys could end up notable players in the kids' MMO space, so we'll be watching them.[Via Mashable]