virtual-avatars

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  • Smaller virtual bodies affect how people see the world

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.16.2013

    How much does the size of our virtual bodies influence our behaviors? It doesn't seem like it'd have much of an effect, but according to a recent study it can cause a greater impact than you might speculate. Researchers placed several subjects in special motion-capture suits, then presented the subjects with a body that had adult proportions or childish proportions, even though both bodies were the same size. The result was that participants in the childlike bodies were more likely to identify as children rather than as adults, exploring more child-like environments and behaving less like adults. It's worth keeping in mind that these behaviors happened within motion-capture suits designed to simulate actual movement in virtual bodies, so how much of this would transfer to MMOs is questionable. But it's an interesting set of variables to consider, especially in terms of how much we identify with our avatars in the game. [Thanks to David for the tip!]

  • The Daily Grind: Do you mend fences or burn bridges?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.06.2010

    It happens no matter what you do: you get into a bad group of players, or you and your guild leader (or shell leader, or supergroup leader, or whatever) have a falling-out, or you just tagged something that another person needs. Whatever the reasons, feelings can flare when playing an MMO, and we tend to invest a lot of ourselves in our virtual avatars. Some people, when confronted with rising tempers, try to get everyone to calm down and even things out. It's not that big of a deal, after all -- it's just a video game, and it's better to make friends than enemies. On the other hand, some people would rather take the chance to hold the moral high ground and lash out where it's appropriate. After all, if you don't tell people what they do wrong, they'll never learn -- and it's just a video game, how could they be so upset when you give them what they have coming? So which do you generally try to be? When everyone gets touchy, do you try and be the person calming people down, or the one stirring them up? Do you try to convince people to stick with a bad group, or do you let the dead weight know what they're doing wrong and then get the heck out of Dodge?