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[smilingsquid] Vicious Cycle today announced that the second iteration of its Vicious Engine is getting set to ... viciously tear apart the innards of the Wii, PlayStation 2 and PSP. Wait, that doesn't sound very nice at all! What we mean to say is that the engine that brought you Matt Hazard: Bloo...

February 19th 2010 at 6:00am 0 Comments
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We've seen a few titles which will soon be offered as bite-sized PSP Minis, but a recent Vicious Cycle Software press release makes us think we're about to see a whole lot more. The company recently partnered up with Sony to grant access to its Vicious Engine to PSP Minis developers in order to "cr...

September 22nd 2009 at 3:15pm 0 Comments
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Click to Hilton-size Vicious Cycle Software has announced that Virtual Heroes used the Vicious Engine to craft a Hilton hotel employee training game, which we first reported in January. The press release notes that the PSP game, titled Hilton Garden Inn Ultimate Team Play -- catchy -- was deployed t...

April 14th 2009 at 6:30pm 0 Comments
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The somewhat popular Vicious Engine (primarily a PSP and Wii development tool set) will be giving up its spotlight soon, with the announcement of the much newer and powerful Vicious Engine 2. Vicious Cycle Software revealed the Vicious Engine 2 will make its debut at this month's Game Developer Con...

March 3rd 2009 at 1:00am 0 Comments
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Smack Down Productions is doing its part to fill bargain bins with punny titles like Build-A-Bear: A Friend Fur All Seasons and Koh Lanta, a party game based on the French flavor of Survivor. Now the French developer is working on a pair of unspecified titles for the Wii, each based on "high-profil...

February 11th 2009 at 10:00pm 0 Comments
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In an effort to spur development on the PSP and PS2 platforms, Sony Computer Entertainment Europe has announced a partnership with Vicious Engine to game developers in India. There is a burgeoning games development scene in India, and Sony is trying to make it as easy as possible for developers to...

November 11th 2008 at 9:45am 0 Comments
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The bottle no longer spinning, its narrow mouth points squarely at Vicious Cycle as the company's middleware solution is taken in hand by developer Frozen Codebase to the closet for a little lovin'. The Green Bay, Wisconsin-based studio selected Vicious Cycle's increasingly popular (not to mention...

April 8th 2008 at 4:30pm 0 Comments
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Developers Vicious Cycle Software have offered up the studio's cross-platform Vicious Engine middleware to students attending the Indiana University School of Education, giving those aspiring to a life of game development some helpful hands-on time with real-world tools. But don't go expecting th...

March 27th 2008 at 11:00pm 0 Comments
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While at the Vicious Cycle booth, we got a chance to view at Vicious Engine, now working on the Wii, and how the team sees to implement controls for first-person and over-the-shoulder titles. Essentially, only the nunchuk is used for camera and movement. The top joystick moves and strafes your cha...

March 8th 2007 at 8:55am 0 Comments